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Old 03-11-2016, 12:14 AM   #16
Donamy
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Not sure on making surface tiles. I've added them to my mesh bases, but you don't get shadows that way.
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Old 03-11-2016, 12:22 AM   #17
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OK, let me have a go with your tile and see how it fits. Hopefully we can get a result!

N.
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Old 03-11-2016, 03:52 AM   #18
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I was able to do it by adjusting 2 tiles. I holpe you didn't work to hard on it.
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Old 03-11-2016, 08:15 AM   #19
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No probs.
Due to the magic of time-zones I've been asleep while you have been working!
If you are happy with what you've got that's grand,
I've purchased AC3D, so lots of playing to do

I'm guessing when you release your add-on, you will include those .dds tiles to overwrite the originals?

N.
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Old 03-11-2016, 04:31 PM   #20
Donamy
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Yes, I will. Thanks.
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Old 03-12-2016, 12:25 AM   #21
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More progress.
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Erecting.jpg  
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Old 03-15-2016, 08:20 PM   #22
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Corn Ranch Launch site at dusk.
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Old 03-16-2016, 12:58 AM   #23
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removed
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Old 03-16-2016, 03:03 PM   #24
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Quote:
Originally Posted by Notebook View Post
 No probs.
Due to the magic of time-zones I've been asleep while you have been working!
If you are happy with what you've got that's grand,
I've purchased AC3D, so lots of playing to do

I'm guessing when you release your add-on, you will include those .dds tiles to overwrite the originals?

N.
I've had AC3d for a year and a half now has a couple of quirks but is really great Love it
David
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Old 03-16-2016, 04:22 PM   #25
Notebook
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AC3D looked nearest to 3D MAX. I used that up to 5.1, then it got really expensive. Its way beyond anything I'll ever do. I'm hoping AC3D will have an easier learning curve than straight into a new prog.

N.
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Old 03-16-2016, 05:42 PM   #26
Donamy
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It does, but one important difference. The X coord. must be reversed in the .ini file to get them to work correctly with the .ac to .msh converter.
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Old 03-17-2016, 12:12 AM   #27
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Quote:
Originally Posted by Donamy View Post
 It does, but one important difference. The X coord. must be reversed in the .ini file to get them to work correctly with the .ac to .msh converter.
The X co-ords thing is a pain at the start but comes second nature now, I also use the free program Paint.net for textures, works very well
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Old 03-17-2016, 12:33 AM   #28
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Is there a tutorial for exporting an AC3D mesh/file to Orbiter format .msh?

I would look myself, but its always better when other folk have done it before...
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Old 03-17-2016, 01:01 AM   #29
DaveS
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Quote:
Originally Posted by Notebook View Post
 Is there a tutorial for exporting an AC3D mesh/file to Orbiter format .msh?

I would look myself, but its always better when other folk have done it before...
Get this plug-in: http://www.inivis.com/supercoldmilk/...sh_impexp.html and then from the File>Export sub-menu select Orbiter MSH files....
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Old 03-21-2016, 06:24 PM   #30
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