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Old 07-30-2016, 07:04 PM   #301
dbeachy1
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Yes, I am seeing that same CTD in a clean Orbiter 2016 RC2 + OrbiterSound 4.0 install when switching to the Radio MFD. However, I am pleased to report that after switching to and building with OrbiterSound 4.0, the custom sounds in XR vessels now work fine.

As for the XR5 sinking into the ground at Cape Canaveral, thanks to Woo482 pointing me to Orbiter 2016's new overloaded SetGearCoefficients method, I think the problem is that Orbiter 2016's default gear stiffness coefficients are too soft for heavy vessels, which would explain why the XR5 sinks below the ground on Earth but is fine (well, less "bad") at Brighton Beach. I am going to set explicit gear stiffness coefficents for each XR vessel, which should hopefully fix the XR5 sinking below the ground and falling forever as well as fix the XR2's gear sinking into the ground somewhat.

I'll upload new versions of the XR DLLs to the same URLs and start a new XR 2016 thread once they are ready.

EDIT:
P.S. If any of you find XR-specific bugs with the new beta DLLs, please post them to this new XR beta thread so we can keep this thread tidy. Thanks.

Last edited by dbeachy1; 07-31-2016 at 12:44 AM. Reason: Added link to new XR beta thread
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Old 07-30-2016, 08:16 PM   #302
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Quote:
Originally Posted by NukeET View Post
 FYI: with Orbiter Sound 4.0 on a clean install of RC2, I'm getting CTD when selecting the Radio/mp3 MFD. No hints as to why per Orbiter.log.
I'm seeing this also. Orbiter 2016 RC2 (inline graphics client) + Orbiter 4.0 ... when I select Radio/mp3 MFD, I get a CTD.

I'm also getting a CTD 100% of the time when I load the Quickstart scenario [edit: from the Checklists folder], press F3, select Mir or Luna-OB1, and then click Apply. I am able to switch back and forth between any other vessel, including the ISS. Anyone else getting this?

[edit: Here is the Orbiter.log file for when I select Mir]

Code:
**** Orbiter.log
000000.000: Build Jul 28 2016 [v.160728]
000000.000: Timer precision: 2.92571e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 9
000000.000: Devices accepted: 7
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (AMD Radeon HD 7800 Series) (HW)
000000.000: [x] Direct3D T&L HAL (AMD Radeon HD 7800 Series) (HW)
000000.000: [ ] Direct3D HAL (AMD Radeon HD 7800 Series) #2 (HW)
000000.000: [x] Direct3D T&L HAL (AMD Radeon HD 7800 Series) #2 (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160728, API 160728]
000000.000: Module AtmConfig.dll ......... [Build 160728, API 160728]
000000.000: Module DGConfigurator.dll .... [Build 160728, API 160728]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: Module ScnEditor.dll ......... [Build 160728, API 160728]
000000.000: 
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1914 x 1051 x 32
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: 8
000000.000: Loading 15382 records from star database
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_BLTFASTCANTCLIP
000000.000: >>> [OrbiterGraphics::clbkBlt | .\OGraphics.cpp | 1633]
000000.000: ---------------------------------------------------------------
000000.000: Module Sun.dll ............... [Build 160728, API 160728]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160728, API 160728]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160728, API 160728]
000000.000: Module VenusAtm2006.dll ...... [Build 160728, API 160728]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160728, API 160728]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160728, API 160728]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160728, API 160728]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160728, API 160728]
000000.000: Module MarsAtm2006.dll ....... [Build 160728, API 160728]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160728, API 160728]
000000.000: Module Jupiter.dll ........... [Build 160728, API 160728]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160728, API 160728]
000000.000: Module Europa.dll ............ [Build 160728, API 160728]
000000.000: Module Ganymede.dll .......... [Build 160728, API 160728]
000000.000: Module Callisto.dll .......... [Build 160728, API 160728]
000000.000: Module Satsat.dll ............ [Build 160728, API 160728]
000000.000: Module Saturn.dll ............ [Build 160728, API 160728]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160728, API 160728]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160728, API 160728]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160728, API 160728]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160728, API 160728]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160728, API 160728]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160728, API 160728]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160728, API 160728]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160728, API 160728]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160728, API 160728]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module DeltaGlider.dll ....... [Build 160728, API 160728]
000000.000: Module LuaInline.dll ......... [Build 160728, API 160728]
000000.000: Module ShuttleA.dll .......... [Build 160728, API 160728]
000000.000: Module ShuttlePB.dll ......... [Build 160728, API 160728]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Finished initialising panels
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------

