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Orbiter Visualization Project Orbiter external graphics development.

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Old 11-04-2019, 11:09 PM   #5041
GLS
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Quote:
Originally Posted by kuddel View Post
 I've added a missing feature in D3D9Client (trunk) that should now enable planetary bodies that are defined as a mesh and "Size = xxx" parameter in their .cfg file.
(See attachment and the threads here and here for what I mean by that).

Until this revision (r1187) the body mesh had to be scaled (by Shipedit.exe for example) to be rendered correct (full) size with D3D9Client.
Now the mesh can be kept in usual "1.0 based" coordinates and the Scale parameter from the config is applied (as Orbiter 2016 does)!

@Jarmo: It seem that the texturing is not working 100%, though. Could you take a quick look, as it might take you only seconds while I'm a bit lost...

For the test I've added 67P/Churyumov-Gerasimenko as it is sooo non-spherical
The texture is just a dummy as the texturing is probably not right anyway.

This is not (yet) a new release, we have to sort out the texturing issue first (if it is one), before we create a new D3D9Client-forBETA and back-port it to D3D9Client-for2010 as well.
Wait a minute, that's not a real photo?!
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Old 11-06-2019, 08:13 AM   #5042
Abloheet
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That solution has been a long time in the making. Much much thanks for taking out the time from your schedule to implement it. Now all the minor moons can be modeled again in Orbiter 2016 D3D9!
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Old 11-06-2019, 07:25 PM   #5043
Marg
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I noticed, that even during nighttime in orbit sun shines through transparent meshes (satellite antennas, etc.). Orbiter 2016 (not BETA), and 6.sep client.
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Old 11-06-2019, 10:30 PM   #5044
clipper
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Originally Posted by Marg View Post
 I noticed, that even during nighttime in orbit sun shines through transparent meshes (satellite antennas, etc.). Orbiter 2016 (not BETA), and 6.sep client.
Are you using the LensFlare post processing option? If so, I can report this issue as well. It's easily observed with the XR2 3D cockpit HUD.
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Old 11-07-2019, 06:04 PM   #5045
Marg
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Yes , I use LensFlare postprocessing ON (I think it's just them I see through transparencies). If it could be on the day side, it would be nothing too serious, but on the night side it's a bit odd...
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