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Old 08-13-2015, 12:23 PM   #61
gattispilot
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Ok. On the lander. I can rotate the chair and display and hud in the x direction. But where the chair is the hud would cut thru the hull. I can move the seat back but it wouldn't really match the film. The whole would need to be pushed back the door to allow rotation of the hud,.....

Any ideas?


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Old 08-13-2015, 02:40 PM   #62
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Perhaps the problem is that you are rotating the whole chair.

If I understood correctly, on that scene I posted the chair didn't rotated, but the support mechanism "stretched".

Something like this :
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Old 08-13-2015, 03:05 PM   #63
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Yes. That is in the Ranger. There the seat tilts back. But to do that my chair/hud mesh would need to be redone. Not a big deal.

But in the lander this clip has the chair rotating in the x axis. I assume it rotates a full 180. So I can make a smaller hud
http://1.bp.blogspot.com/-6SLlW58kME...1600/seets.gif

The lander has windows on the top and bottom while the ranger just the top
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Old 08-13-2015, 05:18 PM   #64
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Quote:
Originally Posted by gattispilot View Post
 Yes. That is in the Ranger. There the seat tilts back. But to do that my chair/hud mesh would need to be redone. Not a big deal.
Ow, man... I messed up. You wrote "lander", but somehow I had read "ranger". Sorry, please ignore my post.

(too much coffe?)


Quote:
Originally Posted by gattispilot View Post
 But in the lander this clip has the chair rotating in the x axis. I assume it rotates a full 180. So I can make a smaller hud
http://1.bp.blogspot.com/-6SLlW58kME...1600/seets.gif
I have two propositions for a fast way out of the problem:

1) Turn off or "unmesh" the HUD while rotating. Declares that the HUD retracted for chair rotating.

2) Ignore the problem. Declares that this is a holographic projection HUD.
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Old 08-15-2015, 12:29 PM   #65
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Here are some shots of the Lander. I watched the movie again and redid the HUD.
I think I may add a structure that holds the chairs from behind. I need to texture the aft section.







Here they are with the Endurance.
I got the model from Space Engine. I may remodel it though

Last edited by gattispilot; 08-15-2015 at 05:40 PM.
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Old 08-20-2015, 12:20 PM   #66
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Been reworking the Ranger. The rear hatch is in 2 parts to allow a person to stand up,....

The chair and console rotate 90 degrees aft in the z direction.



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Old 08-23-2015, 10:05 PM   #67
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Ok. I need a little help with animation parent on the Ranger Gear

We made a new gear. I can get it right but it hits the hull So I need to do it differently.

So the gear needs to rise up the parent arm. Then at the foot do some x,y,z rotations and then at the knee rotate up



I can not get the final part to take the foot with it.

Code:
static UINT FRONTGEAR1Grp[1] = { 45 };//mainarm
	GEAR_anim[0] = new MGROUP_TRANSLATE(5, FRONTGEAR1Grp
		, 1,
		_V(.2, 0.46, -1.38));
	parent1 = AddAnimationComponent(anim_GEAR, 0, .5, GEAR_anim[0]);//main arm
		static UINT FRONTGEAR3Grp[1] = { 48 };//joint1
	GEAR_anim[1] = new MGROUP_ROTATE(5, FRONTGEAR3Grp
		, 1,
		_V(-3.803, -.941, .02), _V(0, 0, 1), (float)(-10 * RAD));
	parent = AddAnimationComponent(anim_GEAR, .5, .6, GEAR_anim[1], parent1);
	static UINT FRONTGEAR4Grp[1] = {25 };//joint1
	GEAR_anim[2] = new MGROUP_ROTATE(5, FRONTGEAR4Grp
		, 1,
		_V(-3.803, -.941, .02), _V(0, 1, 0), (float)(15 * RAD));
	parent = AddAnimationComponent(anim_GEAR, .6, .7, GEAR_anim[2], parent1);

	static UINT FRONTGEAR5Grp[1] = { 24 };//joint1
	GEAR_anim[3] = new MGROUP_ROTATE(5, FRONTGEAR5Grp
		, 1,
		_V(-3.803, - .941, .02), _V(-1, 0, 0), (float)(-54 * RAD));
	parent = AddAnimationComponent(anim_GEAR, .7, .8, GEAR_anim[3], parent1);