Last edited by blixel; 07-30-2016 at 08:20 PM.
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Old 07-30-2016, 09:11 PM   #303
NukeET
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Quote:
Originally Posted by JMW View Post
 NukeET:
Actually, that's been happening with me and others since the first Beta...
http://www.orbiter-forum.com/showthr...&postcount=540
Thanks for the update! RL has prevented me from keeping abreast of all the bugs.
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Old 07-30-2016, 09:15 PM   #304
DaveS
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Quote:
Originally Posted by blixel View Post
 I'm seeing this also. Orbiter 2016 RC2 (inline graphics client) + Orbiter 4.0 ... when I select Radio/mp3 MFD, I get a CTD.
CTDs and other non-normal behavior of add-ons are to be expected when using them with any Orbiter version other than the one they were made for.
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Old 07-30-2016, 09:16 PM   #305
NukeET
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Originally Posted by DaveS View Post
 CTDs and other non-normal behavior of add-ons are to be expected when using them with any Orbiter version other than the one they were made for.

Yes. True.
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Old 07-30-2016, 09:20 PM   #306
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Well, to a point -- sometimes it's an Orbiter core bug that is causing the problem because of some unintended changes. Still, in this case I agree it's likely just a case of OrbiterSound needing to be recompiled against Orbiter 2016. Does anyone know if DanSteph knows about the bug?
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Old 07-30-2016, 10:06 PM   #307
NukeET
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Quote:
Originally Posted by dbeachy1 View Post
 Well, to a point -- sometimes it's an Orbiter core bug that is causing the problem because of some unintended changes. Still, in this case I agree it's likely just a case of OrbiterSound needing to be recompiled against Orbiter 2016. Does anyone know if DanSteph knows about the bug?
Not sure either. But I just posted on his web site:

http://orbiter.dansteph.com/forum/in...?topic=13797.0
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Old 07-30-2016, 10:53 PM   #308
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Originally Posted by jarmonik View Post
 I guess we need something better than using attachments in this forum.
I was guessing a Github page would be perfect - even if we don't migrate the code, the repo can serve as a place to drop the releases. The integrated API means we can link the latest version.
Here it is, with generic media and text placeholders.
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Old 07-31-2016, 12:13 AM   #309
dbeachy1
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Originally Posted by NukeET View Post
 Not sure either. But I just posted on his web site:

http://orbiter.dansteph.com/forum/in...?topic=13797.0

Thanks for posting that. I also found two UMMu 3.5 bugs tonight that I think are non-XR-specific:

1. EVA'ing a crew member close to the ground will (usually) cause the crew member to be ejected into space within a few seconds.
2. Switching to cockpit view for an EVA'd crew member causes a CTD.

I suspect that both those bugs are due to UMMu being built against Orbiter 2010. Are these known UMMu issues with Orbiter 2016?
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Old 07-31-2016, 12:30 AM   #310
martins
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Originally Posted by dbeachy1 View Post
 The odd thing is that the XR5 is fine when I load up the "Landed at Brighton Beach" scenario: it only falls through the ground when landed at Cape Canaveral. The other XR vessels are fine with similar scenarios at Cape Canaveral.
It turns out that the default landing gear stiffness and damping parameters were not working well across all vessel types. The XR5's mass was beyond the tolerance limit for the default parameters.

