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Old 09-04-2016, 05:17 PM   #16
Wolf
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HUD update works fine at my end

Green HUD edited
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Old 09-04-2016, 05:38 PM   #17
Eduard
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> OrbiterSound has many problems, including the following:
- Several wrong callouts with the Deltaglider.
- Some missing sounds with the Shuttle-A (the gear up/down callout and the forward translate RCS sound are missing).
- And indeed the Radio panel CTD problem.
So it's only partially working correctly.

> Furthermore, I am using the ScreenCapture add-on without any problems as far as I noticed.

> TransX has been updated and I am using it without problems.

> Don't forget to mention the updated D3D9Client, although it can be considered as not a real "add-on".

> And also good to mention: the XR-fleet itself has been perfectly updated, but DanSteph's UMmu on which it depends is not.
For example: selecting an evacuated UMmu from the XR2 results in a CTD.
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Old 09-04-2016, 06:59 PM   #18
boogabooga
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Working:
AbsoluteKillrot
Videnie orbit drawing 1.0 (Thank goodness)
AeroBrakeMFD
Rendezvous MFD 050621
Pursuit MFD with Turtle91's fix:
http://www.orbiter-forum.com/showthr...5&postcount=37

Not Working:
Precession Mfd
The source code is included so hopefully someone can get it working one day. It's very useful for making precise rendezvous and fine-tuning a geostationary orbit or sun-synchronous orbit.

Load MFD
For some reason, this MFD by Phoenix is no longer on Orbiter Hanger. It shows you your G load which is interesting to know. Also, it serves as a warning if you are pushing your reentry too hard. But, no code so this one is probably lost.
Perhaps one day someone will make a replacement.

Last edited by boogabooga; 09-04-2016 at 07:13 PM.
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Old 09-04-2016, 08:02 PM   #19
asbjos
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Quote:
Originally Posted by boogabooga View Post
 Load MFD
For some reason, this MFD by Phoenix is no longer on Orbiter Hanger. It shows you your G load which is interesting to know. Also, it serves as a warning if you are pushing your reentry too hard. But, no code so this one is probably lost.
Perhaps one day someone will make a replacement.
As for the techniques behind the Load MFD, it should be fairly easy to make a copy of it. You could even make a better version, as Phoenix used differential equations to calculate G's, if I recall correctly (yes, seems like I remembered correctly: http://www.orbiter-forum.com/showthr...229#post476229), instead of only using API functions and Newtons 2nd law.
The more troubling part would be to make the graph in an MFD, but even though I've never done this before, I think it should be a simple task.
I'm not saying I'll definitely do it my self, as I have other Orbiter projects on my schedule, in addition to studying at an university. But if I find the time, I will definitely try.
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Old 09-04-2016, 08:09 PM   #20
francisdrake
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I would really appreciate, if LolaMFD could be updated.
I run version LolaMFD_082010. It works with Orbiter2016 and guides the vessel right above the targeted landing pad. But it is fooled by the planetary mean radius, which is different from the actual altutude above ground.
Example: For Brighton Beach the final approach ends about 2000 m above ground, with a perfect zero forward speed. LoalMFD shuts the engine down when the (theoretical) height is zero. From here the vessel drops vertically to the ground, where it impacts right on the landing pad, unless it is slowed down manually.

I guess it would be sufficient to switch the oapiGetAltitude() call for the final approach to the new altitude mode ALTMODE_GROUND.
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Old 09-04-2016, 08:21 PM   #21
NukeET
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Quote:
Originally Posted by francisdrake View Post
 I would really appreciate, if LolaMFD could be updated.
I run version LolaMFD_082010. It works with Orbiter2016 and guides the vessel right above the targeted landing pad. But it is fooled by the planetary mean radius, which is different from the actual altutude above ground.
Example: For Brighton Beach the final approach ends about 2000 m above ground, with a perfect zero forward speed. LoalMFD shuts the engine down when the (theoretical) height is zero. From here the vessel drops vertically to the ground, where it impacts right on the landing pad, unless it is slowed down manually.

I guess it would be sufficient to switch the oapiGetAltitude() call for the final approach to the new altitude mode ALTMODE_GROUND.
The recompiled PursuitMFD found here, http://www.orbiter-forum.com/showthr...5&postcount=37, works in Orbiter 2016, and has the same functionality.
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Old 09-04-2016, 09:07 PM   #22
francisdrake
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Thanks! Tried a quick flight, and it worked!
The landing approach however was a little rough, with some forward speed and tilt at touchdown, leading to some slight bouncing until the vessel came to rest.
Will give the readme a closer look
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Old 09-04-2016, 09:37 PM   #23
hutchison66
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Just to let you know Shuttle Fleet isn't working also GPMFD included with I know David 413 isn't here any more Main engines on the orbiter won't fire so big problem for me
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Old 09-04-2016, 09:48 PM   #24
DaveS
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Quote:
Originally Posted by hutchison66 View Post
 Just to let you know Shuttle Fleet isn't working also GPMFD included with I know David 413 isn't here any more Main engines on the orbiter won't fire so big problem for me
Not make a self-promotion here, but why don't you transition over to SSU? That Shuttle Fleet would become non-working one day was always in the cards since it is closed-source and the author isn't around anymore. Now that that day has come, and it is time to make a decision: stick with Shuttle Fleet and watch the world move away from you, or get on the future train and experience something absolutely new and exciting.
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Old 09-04-2016, 09:51 PM   #25
streb2001
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Quote:
Originally Posted by Eduard View Post
 >> And also good to mention: the XR-fleet itself has been perfectly updated, but DanSteph's UMmu on which it depends is not.
For example: selecting an evacuated UMmu from the XR2 results in a CTD.
Same here - crash.
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Old 09-04-2016, 09:54 PM   #26
Anroalh12
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Can someone test the LONGSHOT vessel?
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Old 09-04-2016, 10:40 PM   #27
jangofett287
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Quote:
Originally Posted by boogabooga View Post
 Not Working:
Precession Mfd
The source code is included so hopefully someone can get it working one day. It's very useful for making precise rendezvous and fine-tuning a geostationary orbit or sun-synchronous orbit.
I've tried to get the bits together to recompile this against the new orbiter version, but I can't find several of the libraries. Many things are in the Acknowledgements, but it's not clear what I need to grab. This addon dumps 2 dlls into orbiter-root (libnlopt-0.dll, lpsolve55.dll) and 4 into /modules/plugin (msvcm80.dll, msvcp80.dll, msvcr80.dll and PrecessionMFD.dll) That's all I can say for sure about it right now. I'll look at it some more and see if I can find all the dependencies.
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Old 09-04-2016, 11:16 PM   #28
rseferino
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You can include:

Orbiter Fly-By Camera


Very rarely used, but I use it and it works.
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Old 09-05-2016, 12:05 AM   #29
boogabooga
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You make good use in your videos.
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Old 09-05-2016, 12:50 AM   #30
ADSWNJ
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Quote:
Originally Posted by NukeET View Post
 The recompiled PursuitMFD found here, http://www.orbiter-forum.com/showthr...5&postcount=37, works in Orbiter 2016, and has the same functionality.
Glideslope coming soon ... will handle the elevation as well. Final non-atmo landing is still a bit rough bit it'll work.
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