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Old 01-17-2020, 07:32 PM   #1066
gattispilot
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Quote:
Originally Posted by Donamy View Post
 Which button, or is it no buttons ?
Sorry the only button I got to work is the on/off.
The row below no luck

---------- Post added at 01:32 PM ---------- Previous post was at 07:32 AM ----------

Yeah I got the buttons to work.


So the payload camera view can now be seen in the CCTV. RMS can't be though
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Old 01-17-2020, 10:10 PM   #1067
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Sweet !!! but why not the RMS camera ? Is it because it is separate vessel?
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Old 01-17-2020, 10:48 PM   #1068
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Because the CAM are set in the mfd and scn. So because the rms moves around the view can't follow it. Ideally the CCTV needs to be coded to allow the view to follow the rms and payload. Way above by pay scale
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Old 01-18-2020, 05:26 PM   #1069
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Hopefully someone who knows will chime in.

---------- Post added at 05:26 PM ---------- Previous post was at 02:17 AM ----------

Have you looked at the Canadarm2 code ? It has to remote cameras.
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Old 01-19-2020, 02:16 PM   #1070
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Quote:
Originally Posted by Donamy View Post
 Hopefully someone who knows will chime in.

---------- Post added at 05:26 PM ---------- Previous post was at 02:17 AM ----------

Have you looked at the Canadarm2 code ? It has to remote cameras.
We don't have that code. I have run into a weird issue with the camera MFD. When I press CAM on any MFD it adds a camera

---------- Post added 01-19-20 at 08:16 AM ---------- Previous post was 01-18-20 at 02:32 PM ----------

So got the CCTVs to be MFD so you can use CAMERA MFD. Not sure about getting the camera and rms hard coded into the mfd screen. So as the payload cameras move so does the view.
But I will add the animate the camera code back in.

Last edited by gattispilot; 01-19-2020 at 02:36 PM.
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Old 01-19-2020, 06:28 PM   #1071
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Nice.
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Old 01-20-2020, 01:42 PM   #1072
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So got the payload camera to tilt/rotate.
Saw this issue.
It was part of the old KU band. In the mesh it is id as a startracker?

Not sure what it should look like?

In the SSu it looks like nothing is there?
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Old 01-20-2020, 06:57 PM   #1073
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Looks like part of the old KU base. I'd delete it.
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Old 01-21-2020, 01:22 PM   #1074
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Quote:
Originally Posted by Donamy View Post
 Looks like part of the old KU base. I'd delete it.
Thought so. So now back to anim8or to remove that from all the shuttle meshes.
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Old 01-22-2020, 02:04 PM   #1075
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So since I need to edit the payload bay. I was looking at SSU. So it looks like the SSU payload bay has actual structures and sf used a texture.


I think these are the same thing?

SF

SSU


One thing ZI noticed the distance of the top is the same as structure while SSu top rail seem lower?
SF


SSU


For now I may just keep the payload as is minus that KU base
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Old 01-22-2020, 02:22 PM   #1076
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Quote:
Originally Posted by gattispilot View Post
 Thought so. So now back to anim8or to remove that from all the shuttle meshes.
This is why using multiple meshes for different parts can be useful. Less things to change
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Old 01-22-2020, 03:02 PM   #1077
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Originally Posted by 4throck View Post
 This is why using multiple meshes for different parts can be useful. Less things to change
Yes. But then you have to keep track of the index

For now I may just keep it as is. Minus that part.

I thought about about the textures where the bars are to remove them as they are structures.

Maybe on the next version?
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