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Old 11-16-2018, 05:10 PM   #46
4throck
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Quote:
Originally Posted by Yuri_Gagarin View Post
 #4throck So. Are you going to do the floating.
I understand what you mean but it's not considered.

You will have a floating astronaut in space and the AMU.



I think that's better than a sandwich
Seriously, I welcome your suggestion, but it's a matter or spending time on what's more important.
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Old 11-17-2018, 10:08 AM   #47
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THanks 4th rock. Thats a good idea. Maybe it could be an update. Thanks. Very kind with suggestions.

---------- Post added 11-17-18 at 10:08 AM ---------- Previous post was 11-16-18 at 06:44 PM ----------

So.
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Old 11-18-2018, 10:30 AM   #48
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What are you using to make this.
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Old 11-18-2018, 12:55 PM   #49
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Thanks never seen that picture before. you should check with gattis about his Gemini guy and AMU
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Old 11-20-2018, 05:53 PM   #50
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Panel has working status displays, now let's see about those dials....
Once I get one to work, the rest falls into place

(the panel has a light source, but it doesn't show up on the internal view...)
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Old 11-21-2018, 10:51 PM   #51
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Got the dials moving


Up next is the docking logic and rigidize animation...
... and of course tracking down many logical bugs on those panel lights!
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Old 11-25-2018, 03:52 PM   #52
Yuri_Gagarin
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ok hows this goin.
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Old 11-26-2018, 05:17 PM   #53
4throck
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Yuri, great that you are interested on the addon!
But don't expect fast progress, development takes time.

Right now I'm struggling with the rigidize function.
Once you activate that, the docking collar is supposed to retract into the Agena.
But the meshes only shift one way so I'm doing something wrong.

The hardest part of programming is solving your own logic errors.
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Old 11-26-2018, 05:19 PM   #54
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Good luck with getting a moving Dock. I tried that on the shuttle and just gave up
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Old 11-26-2018, 05:25 PM   #55
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Originally Posted by gattispilot View Post
 Good luck with getting a moving Dock. I tried that on the shuttle and just gave up
Which is why this official feature request exists: https://www.orbiter-forum.com/project.php?issueid=1204
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Old 11-26-2018, 06:21 PM   #56
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Quote:
Originally Posted by gattispilot View Post
 Good luck with getting a moving Dock. I tried that on the shuttle and just gave up

There is a "fix" for that, by creating the docking port only when you are about to hard-dock. But that is not very portable and sure no option if you plan using the Orbiter MFDs.
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Old 11-26-2018, 06:54 PM   #57
Yuri_Gagarin
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Thx
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Old 11-28-2018, 11:34 AM   #58
4throck
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Quote:
Originally Posted by gattispilot View Post
 Good luck with getting a moving Dock. I tried that on the shuttle and just gave up

The docking port never moves!

I'll shift the entire Agena mesh +Z and animate the docking ring group -Z by the same amounts
I've done it in LUA and it works, its only a matter of porting it to C++
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Old 11-28-2018, 05:42 PM   #59
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Always good to merge groups. It makes animations easier.
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Old 11-28-2018, 06:44 PM   #60
Yuri_Gagarin
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Oh. There are animations.
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