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Old 10-13-2018, 11:35 PM   #2041
GLS
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 * face missing inboard of salad bowls?

In the highlighted area, should there be a surface, or is it supposed to be open as it is?

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 * some kinks and holes around the nose cap, at the 5 and 7 o'clock positions when viewed from the front

The nose cap looks beautiful, the area immediately behind not so much. Also, note the gap in the NLGD.
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Old 10-13-2018, 11:57 PM   #2042
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  In the highlighted area, should there be a surface, or is it supposed to be open as it is?
It's hard to see in that screenshot as the shading hides a lot of detail. Could you try to apply the textures so I can compare better with the model I'm working with? Or show it in Orbiter?
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Old 10-14-2018, 12:22 AM   #2043
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 It's hard to see in that screenshot as the shading hides a lot of detail. Could you try to apply the textures so I can compare better with the model I'm working with? Or show it in Orbiter?

It's the area a bit below the center of the image. (That's the LH umbillical, looking forward)
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Old 10-14-2018, 10:01 AM   #2044
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Urwumpe, just to make sure we don't collide head on, you aren't doing any work on the include stuff that was talked about a few days ago? I'm adding the trim switches to the panels and I think some improvements could be made in what is in the Atlantis_defs.h and vc_defs.h files.

---------- Post added at 11:01 AM ---------- Previous post was at 10:38 AM ----------

I think I can remove the Atlantis requirement in most, but not all, panels by passing a pointer to the BundleManager in Realize() and the "GetOrbiterCoGOffset() + VC_OFFSET" value in RegisterVC(). The Atlantis.h file is still included in the AtlantisPanel class, which is used by all panels...
It's not a huge gain, either in (compile) performance or organization, but I think it is worth an hour or so of my time.
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