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Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon. |
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#16 |
Beta Tester
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#17 |
Moderator
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![]() Thanks Vinka! I'd sure hope that Fred and Vinka share their knowledge to create a single awesome package. |
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#18 |
Beta Tester
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EDIT: Also, if you switch to cockpit view (F1) in e.g. STS RMS scenario, the beta crashes. But now that Vinka is back, I'm sure he will regularly update his work for his large user base, so nobody gets stuck 5 years with a legacy closed-source framework again ![]() Besides, he notes that every developer can ask him for the source code. fred18, there's your chance to get involved! Last edited by Face; 01-04-2016 at 01:02 PM. |
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#19 |
Tutorial translator
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#20 |
Beta Tester
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#21 |
Orbinaut
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I also hope he will update sc4 for new BETA, as BETA is around for some time...
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#22 |
Beta Tester
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I am speechless !!!!
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#23 |
Addon Developer
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Fantastic return expected.
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#24 |
Addon Developer
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I....I.....
MIND=BLOWN |
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#25 |
Addon Developer
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He will wait the release of the final version of Orbiter 2016 (or... 2017,18...). Spacecraft (3 and 4) actually does not work with this beta of Orbiter... So let us be patient.... ![]() |
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#26 |
Beta Tester
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#27 |
Enthusiast !
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#29 |
Enthusiast !
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OK I understand that. I too miss solid UCGO+UMMU on the Beta so I understand that it's a bit unusable.
Time will sort it out. Other solutions will emerge, we may keep using Orbiter2010, or even loose interest. ![]() Last edited by 4throck; 05-09-2016 at 08:57 PM. |
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#30 |
Donator
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At least with this vehicle, setting the CONFIGURATION parameter in the scenario files to 1 (=in flight) instead of 2 (=Landed) will enable "j" jettison. ---------- Post added at 04:59 PM ---------- Previous post was at 04:43 PM ---------- On Orbiter 2016, the jettisoned payload is instantly moved about 10m to the right of the host vehicle even with the SPEED and ROT_SPEED values set to zero. |
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