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OrbitHangar Addons & Comments Addons uploaded at Orbithangar.com will automatically generate a new thread in this forum for comments. The thread link will also be included on the addons page. |
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![]() by OrbitHangar 08-04-2012, 08:33 PM
![]() Author: yagni01 Updated version of Orb:Connect plugin for Orbiter2010p1. Contains updates for XRVesselCtrl v2.1 plus several new commands. Orb:Connect is a socket-based communication interface that allows external clients to access Orbiter APIs in a human-readable form. The intent of OrbConnect is to allow users to create Orbiter clients to drive things like external "mission control" displays, simpits, and other "read-mostly" types of clients outside of the Orbiter program itself or on separate machines in the language of your choice. See release notes and User Manual for more information DOWNLOAD |
Views 2704
Comments 6
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#2 |
Orbinaut
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Excellent
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#3 |
Orbinaut
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Anyone willing to put together a step-by-step on how to use this? I read the docs and its well over my head!!!
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#5 |
Orbinaut
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Hello I am having the following error when loading Orbiter (old installation) on a new PC.
Code:
**** Orbiter.log Build Aug 30 2010 [v.100830] Timer precision: 3.31073e-007 sec Found 0 joystick(s) Module AtlantisConfig.dll .... [Build 100830, API 100830] Module AtmConfig.dll ......... [Build 100830, API 100830] Module DGConfigurator.dll .... [Build 100830, API 100830] Module EnergyConfigurator.dll [Build ******, API 060425] Module ScnEditor.dll ......... [Build 100830, API 100830] Module LuaConsole.dll ........ [Build 100830, API 100830] Module D3D9Client.dll ........ [Build 150111, API 100830] Module StateSaver.dll ........ [Build 100929, API 100830] Module ModuleMessagingExtMFD.dll [Build 180624, API 100830] >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018 Error loading module Modules\Plugin\OrbConnect.dll (code 126) But I have VS2015 C++ redist installed (both 32b and 64b versions) and also ModuleMessaging installed. This is my configuration: Code:
; === ORBITER Master Configuration File === EchoAllParams = FALSE LPadRect = 0 26 792 611 ; === Logical parameters === DamageModel = 1 InstrumentUpdateInterval = 0.25 ; === Visual parameters === EnableShadows = FALSE EnableVesselShadows = FALSE EnableClouds = FALSE EnableCloudShadows = TRUE EnableNightlights = FALSE EnableWaterReflection = FALSE EnableSpecularRipples = TRUE EnableHorizonHaze = FALSE EnableDistanceFog = FALSE EnableSpecularReflection = FALSE EnableReentryFlames = FALSE EnableParticleStreams = FALSE ; === Visual helper parameters === Planetarium = 4480 ; === Debugging options === ShutdownMode = 1 ; === Physics engine === DistributedVesselMass = TRUE NonsphericalGravitySources = TRUE RadiationPressure = TRUE ; === Device settings === DeviceIndex = 0 ModeIndex = 0 NoVSync = TRUE WindowWidth = 1688 WindowHeight = 950 ; === Record/play parameters === ReplayTimewarp = FALSE ; === Active plugin list === ACTIVE_MODULES ScnEditor LuaConsole D3D9Client StateSaver ModuleMessagingExtMFD OrbConnect END_MODULES What can be the issue for the error 126? |
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#6 |
Moderator
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![]() Quote:
Never mind, apparently I can't read anymore. |
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#7 |
Orbinaut
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By using Dependency Walker with OrbConnect.dll I found out that I was missing Microsoft Visual C++ 2010 redist. (doesn´t seem to come with Windows 10) so I installed both packages:
https://www.microsoft.com/en-us/down...s.aspx?id=5555 https://www.microsoft.com/en-us/down....aspx?id=14632 Problem solved. |
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