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Old 03-12-2017, 03:31 PM   #1
Default Running D3D11 on Win 10

I've got Orbiter 2016 running fine in inline mode with Orbiter.exe.

However, after downloading D3D11 from bitbucket, clicking the setting in modules to enable D3D11 in Orbiter_ng.exe I now get "the procedure entrypoint ?oapiGetWindVector.....could not be located in the dynamic link library C:\Orbiter2016\Modules\Plugin\D3D11Client.dll". The file exists in that location.

My graphic card is a Radeon R9 390.

Thanks in advance for any advice!
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Old 03-12-2017, 03:54 PM   #2
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The D3D11 client hasn't been updated to work with Orbiter 2016. If you want to use D3D11 graphics client you need Orbiter 111105.

You should try D3D9 client instead, which has been updated for the newest Orbiter version.
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