Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addons
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon.

Reply
 
Thread Tools
Old 05-29-2018, 01:07 PM   #76
Ripley
Tutorial translator
 
Ripley's Avatar
Default

From the first post:
Quote:
All default sounds are fully configurable, including:
............
Audio greeting voice callout on simulation start
............
And from the same page:
Quote:
Users can replace or disable any or all of the default sounds via the XRSound SDK or XRSound.cfg.
Hint mine ;-)
Ripley is offline   Reply With Quote
Old 05-29-2018, 01:10 PM   #77
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Ripley View Post
 From the first post:


And from the same page:


Hint mine ;-)
I've already checked the XRSound.cfg multiple times without having found any references to the start up greeting.
DaveS is online now   Reply With Quote
Old 05-29-2018, 01:18 PM   #78
Ripley
Tutorial translator
 
Ripley's Avatar
Default

I guess you can delete/rename the greetings audio file then.
Edit: bad move. See next post ;-)

Last edited by Ripley; 05-29-2018 at 02:06 PM.
Ripley is offline   Reply With Quote
Old 05-29-2018, 02:04 PM   #79
dbeachy1
O-F Administrator
 
dbeachy1's Avatar


Default

Quote:
Originally Posted by DaveS View Post
 I've already checked the XRSound.cfg multiple times without having found any references to the start up greeting.
The setting is on line 187 of $ORBITER_ROOT\XRSound\XRSound.cfg:

Code:
#--------------------------------------------------------------------------
# Audio greeting that plays when the simulation first begins.
# Sound ID = 10002
# Default = XRSound\Default\Welcome Aboard All Systems Nominal.wav
#--------------------------------------------------------------------------
AudioGreeting = XRSound\Default\Welcome Aboard All Systems Nominal.wav
Info about how to disable a given sound is in the comment block at the start of XRSound.cfg
Code:
#==========================================================================
# This section defines which default individual sound files to use. 
# These paths are relative to $ORBITER_ROOT; however, you may also specify
# an absolute path if you wish -- e.g., C:\MySounds\foo.wav.
#
# To disable a given default sound, set its path to the special value of
# "none"; e.g., AirConditioning = none
#==========================================================================
So, to disable the audio greeting:

Code:
#--------------------------------------------------------------------------
# Audio greeting that plays when the simulation first begins.
# Sound ID = 10002
# Default = XRSound\Default\Welcome Aboard All Systems Nominal.wav
#--------------------------------------------------------------------------
AudioGreeting = none
dbeachy1 is offline   Reply With Quote
Old 06-02-2018, 07:46 PM   #80
NukeET
Gen 1:1
 
NukeET's Avatar

Default

[QUOTE=dbeachy1;577052]The setting is on line 187 of $ORBITER_ROOT\XRSound\XRSound.cfg:

Code:
#--------------------------------------------------------------------------
# Audio greeting that plays when the simulation first begins.
# Sound ID = 10002
# Default = XRSound\Default\Welcome Aboard All Systems Nominal.wav
#--------------------------------------------------------------------------
AudioGreeting = XRSound\Default\Welcome Aboard All Systems Nominal.wav

I've changed line 187 to "none", to "Welcome Aboard All Vanguard Systems Nominal", and to "Welcome Aboard All XR1 Systems Nominal", and I still hear, "Welcome Aboard All Systems Nominal".

Anyone else seeing this?
NukeET is offline   Reply With Quote
Old 06-02-2018, 08:18 PM   #81
dbeachy1
O-F Administrator
 
dbeachy1's Avatar


Default

Quote:
Originally Posted by NukeET View Post
 I've changed line 187 to "none", to "Welcome Aboard All Vanguard Systems Nominal", and to "Welcome Aboard All XR1 Systems Nominal", and I still hear, "Welcome Aboard All Systems Nominal".

Anyone else seeing this?
I just retested that and it's working fine for me using default Orbiter vessels. Are you trying to change that for an XR vessel? Remember that XRSound.cfg only configures default sounds that XRSound plays automatically for vessels: XR vessels explicitly disable the default audio greeting callout that XRSound makes because they handle the callout themselves. If you are flying an XR vessel, you will need to edit that XR vessel's .cfg file (for example, $ORBITER_ROOT\Config\XR2RavenstarPrefs.cfg) and disable the audio greeting callout that way (the same way it's always been configured for XR vessels), because XR vessels play different (and vessel-specific) greetings based on whether the ship is landed or in-flight, and so they deliberately disable default the auto-greeting callout via an API call.

The setting you need to edit for XR vessels is shown below in red (set to 0 to disable the greeting sound). Remember, this in the XR vessel's .cfg file, not the default XRSound.cfg file:

Code:
#--------------------------------------------------------------------------
# Enable or disable specific categories for voice callouts
#
# 0 = callouts for named category disabled
# 1 = callouts for named category enabled (default)
#--------------------------------------------------------------------------
EnableAudioStatusGreeting=0
EnableVelocityCallouts=1
EnableAltitudeCallouts=1
EnableDockingDistanceCallouts=1
EnableInformationCallouts=1
EnableRCSStatusCallouts=1
EnableAFStatusCallouts=1
EnableWarningCallouts=1
dbeachy1 is offline   Reply With Quote
Thanked by:
Old 06-02-2018, 10:58 PM   #82
NukeET
Gen 1:1
 
NukeET's Avatar

Default

Quote:
Originally Posted by dbeachy1 View Post
 The setting you need to edit for XR vessels is shown below in red (set to 0 to disable the greeting sound). Remember, this in the XR vessel's .cfg file, not the default XRSound.cfg file:


I did RTFM and somehow missed that nuance. Thank you very much for setting me straight. The welcome aboard audio is now silent.

Great job on the XR Sound, BTW.
NukeET is offline   Reply With Quote
Thanked by:
Reply

  Orbiter-Forum > Orbiter Addons > Addons

Tags
ommu, xr1, xr2, xr5, xrsound


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 03:28 PM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.