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Default SSU HI RES Textures
by Wolf 01-30-2018, 10:47 AM

Starting to work on a new set of high resolution textures for SSU 5.0 Textures resolution will be 8192x8192 dpi which is 4 times higher than the default ones.

These are the first shots of the front section of the Orbiter



P.S. I know some picky guy will notice the "tear" below the R2 window belongs to Discovery: this is just a generic Shuttle I am working on so disregard the name Atlantis painted on it

Note for the Devs: looks like the new mesh is causing texture distortion in many areas (some of them already visible i the screenshots above). Will this be fixed?

Last edited by Wolf; 01-30-2018 at 11:01 AM.
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Old 01-30-2018, 03:16 PM   #2
Donamy
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Really nice job Wolf !!
I've fixed the mesh so many times, It will have to wait until it is finalized before I'll fix it again.
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Old 01-30-2018, 03:24 PM   #3
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 Really nice job Wolf !!
I've fixed the mesh so many times, It will have to wait until it is finalized before I'll fix it again.
I see.
Important question for me: will any future mesh fix require a subsequent major texture adjustment? (minor changes will for sure be required like shape and geometry of some tiles but if it is likely that these textures won’t fit anymore then there is no point in drawing them now as it is a very time consuming job).
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Old 01-30-2018, 03:29 PM   #4
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I'll try to fix what I can. The main problem being that not many of these show up at the 2048x2048 resolution we're using now. But I think I have managed to fix most ones in this revision: https://www.dropbox.com/s/c6ekm3zl25...biter.msh?dl=0

---------- Post added at 04:29 PM ---------- Previous post was at 04:25 PM ----------

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Originally Posted by Wolf View Post
 I see.
Important question for me: will any future mesh fix require a subsequent major texture adjustment? (minor changes will for sure be required like shape and geometry of some tiles but if it is likely that these textures won’t fit anymore then there is no point in drawing them now as it is a very time consuming job).
Hopefully this will be the last one for a while. I certainly have no intentions of touching it again, unless required.
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Old 01-30-2018, 03:33 PM   #5
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If its just me, I would say the next releases could then focus on payloads and infrastructure, instead of further improving the accuracy of the orbiter mesh.

How many boxes of beer would be needed for getting a Story Musgrave mesh?
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Old 01-30-2018, 03:37 PM   #6
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Originally Posted by Urwumpe View Post
 How many boxes of beer would be needed for getting a Story Musgrave mesh?
Well I would rather go for a Jessica Chastain mesh as Shuttle Commander. Yes I know it's Hollywood but wouldn't she be your ideal crew member?

actually I remember I made an UMMU wirth her face time ago...

Last edited by Wolf; 01-30-2018 at 03:39 PM.
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Old 01-30-2018, 03:47 PM   #7
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Originally Posted by Wolf View Post
 Well I would rather go for a Jessica Chastain mesh as Shuttle Commander. Yes I know it's Hollywood but wouldn't she be your ideal crew member?
Well, if its about Hollywood I would rather go by having George Clooney telling me that it isn't all that bad, while the Space Shuttle falls apart.

Or have Clint Eastwood landing without GPCs support.
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Old 01-30-2018, 04:06 PM   #8
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Originally Posted by Urwumpe View Post
 Or have Clint Eastwood landing without GPCs support.
Stick and rudder, the old school!

"AoA indicator?? What the f$*#k is that? If don't know your current AoA then you should not fly airplanes"

Chuck Yeager, entering the cockipt of an F-15 a few years ago
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Old 01-30-2018, 04:18 PM   #9
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Quote:
Originally Posted by Wolf View Post
 Well I would rather go for a Jessica Chastain mesh as Shuttle Commander. Yes I know it's Hollywood but wouldn't she be your ideal crew member?

actually I remember I made an UMMU wirth her face time ago...
... and we would also need a sound file to play every 5 minutes with "MUUUURPH!!!"
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Old 01-30-2018, 04:23 PM   #10
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There you go

Click image for larger version

Name:	Chastain Shuttle CDR.jpg
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Old 01-30-2018, 04:25 PM   #11
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Quote:
Originally Posted by Wolf View Post
 "AoA indicator?? What the f$*#k is that? If don't know your current AoA then you should not fly airplanes"
Well, I am sure it was a joke (The X-1 had a AOA indicator), but its great.

---------- Post added at 17:25 ---------- Previous post was at 17:23 ----------

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 There you go

Attachment 15561
No Story Musgrave, no beer.

Also the ACES suit looks like made in Hollywood... is that a repaint of a EMU?
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Old 01-30-2018, 04:32 PM   #12
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Originally Posted by Urwumpe View Post
 Also the ACES suit looks like made in Hollywood... is that a repaint of a EMU?
Yes, it was a quick repaint to have the ACES suit look
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Old 01-30-2018, 04:35 PM   #13
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Quote:
Originally Posted by Wolf View Post
 Yes, it was a quick repaint to have the ACES suit look


Still much better than what we have right now... just one Jessica in the cockpit and it looks far less lonely in there.
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Old 01-30-2018, 04:37 PM   #14
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Back to the topic, the new mesh sent by DaveS fix the issues ahead of the PB doors but creates new problems like this (black tiles fwd of the side hatch)

Click image for larger version

Name:	0069.jpg
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Also the nose tiles are not aligned (top vs side section)

Click image for larger version

Name:	0072.jpg
Views:	41
Size:	133.2 KB
ID:	15564

Click image for larger version

Name:	0065.jpg
Views:	27
Size:	91.3 KB
ID:	15563
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Old 01-30-2018, 06:45 PM   #15
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Quote:
Originally Posted by Wolf View Post
 Back to the topic, the new mesh sent by DaveS fix the issues ahead of the PB doors but creates new problems like this (black tiles fwd of the side hatch)

Attachment 15562

Also the nose tiles are not aligned (top vs side section)

Attachment 15564

Attachment 15563
Could you try it now please? The previous link is still good. I can only do so much due to the resolution. When zoomed in like your screenshots, the low resolution becomes very obvious with severe blurriness being present which hampers efforts of lining things up.
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