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Old 08-13-2017, 02:07 PM   #1
Default Orbiter 2016 a better bet for simpit?

A few years ago I researched an Orbiter simpit but came to the realization that simulating controls with toggle switches and push buttons and some type of keyboard emulator was easy enough, getting the vessel state to drive led's or other indicators was not possible, never mind 120 degree projection external visuals... has anything changed in that regard with the release of Orbiter 2016?
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Old 08-13-2017, 03:05 PM   #2
Biblical Creationist

I'm not sure, but you may need to make a DLL for orbiter which outputs data to a USB device, a driver for a USB device, and a custom USB device to drive the LEDs. I found this thing on a Google search to help you get started.

I believe all the stock vessels are open source. It shouldn't be too hard to modify them to output to your USB device.
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Old 08-14-2017, 07:08 AM   #3

Thanks TCR_500, I have a number of hardware options, but I had settled on Arduino, particularly as the Processing language seems doable for a non-programmer like me to build the systems. But unfortunately I do not have any programming experience, so building a custom .DLL is probably a step too far. Maybe that is something I would consider contracting out.
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Old 08-17-2017, 04:58 PM   #4
Addon Developer


The Orb::Connect add-on plus add-ons by Kamaz and others made it eminently doable to drive LEDs and inputs from switches. The XR- vessels have an interface that allows for really detailed vessel control. Master/Slave should enable you to drive external views, although I never personally got that far. Mine was looking pretty awesome before I had to take it down. Unfortunately, imageshack broke all the links to my photos.

I know Orbiter-2010 is supported, but don't know about 2016 version.
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