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Old 09-11-2019, 11:59 AM   #691
Gargantua2024
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Originally Posted by gattispilot View Post
 Also I noticed in your sound scn you have some I don't like STS 4. Should I add them minus the sound comments. I haven't done sound as yet
I'm sorry, I didn't quite follow...what kind of problem you found on the STS-4 scenario? Thanks in advance
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Old 09-11-2019, 12:04 PM   #692
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Oh no problem at at. I just noticed that I don't have that as a scn and you did.

I guess they will work without sound, right

Can we add that scn to the collection?

I based the sts48 ini off that. If the sts48 ini is good then I can make the other like that.
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Old 09-11-2019, 12:59 PM   #693
Gargantua2024
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Thanks!...when I have free time again, I'll then post sounds/scenarios for STS-55, STS-58, STS-59, STS-65, STS-73, STS-82, STS-102, and STS-122 as early as Friday

---------- Post added at 12:59 PM ---------- Previous post was at 12:51 PM ----------

Quote:
Originally Posted by gattispilot View Post
 I guess they will work without sound, right?
Yep...sounds are optional...(the total file size of the sounds for 112/135 missions currently ready are already at 670 MB)

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Originally Posted by gattispilot View Post
 Can we add that scn to the collection?
Sure why not?
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Old 09-11-2019, 02:15 PM   #694
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Thanks. So I will add sts 4 to the mix and adjust the ini and scns.
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Old 09-11-2019, 07:13 PM   #695
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Originally Posted by gattispilot View Post
 Thanks this should have it.
https://drive.google.com/open?id=1zK...e_vmXJdXP4VHnh

I can make a 2010 version.
EXTRAORDINARY









Great job friends.
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Old 09-11-2019, 10:59 PM   #696
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Hmm....I've been thinking about a "prequel" to STS-49 (Endeavour), the launch failure of Intelsat 603 from a Commercial Titan III rocket in 1990 itself
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Old 09-12-2019, 10:24 AM   #697
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Originally Posted by Gargantua2024 View Post
 Hmm....I've been thinking about a "prequel" to STS-49 (Endeavour), the launch failure of Intelsat 603 from a Commercial Titan III rocket in 1990 itself
Shouldn't be too hard if we have the meshes?


So what I am going to do is convert the "real" launches to the burnt tank set up. The generic ones will not as the tank might be different types.


So on your STS 4 I made 2 scn. One sts4hidef with the hidef textures. and a sts4 with the regular textures.


I did notice that STS5 and 6 only have orbit scn. I guess new ones can be made
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Old 09-12-2019, 01:59 PM   #698
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Originally Posted by gattispilot View Post
 Shouldn't be too hard if we have the meshes?
No need to worry about the meshes, for the Titan rockets are already existing Orbiter addons on
OHM

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Originally Posted by gattispilot View Post
 I did notice that STS5 and 6 only have orbit scn. I guess new ones can be made
I have launch scenarios for them too...included in Part 1 of the soundpacks provided on this thread

If you wish I can sort out all those launch.scns for you, up until the last one (STS-135)
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Old 09-12-2019, 02:25 PM   #699
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Ok. I will include them and copy and rename the files.
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Old 09-13-2019, 09:57 AM   #700
Gargantua2024
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Originally Posted by gattispilot View Post
 Ok. I will include them and copy and rename the files.
These are the "soundless" edition from STS-1 to STS-135...
https://drive.google.com/open?id=1jd...P9rVX-4UPJx-Q1



Still incomplete though, 118 out of 135 total

---------- Post added at 09:57 AM ---------- Previous post was at 09:44 AM ----------

The Soundpack version were updated on this thread

Last edited by Gargantua2024; 09-13-2019 at 09:55 AM.
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Old 09-13-2019, 10:01 AM   #701
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Thanks. If you want I an add them to the zip? Will they override what I have?

