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Orbiter Visualization Project Orbiter external graphics development.

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Old 10-22-2016, 12:06 PM   #16
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Originally Posted by 4throck View Post
 Some add-ons have extra texture files prepared for the d3d9 client.

So you don't have to do anything, other than using the add-ons and the d3d9 client.
I want to make them myself. The upper stage of the SLS 1B has a rough finish, would be cool if I could use this effect.
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Old 10-23-2016, 12:01 PM   #17
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Great, just add the needed textures.
Read the docs and have fun.
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Old 10-23-2016, 05:01 PM   #18
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Originally Posted by JonnyBGoode View Post
 I just installed and tried the d3d9 client. I actually think the stock Orbiter looks more realistic. The colors are more like real life in the stock version, imho, and the atmospheres behave oddly.

Also, d3d9 does strange things to the atmosphere.



Is there something I'm doing wrong, or is this how it's supposed to look?
For comparsion, real image from MOM (SRO / ISSDC / Justin Cowart)

---------- Post added at 05:01 PM ---------- Previous post was at 04:58 PM ----------

Originally Posted by Ripley View Post
 Newer screens from Jarmonik's site:

WOW! I haven't seen yet.

It would be nice to add some footprints and rover trails around the base
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