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Arrow Orb:Connect v2.1 for Orbiter2010
by OrbitHangar 08-04-2012, 08:33 PM


Author: yagni01


Updated version of Orb:Connect plugin for Orbiter2010p1. Contains updates for XRVesselCtrl v2.1 plus several new commands.

Orb:Connect is a socket-based communication interface that allows external clients to access Orbiter APIs in a human-readable form. The intent of OrbConnect is to allow  users to create Orbiter clients to drive things like external "mission control" displays, simpits, and other "read-mostly" types of clients outside of the Orbiter program itself or on separate machines in the language of your choice.

See release notes and User Manual for more information


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Old 08-04-2012, 09:53 PM   #2
STS
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Excellent
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Old 06-28-2013, 07:24 PM   #3
ahunn
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Anyone willing to put together a step-by-step on how to use this? I read the docs and its well over my head!!!
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Old 06-28-2013, 07:53 PM   #4
SolarLiner
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You need to use sockets in order to communicate with Orb::Connect.
This addon is more for developpers
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Old 06-01-2019, 12:13 PM   #5
STS
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Hello I am having the following error when loading Orbiter (old installation) on a new PC.


Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.31073e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 150111, API 100830]
Module StateSaver.dll ........ [Build 100929, API 100830]
Module ModuleMessagingExtMFD.dll  [Build 180624, API 100830]
   >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
Error loading module Modules\Plugin\OrbConnect.dll (code 126)

But I have VS2015 C++ redist installed (both 32b and 64b versions) and also ModuleMessaging installed.


This is my configuration:
Code:
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 26 792 611

; === Logical parameters ===
DamageModel = 1
InstrumentUpdateInterval = 0.25

; === Visual parameters ===
EnableShadows = FALSE
EnableVesselShadows = FALSE
EnableClouds = FALSE
EnableCloudShadows = TRUE
EnableNightlights = FALSE
EnableWaterReflection = FALSE
EnableSpecularRipples = TRUE
EnableHorizonHaze = FALSE
EnableDistanceFog = FALSE
EnableSpecularReflection = FALSE
EnableReentryFlames = FALSE
EnableParticleStreams = FALSE

; === Visual helper parameters ===
Planetarium = 4480

; === Debugging options ===
ShutdownMode = 1

; === Physics engine ===
DistributedVesselMass = TRUE
NonsphericalGravitySources = TRUE
RadiationPressure = TRUE

; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 1688
WindowHeight = 950

; === Record/play parameters ===
ReplayTimewarp = FALSE

; === Active plugin list ===
ACTIVE_MODULES
  ScnEditor
  LuaConsole
  D3D9Client
  StateSaver
  ModuleMessagingExtMFD
  OrbConnect
END_MODULES

What can be the issue for the error 126?
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Old 06-01-2019, 05:47 PM   #6
IronRain
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Quote:
Originally Posted by STS View Post
 Hello I am having the following error when loading Orbiter (old installation) on a new PC.


Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 3.31073e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module EnergyConfigurator.dll  [Build ******, API 060425]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 150111, API 100830]
Module StateSaver.dll ........ [Build 100929, API 100830]
Module ModuleMessagingExtMFD.dll  [Build 180624, API 100830]
   >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
Error loading module Modules\Plugin\OrbConnect.dll (code 126)

But I have VS2015 C++ redist installed (both 32b and 64b versions) and also ModuleMessaging installed.


This is my configuration:
Code:
; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 26 792 611

; === Logical parameters ===
DamageModel = 1
InstrumentUpdateInterval = 0.25

; === Visual parameters ===
EnableShadows = FALSE
EnableVesselShadows = FALSE
EnableClouds = FALSE
EnableCloudShadows = TRUE
EnableNightlights = FALSE
EnableWaterReflection = FALSE
EnableSpecularRipples = TRUE
EnableHorizonHaze = FALSE
EnableDistanceFog = FALSE
EnableSpecularReflection = FALSE
EnableReentryFlames = FALSE
EnableParticleStreams = FALSE

; === Visual helper parameters ===
Planetarium = 4480

; === Debugging options ===
ShutdownMode = 1

; === Physics engine ===
DistributedVesselMass = TRUE
NonsphericalGravitySources = TRUE
RadiationPressure = TRUE

; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
NoVSync = TRUE
WindowWidth = 1688
WindowHeight = 950

; === Record/play parameters ===
ReplayTimewarp = FALSE

; === Active plugin list ===
ACTIVE_MODULES
  ScnEditor
  LuaConsole
  D3D9Client
  StateSaver
  ModuleMessagingExtMFD
  OrbConnect
END_MODULES

What can be the issue for the error 126?
[removed]

Never mind, apparently I can't read anymore.
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Old 06-02-2019, 05:57 PM   #7
STS
Orbinaut
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By using Dependency Walker with OrbConnect.dll I found out that I was missing Microsoft Visual C++ 2010 redist. (doesn´t seem to come with Windows 10) so I installed both packages:


https://www.microsoft.com/en-us/down...s.aspx?id=5555
https://www.microsoft.com/en-us/down....aspx?id=14632


Problem solved.
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