Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addon Development
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addon Development Developers post news, updates, & discussions here about your projects in development.

Reply
 
Thread Tools
Old 01-21-2019, 02:28 PM   #1
clipper
Orbinaut
Default Orbiter mesh polycount guidelines

I'm currently developing a 3D model on AC3D that I intend to (convert to .msh) use in Orbiter eventually, and my intention is to make it relatively detailed in terms of polycount, and I was wondering on how well does Orbiter (2010 and 2016) handle such models in general terms as I never really made a model for Orbiter before (only for X-Plane) and would appreciate some input from those with more experience than me.
clipper is offline   Reply With Quote
Old 01-21-2019, 02:40 PM   #2
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Rule of thumb used to be 20000 polys once, but that was for the old DirectX7 graphics.

Today you can exceed it, but you should remember that processing power is limited.
Urwumpe is offline   Reply With Quote
Old 01-21-2019, 04:41 PM   #3
Donamy
Beta Tester


Default

I use AC3D religiously for Orbiter. Just PM me.
Donamy is offline   Reply With Quote
Thanked by:
Old 01-21-2019, 06:00 PM   #4
francisdrake
Addon Developer
Default

Long time ago the recommendation was 10.000 poly per model. Today I get 50 fps showing a model with 20.000 polys even with a built-in Intel on-board graphic processor.

I think the art of game modelling is not to produce an over-detailed model, but to make a good-looking model by combining geometry (polygons) and textures. Keep in mind your model may not be alone in space, other vessels or bases may be nearby or docked.

There are good tutorials on low-poly modelling. These tips are useful for any game modeller.
francisdrake is offline   Reply With Quote
Thanked by:
Old 01-21-2019, 11:32 PM   #5
clipper
Orbinaut
Default

Thank you very much for your input gentlemen, I appreciate it.
Quote:
Originally Posted by Donamy View Post
 I use AC3D religiously for Orbiter. Just PM me.
I'll make sure I do that if I end up needing some specific info on AC3D and Orbiter, thanks again!
clipper is offline   Reply With Quote
Thanked by:
Reply

  Orbiter-Forum > Orbiter Addons > Addon Development


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 10:56 PM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.