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Arrow GeneralVehicle
by OrbitHangar 06-10-2017, 04:14 PM


Author: fred18

GeneralVehicle is a module which will allow to build and use vehicles inside Orbiter. It uses a very stable method, which will allow you to explore safely the planets you will want to visit!

Every vehicle you can think can be built with this module, and in the provided examples you'll see a truck, a Ducati motorbike, a Formula1 car and a LER driving around!

Code and documentation are included, please read the Doc carefully!!!

 

Have fun

Fred18

 

06/26/2017 Update: added No_Steering_Animation option



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Old 06-10-2017, 04:47 PM   #2
jacquesmomo
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Old 06-10-2017, 05:16 PM   #3
Kyle
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Now I can drive a motorcycle on Mars! Thank you!!
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Old 06-10-2017, 05:35 PM   #4
Interceptor
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Thanks fred18,another awesome,and useful addon.
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Old 06-10-2017, 06:47 PM   #5
crisbeta
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Excellent add-on

I have one small problem:
Mesh not found: .\Meshes\LERBODY.msh

Looks like I haven't installed LER add-on (in documentation is not required).

Thank you!

PS: Now with Multistage2015 and GeneralVehicle we can explore Orbiter 2016 even better; on land and on "air"
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Old 06-10-2017, 07:13 PM   #6
fred18
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Quote:
Originally Posted by crisbeta View Post
 I have one small problem:
Mesh not found: .\Meshes\LERBODY.msh

Looks like I haven't installed LER add-on (in documentation is not required).
Whoops!!!
Addon updated with the lerbody mesh! sorry!

Last edited by fred18; 06-10-2017 at 07:16 PM.
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Old 06-11-2017, 02:00 PM   #7
N_Molson
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Looks very promising
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Old 06-11-2017, 02:33 PM   #8
jedidia
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This is great work, thanks a lot! You might think about documenting the source code a wee bit, if only to remember what does what yourself in a year or so...
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Old 06-11-2017, 02:51 PM   #9
fred18
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Originally Posted by jedidia View Post
 This is great work, thanks a lot! You might think about documenting the source code a wee bit, if only to remember what does what yourself in a year or so...
Yep, I know I should, I was just eager to release it
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Old 06-11-2017, 03:50 PM   #10
AssemblyLanguage
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For realism at the KSC Shuttle Landing Facility, where can I find an alligator mesh and texture?
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Old 06-12-2017, 10:44 AM   #11
gattispilot
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As mentioned in the doc.


One thing any thoughts on animation on the axles of the wheels when they are steering?


Not if there is away to auto attach? Making it easier for the user to combine the wheels and the body and then towing?
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Old 06-12-2017, 11:13 AM   #12
fred18
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Originally Posted by gattispilot View Post
 
One thing any thoughts on animation on the axles of the wheels when they are steering?
{image}
not for that kind of steering, it must be coded on purpose.

Quote:
Originally Posted by gattispilot View Post
 Not if there is away to auto attach? Making it easier for the user to combine the wheels and the body and then towing?
I didn't plan it, but it should be easy to just create the scenario once and keep copying that syntax.

I'm working on a MSL addon as well anyway
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Old 06-12-2017, 12:43 PM   #13
gattispilot
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Quote:
Originally Posted by fred18 View Post
 I'm working on a MSL addon as well anyway
Oh well then I have meshes for the MSL (backshell, skycrane,...
So maybe we just share?

---------- Post added at 07:43 AM ---------- Previous post was at 07:38 AM ----------

Quote:
Originally Posted by fred18 View Post
 not for that kind of steering, it must be coded on purpose.


Oh code that into the dll body? I can do that but how would the body part know the vehicle was turning
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Old 06-12-2017, 12:50 PM   #14
fred18
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Quote:
Originally Posted by gattispilot View Post
 Oh well then I have meshes for the MSL (backshell, skycrane,...
So maybe we just share?
sure. I've just finished the mesh of the msl itself, using the 3d nasa one from here: https://nasa3d.arc.nasa.gov/detail/curiosity-clean and I defined the relevant animations (not over yet, but almost).

I'll use the same code of GeneralVehicle for moving around but it will be redeveloped on purpose.

I was about to start drawing the meshes for the backshell and the skycrane, did you do them by yourself or did you find an available resource online?

Quote:
Originally Posted by gattispilot View Post
 Oh code that into the dll body? I can do that but how would the body part know the vehicle was turning
yeah, it's hard, maybe using the very same code of the generalvehicle to be used when you press the relevant steering buttons, but i don't know if it might work
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Old 06-12-2017, 01:13 PM   #15
gattispilot
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Quote:
Originally Posted by fred18 View Post
 sure. I've just finished the mesh of the msl itself, using the 3d nasa one from here: https://nasa3d.arc.nasa.gov/detail/curiosity-clean and I defined the relevant animations (not over yet, but almost).

I'll use the same code of GeneralVehicle for moving around but it will be redeveloped on purpose.

I was about to start drawing the meshes for the backshell and the skycrane, did you do them by yourself or did you find an available resource online?
I used paper models for the design and then built the vessels from them.

http://jleslie48.com/jj_marssl/
http://jleslie48.com/msl_sc/

---------- Post added at 08:13 AM ---------- Previous post was at 08:12 AM ----------

Quote:
Originally Posted by fred18 View Post
 
yeah, it's hard, maybe using the very same code of the generalvehicle to be used when you press the relevant steering buttons, but i don't know if it might work
Is you code available? to add into a vessel?
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