I did have sts 5,6 launch

So going thru and updating the config. How should the hi def meshes be mentioned. If I remember the hi def replace the standard meshes.

also should all the scn have GNC_RUN 1? It seems most are MEt-30

Last edited by gattispilot; 09-13-2019 at 10:28 AM.
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Old 09-13-2019, 03:03 PM   #702
Gargantua2024
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Originally Posted by gattispilot View Post
  If you want I an add them to the zip? Will they override what I have?
It's all yours my friend, though I dont think something would be overwritten (unless if it have same names or you want to overwrite it)


Quote:
Originally Posted by gattispilot View Post
 How should the hi def meshes be mentioned. If I remember the hi def replace the standard meshes.
In my installation, I noticed that the HD meshes aren't compatible with the standard ones, so what I did is I "repaint" the standard mesh with HD textures

(Slwt_1.msh):
Code:
TEXTURES 1
ET-125_exterior_launch.dds
(Slwt_burnt.msh):
Code:
TEXTURES 1
ET-125_exterior_burnt.dds

Quote:
Originally Posted by gattispilot View Post
 also should all the scn have GNC_RUN 1? It seems most are MEt-30
MET-30 is the default timer because it follows the first parameter set in the guidance file (the Orbit command)

In Mir/Hubble/ISS missions, the METs are set to T-540 sec (9 min) because I based it on the original scenarios found on Thorton's
ISSR
addon, and in my opinion it makes sure that the shuttle would rendezvous with the station/satellite in the shortest time possible

In addition, the GNC_RUN 1 command is needed because I set the timers on a way that when it hits T-0, the shuttle lifts off according to the historical date/time the mission started. (For historical missions only, excluding fictional ones)

Last edited by Gargantua2024; 09-13-2019 at 03:07 PM.
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Old 09-13-2019, 08:24 PM   #703
pappy2
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Quote:
Originally Posted by Gargantua2024 View Post
 It's all yours my friend, though I dont think something would be overwritten (unless if it have same names or you want to overwrite it)



In my installation, I noticed that the HD meshes aren't compatible with the standard ones, so what I did is I "repaint" the standard mesh with HD textures

(Slwt_1.msh):
Code:
TEXTURES 1
ET-125_exterior_launch.dds
(Slwt_burnt.msh):
Code:
TEXTURES 1
ET-125_exterior_burnt.dds


MET-30 is the default timer because it follows the first parameter set in the guidance file (the Orbit command)

In Mir/Hubble/ISS missions, the METs are set to T-540 sec (9 min) because I based it on the original scenarios found on Thorton's ISSR addon, and in my opinion it makes sure that the shuttle would rendezvous with the station/satellite in the shortest time possible

In addition, the GNC_RUN 1 command is needed because I set the timers on a way that when it hits T-0, the shuttle lifts off according to the historical date/time the mission started. (For historical missions only, excluding fictional ones)
Good morning all,
in the chrono do not forget that in the scenarios of PAD39-A and B HD there is the time of withdrawal of the gangway of the crew and the filling arm of ET.

SUPER work guys

---------- Post added at 08:24 PM ---------- Previous post was at 04:36 PM ----------

Hello everyone,
the shuttle had an order that worked on Orbiter 2010:
"CTRL" + "J" = Open / close the fuel / external tank hatches.
do you think you can restore it ?

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Old 09-14-2019, 11:15 AM   #704
gattispilot
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Originally Posted by pappy2 View Post
 Good morning all,
in the chrono do not forget that in the scenarios of PAD39-A and B HD there is the time of withdrawal of the gangway of the crew and the filling arm of ET.

SUPER work guys

---------- Post added at 08:24 PM ---------- Previous post was at 04:36 PM ----------

Hello everyone,
the shuttle had an order that worked on Orbiter 2010:
"CTRL" + "J" = Open / close the fuel / external tank hatches.
do you think you can restore it ?

So on the CTRL J are the hatches on the orbiter or ET. If on the Orbiter and part of the mesh yes can be done

Are these them?

if so. I can animate them open at 60 degrees? But are them open on launch?


I may leave the HD pads as is except add the part for burnt tank

Last edited by gattispilot; 09-14-2019 at 12:04 PM.
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Old 09-14-2019, 02:00 PM   #705
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Those umbilical doors were open on launch. Part of my own "checklist" when I used Shuttle Fleet was to close them shortly after attaining orbit.
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