In RC.3 I will try to find better defaults, adjusted to the vessel empty mass. In general however, I would recommend to use the new touchdown point interface that allows to add more than 3 contact points (so that the entire convex hull of the vessel can be defined), with individual settings for stiffness, damping and friction coefficients. Defining the complete complex hull will provide a defined behaviour for vessel-ground contact even if it doesn't come down on its landing gears.
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Old 07-31-2016, 12:47 AM   #311
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Thanks for the info, Martin. I went ahead and used the new touchdown point interface as you suggested and it's working fine now.

Loving the new Orbiter 2016 RC2 btw!
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Old 07-31-2016, 04:40 AM   #312
gbry_s
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Hey guys, I'm having this issue



The lowres earth pack is installed, and currently is copying the highres (the explorer green bar is doing that)

Running the latest svn with the r58 d3d9 client. The inline engine rendered the planet textures just fine.
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Old 07-31-2016, 02:39 PM   #313
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Quote:
Quote:
Originally Posted by dbeachy1 View Post
Well, to a point -- sometimes it's an Orbiter core bug that is causing the problem because of some unintended changes. Still, in this case I agree it's likely just a case of OrbiterSound needing to be recompiled against Orbiter 2016. Does anyone know if DanSteph knows about the bug?

NukETNot sure either. But I just posted on his web site:

http://orbiter.dansteph.com/forum/in...?topic=13797.0
DanSteph's reply:
http://orbiter.dansteph.com/forum/in...8218#msg208218
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Old 07-31-2016, 03:47 PM   #314
martins
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Originally Posted by blixel View Post
 I'm also getting a CTD 100% of the time when I load the Quickstart scenario [edit: from the Checklists folder], press F3, select Mir or Luna-OB1, and then click Apply. I am able to switch back and forth between any other vessel, including the ISS. Anyone else getting this?
This problem will be addressed in RC.3.

Edit:

In fact, Mir and Luna-OB1 should not even show up in the F3 dialog. RC.2 was ignoring the EnableFocus=FALSE flag. This will be corrected in RC.3.

Even so, Orbiter obviously shouldn't have crashed when switching to Mir. This was caused by the open HSI MFD mode being connected to a vessel without NAV receivers. This will also be fixed in RC.3.
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Old 08-06-2016, 09:41 AM   #315
martins
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Announcement New Orbiter Beta Released (r.60 aka RC.3, Aug 6 2016)

Change log:
  1. VESSEL::SetTouchdownPoints: old 3-point interface now sets stiffness and damping parameters according to vessel empty mass [in response to this] (warning: this introduces a race condition: vessel mass must be set before touchdown points)
  2. Bug fix: HSI MFD mode: caused CTD when switching to a vessel without NAV radios while HSI mode was active. [in response to this]
  3. Bug fix: Vessel selection dialog (F3): ignored vessel focus enable flag. Listed vessels even if they were not selectable. [in response to this]
  4. Bug fix: Atlantis: cargodoor positions for playback ISCLOSED and ISOPEN events not correctly updated
  5. texpack: can now extract a compressed archive with -e flag
  6. Changed icon for orbiter_ng to blue
  7. Changed dialog fonts
  8. Documentation updates [fixes issue #1262]
  9. Bug fix: Elevation manager: cached tiles didn't check for correct elevation level
  10. Playback: Ignoring "Landed" events (not fully implemented).
  11. Welcome to Orbiter 2016 scenario: fixed Atlantis runout to align with runway elevation
  12. 2016 welcome scenario: more annotations
  13. API: main menu show/hide function exposed to API (C++ and Lua)
  14. Bug fix: Atlantis: force grapple point update during clbkVisualCreated [in response to this]
  15. MFD: oapiMFDButtonLabel now returns 3-char mode label also for vessel-specific modes [fixes issue #1243]
  16. MFD: switching vessels with a vessel-specific MFD mode open no longer blocks the MFD [fixes issue #1242]
  17. Atlantis: VC MFD now displays 3-char mode labels instead of ">"

No new OVP commit. The current D3D9 beta build should still work.

This commit has been designated as RC.3.

Re. point 1: This could potentially change the behaviour of vessels that are not using the new touchdown point definition interface, so it would be good to test the beta in this respect with existing addon vessels.
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