	static UINT FRONTGEAR2Grp[1] = { 50 };//joint2 KNEE
	GEAR_anim[4] = new MGROUP_ROTATE(5, FRONTGEAR2Grp
		, 1,
		_V(-3.803, -.486, .023), _V(1, 0, 0), (float)(-73 * RAD));
	parent = AddAnimationComponent(anim_GEAR, .8, 1, GEAR_anim[4], parent1);//knee
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Old 08-24-2015, 04:13 PM   #68
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Quote:
Originally Posted by n122vu View Post
 I was thinking the same thing. Has to be some movie magic going on there. In the stills from the movie that show them coming out of the airlock hatch on the planet, the mock-up they're climbing into and out of is not a full-size representation of the craft, and I believe this is why he used the term 'miniature.' Even so, the difference in scale is negligible in this context, and there would still not be the amount of interior volume depicted in the film.
Hello
I just joined the forum and what you guys do here is very interesting.
As for the scale of the ranger, I was reading the Cinefex (visual effects magazine) article and found out that the so called full size ranger was in fact ⅞ scale and is slightly smaller that what it should be.

Attached image is the Miller planet shot when Dr. Brand gets off the ship. Left side is as appeared on the movie and the right side is scale corrected one - person is 87.5% size to match the ship and the difference is not unnoticeable.

The movie works fine as is but I always suspected that the ship looked a bit small from outside and now I know why. And I think even at 100% scale the interior wouldn't be as spacious as the movie set was. When I get the Moebius 1/72 scale model I'll post my finding, assuming the model size is correct.

Thank you.
Attached Thumbnails
scale.jpg   Screen Shot 2015-08-24 at 9.08.46 AM.JPG   Screen Shot 2015-08-24 at 9.10.15 AM.JPG  
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Old 08-28-2015, 10:50 AM   #69
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Got the ranger gear to work.

Been reworking lander interior:
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Old 08-28-2015, 01:49 PM   #70
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That's looking really awesome, great work!
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Old 08-31-2015, 12:34 PM   #71
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Ok. Here is a scale issue. First I need to remind myself it is a film.

So based off this drawing the ring of the endurance is 64 meters in diameter. So If I place a ring there for scale. There becomes an issue. If I make the ring to fit our scale then the ring is 37 meters not 64. So just rescale but then the ranger and lander need rescaled.
This Enduance ring matches to the ranger but makes the ring 37 meters


So This is the .obj rescaled to make the ring 64 meters. These are the .obj from space Engine



Now If I take that lander and compare to what I have.


And this is what you get from the official site.


The ranger is 15 meters in the z direction. If I rescale it would be 25.5 meters.

Last edited by gattispilot; 08-31-2015 at 12:57 PM.
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Old 08-31-2015, 01:23 PM   #72
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I found this:

So, as it appears, Lander is not that bigger than Ranger as I though.

---------- Post added at 01:08 PM ---------- Previous post was at 01:00 PM ----------

By the way, this image implies there's a docking point under Ranger. Probably, not usable for transfers (cargo and/or passengers), it' something as a attachment point.

I should had realized this earlier - in the Scene in which Cooper detaches his Ranger and falls into Gargantua ("We agreed Amelia. 90%."), he and Brand looked each other by raising their heads. The only position in which Ranger could allow that is, obviously, the position shown in the image above - with Ranger attached on a belly attachment point.

---------- Post added at 01:23 PM ---------- Previous post was at 01:08 PM ----------

More nice views from Lander and Ranger docked on Endurance.
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Old 08-31-2015, 01:24 PM   #73
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I will add that point. I wonder if the scale for both is too small. If the ring is 64 meters in diameter. Then I can rescale to fit the drawings.

Then rescale the modules so they will fit in the lander. Or maybe if the lander is rescaled they will fit better.

Last edited by gattispilot; 08-31-2015 at 01:27 PM.
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Old 08-31-2015, 07:45 PM   #74
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Quote:
Originally Posted by gattispilot View Post
 
The ranger is 15 meters in the z direction. If I rescale it would be 25.5 meters.
While this fits with my earlier belief that the Rangers used in the planetside practical shots with the actors were slightly scaled down, thus the term 'miniature,' scale is moot in my opinion here, it still looks awesome as it is. Whatever you need do to do to make it and Endurance look right together, go for it.
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Old 09-01-2015, 02:52 PM   #75
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One issue is if you have an exterior mesh and an interior to match the set. you can't look into the windows from the outside.
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