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Old 02-05-2019, 02:04 PM   #16
martins
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Well, some systems are actually designed to require multiple compiler passes.

When compiling a LaTeX document, my routine is usually

- run latex
- run bibtex
- run latex
- run latex again

to make sure all references and citations are properly updated. I don't actually know if this is still necessary with newer LaTeX versions, but I've got used to it.
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Old 02-05-2019, 02:57 PM   #17
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Quote:
Originally Posted by martins View Post
 to make sure all references and citations are properly updated. I don't actually know if this is still necessary with newer LaTeX versions, but I've got used to it.
AFAIR yes.

But almost all good IDEs for working with LaTeX do this automatically without requiring manual labor.
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Old 02-12-2019, 04:47 PM   #18
SolarLiner
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Hell, there's even a CLI tool that mathemagically calls latex the right number of times.

I've got a bt too deep in my Linux exploration and has become fairly accustomed to GTK+ now, through PyGObject, GtkSharp and even gtkmm. I've even built a tool with the latter for my music production needs, however now I'm stuck in MSYS trying to get all the appropriate mingw dependencies to get a Windows build going...

Is the Qt version of tileedit open-sourced somewhere? It seems like the UI-side of it would be small enough that I could use that as an example and watch it grow in order to get myself versed in the other side of the Linux UI frameworks...

EDIT: The first page has the link. How I didn't the only thing of color in that post...

Last edited by SolarLiner; 02-12-2019 at 04:55 PM.
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Old 02-14-2019, 08:04 AM   #19
paddy2
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Any chance it will run 32 Bit or is it 64 Bit only?
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Old 02-15-2019, 11:58 AM   #20
martins
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Originally Posted by paddy2 View Post
 Any chance it will run 32 Bit or is it 64 Bit only?
I haven't tried to build a 32-bit version since I currently only have a 64-bit Qt install, but if you want to give it a try, I don't see a reason why it wouldn't compile for 32-bit targets.
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Old 02-16-2019, 12:23 AM   #21
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Looks like a bit of homework for me then.
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Old 04-03-2019, 11:02 AM   #22
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The new Qt version of tileedit now has approximately the same functionality as the previous Matlab version, so I'll include it from the next Orbiter beta.

I have a question though: By default, Qt only supports dynamically linked applications. This requires them to ship with a fairly extensive set of runtime libraries, which seems a bit cumbersome. I'd rather have a statically linked tileedit, but static linking with the Qt runtimes doesn't seem to be trivial. I haven't found any static Qt installations, and the only way to do it appears to be to compile Qt yourself from the sources with static linking.

Before getting into that, does anybody know of a precompiled static Qt version?
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Old 04-03-2019, 11:35 AM   #23
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Quote:
Originally Posted by martins View Post
 The new Qt version of tileedit now has approximately the same functionality as the previous Matlab version, so I'll include it from the next Orbiter beta.

I have a question though: By default, Qt only supports dynamically linked applications. This requires them to ship with a fairly extensive set of runtime libraries, which seems a bit cumbersome. I'd rather have a statically linked tileedit, but static linking with the Qt runtimes doesn't seem to be trivial. I haven't found any static Qt installations, and the only way to do it appears to be to compile Qt yourself from the sources with static linking.

Before getting into that, does anybody know of a precompiled static Qt version?
Is this it? https://www.npcglib.org/~stathis/blo...piled-qt4-qt5/
Seems huge...
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Old 04-03-2019, 01:27 PM   #24
martins
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Thanks - looks promising. I'll try it, I'm just a bit worried about the OpenSSL dependency which I don't need. Hopefully that can just be ignored.

Yes, Qt isn't exactly a lightweight package ... Hopefully the static linker is clever enough to include only the actually referenced modules in the application code.
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