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Old 11-05-2018, 09:11 AM   #16
4throck
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Quote:
Originally Posted by Donamy View Post
 Yes, I made the originals. You can use whatever meshes, of mine, you need too.

Thanks!

---------- Post added at 09:11 ---------- Previous post was at 08:52 ----------

Quote:
Originally Posted by Urwumpe View Post
 Will you also add a functionality to remote command the Agena? Maybe via clbkGeneric?

Yes!

It will be something simple, like pressing a key and showing a dialog using proc.wait_input(title).

No problem in having it popup with Gemini as the main vessel, perhaps taking into account transmitter range. I have a reference for that somewhere.
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Old 11-05-2018, 03:32 PM   #17
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Super idea 4th rock. new detailing of Gemini missions sounds great. you know I like GT9 and you might check with gattis about the AMU and a dockable ATDA. When you get there be sure to add an EVA light to the aft station so working around the AMU on GT 9 and the EVA on GT 12 and be worked during night passes
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Old 11-11-2018, 07:18 PM   #18
4throck
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Working on a HUD status panel that also doubles as radio command reference
You can also see the detailed panel on the Agena itself, that will be animated latter.
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Old 11-12-2018, 05:24 AM   #19
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Man, it looks great! I guess even clickable 2d cockpit would be amazing not mentioning 3d..

As for reference source here I've found two 360deg panoramas of Gemini cockpit:

Gemini IV - https://airandspace.si.edu/multimedi...y/gemini-ivjpg
Gemini VII - https://airandspace.si.edu/multimedia-gallery/11429pjpg

Cheers!
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Old 11-12-2018, 08:01 AM   #20
Urwumpe
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Now... does somebody know what the flightplan scroll for Gemini 4 did look like?
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Old 11-12-2018, 10:39 AM   #21
4throck
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I'd love to have them, but clickable cockpits are not on the plan because of time and complexity!

Key presses don't look exciting, but they are realistic.
You can even make your own custom keyboard, here's an example:
https://www.rogerdodger.net/diyfligh...iner_keyboard/


I've seen some scroll fragments, but I don't know of any complete reference.
But I love that low tech solution for the flight plan!

Last edited by 4throck; 11-12-2018 at 10:48 AM.
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Old 11-12-2018, 02:18 PM   #22
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Well, my current low-tech solution is simply doing a custom "Flightplan" MFD mode for the DLL... But the long distance plan is having a 3D cockpit, as soon as the subsystem simulation is sound. I don't think putting it all into MFD modes or painting things on the HUD will be better.

A 2D cockpit could also work, but would require some code infrastructure.
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Old 11-12-2018, 04:08 PM   #23
4throck
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Urwumpe, just make the MFD background white and the text black...
That way you can place it on the VC (add a MFD group) where the scroll is on the VC, and it will work.
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Old 11-12-2018, 04:11 PM   #24
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Quote:
Originally Posted by 4throck View Post
 Urwumpe, just make the MFD background white and the text black...
That way you can place it on the VC (add a MFD group) where the scroll is on the VC, and it will work.
Yes, but that would be a 2D panel thing. Right now I am still working without panels at all.
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Old 11-12-2018, 04:16 PM   #25
Yuri_Gagarin
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So. Is theere going to be a 3d interactive or 2d interactive and 3d.

What i think is that there should be a 3d interior and a 2d interactive cockpit. I do think that idea. Hope you like it.
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Old 11-12-2018, 04:21 PM   #26
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Quote:
Originally Posted by Yuri_Gagarin View Post
 So. Is theere going to be a 3d interactive or 2d interactive and 3d.

What i think is that there should be a 3d interior and a 2d interactive cockpit. I do think that idea. Hope you like it.
I think there is going to be a lot of work. Hope you like it.
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Old 11-12-2018, 04:22 PM   #27
gattispilot
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No problem using my AMU.
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Old 11-13-2018, 04:14 PM   #28
4throck
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Thanks, we will talk when I get there
The plan is to reuse / add as much as possible to the existing add-ons.
That's why the Agena is standalone. You'll be able to use it with any Orbiter add-on.

(I haven't forgotten about MOL / Gemini B, but one thing at a time!)

---------- Post added 13th Nov 2018 at 16:14 ---------- Previous post was 12th Nov 2018 at 18:10 ----------

Ok, got the Agena systems working and tweaked the docking port position considering the GD.


It's a wild ride to control it using the radio commands, but it does fly like that if needed.
The original commands are a bit simplified, but the logic is unchanged.

You define your Pitch & Yaw direction (-|+).
You define if Pitch and/or Yaw thrusters are active.
That way you can rotate up/down/left/right.
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Old 11-13-2018, 04:19 PM   #29
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Might check the textures it looks like the flag is reversed?
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Old 11-13-2018, 04:23 PM   #30
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Originally Posted by gattispilot View Post
 Might check the textures it looks like the flag is reversed?
Nope, that's correct. The flag is supposed to be oriented like that as if it was flying in the wind off a normal pole.
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