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Old 10-24-2019, 11:04 PM   #76
4throck
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Quote:
Originally Posted by Star Voyager View Post
 Not sure if this is relevant or not, but came across this looking for something else and thought it might be useful
Certainly useful later on. Once the generic CSM is finished, we can use it as a base for more specific versions.

---------- Post added 25th Oct 2019 at 00:04 ---------- Previous post was 24th Oct 2019 at 23:59 ----------

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Originally Posted by Kyle View Post
 I'll give the new CM a spin!
Not much difference, only on the Reconfiguration event.
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Old 10-26-2019, 08:12 PM   #77
Kyle
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Do you think there's anyway we could improve visuals on the landing sites? Like maybe add some rocks, boulders, et cetera? Not sure how to do that in Orbiter 2016.
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Old 10-28-2019, 09:56 AM   #78
4throck
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You can add landed objects, using real moon coordinates. Rocks are fine, yet craters don't work because of terrain intersection.
But it's a lot of manual work...

The best solution would be for Orbiter or the graphic client to generate all this. The client already generates small craters and rocks up close. It could of course do it in 3D. That's how other games handle it and the best option...
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