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Old 10-21-2017, 10:45 PM   #1111
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Originally Posted by Wolf View Post
 Well it seems quite cold and dark down here, hope your mates will come back soon
Oh, that's because we are in the basement. IT is always in the basement...
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Old 10-21-2017, 11:00 PM   #1112
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Don't worry, I am still alive, just a bit busy with real life and the famous German bureaucracy.
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Old 10-22-2017, 07:40 AM   #1113
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 Don't worry, I am still alive, just a bit busy with real life and the famous German bureaucracy.
You are kidding man!? Come over here and I'll show you what bureaucracy really is
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Old 10-22-2017, 08:04 AM   #1114
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 You are kidding man!? Come over here and I'll show you what bureaucracy really is
You have no idea. You send them a few copies by certified mail, and the copies are suddenly lost in the Bermuda Triangle between two departments and a contractor, including the certified mail and the return receipt.
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Old 10-22-2017, 08:24 AM   #1115
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 You have no idea. You send them a few copies by certified mail, and the copies are suddenly lost in the Bermuda Triangle between two departments and a contractor, including the certified mail and the return receipt.
Believe me, I know what you mean
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Old 10-22-2017, 08:44 AM   #1116
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 Believe me, I know what you mean
At least, I already got the mail, that I have the right of compensation payments during my two month parental leave.... I was already worried my son might ask for the car keys before this happens.
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Old 10-22-2017, 09:34 AM   #1117
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 At least, I already got the mail, that I have the right of compensation payments during my two month parental leave.... I was already worried my son might ask for the car keys before this happens.
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Old 10-30-2017, 08:27 PM   #1118
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I'm experiencing very dramatic FPS reductions with the latest revision (2727). First I thought it was related to the recent update to the Fall Creators Update of Windows 10, but I went back to the previous revision of the SSU sources (2726) and built those and the FPS drop went away. I went back to the latest revision and there it was again.

So something is wrong.
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Old 10-30-2017, 08:55 PM   #1119
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Just checked the changes - actually I included a much later SRB slag cut-off time to match the SRB reentry videos.
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Old 10-30-2017, 09:08 PM   #1120
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 Just checked the changes - actually I included a much later SRB slag cut-off time to match the SRB reentry videos.
I changed that so the slag stopped at some point, because it didn't stop at all with the current logic. So I matched that value to the last thrust point, and I didn't bother to come up with new logic because that probably will all go away when we put the SRM thruster in the SRB vessel. (That can't done now because ATVC, and thrust from attached childs doesn't affect the parent vessel.)

---------- Post added at 09:08 PM ---------- Previous post was at 09:05 PM ----------

Quote:
Originally Posted by DaveS View Post
 I'm experiencing very dramatic FPS reductions with the latest revision (2727). First I thought it was related to the recent update to the Fall Creators Update of Windows 10, but I went back to the previous revision of the SSU sources (2726) and built those and the FPS drop went away. I went back to the latest revision and there it was again.

So something is wrong.
When are the FPS drops occuring (launch, landing, always)? Do they occur in MOGE? Debug vs Release?
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Old 10-30-2017, 09:20 PM   #1121
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 When are the FPS drops occuring (launch, landing, always)? Do they occur in MOGE? Debug vs Release?
It seems to be limited to on-orbit. And yes, inline client shows the same drop (from 144 Hz, monitor refresh rate) down to below 30 FPS. Sources compiled in Release mode, using VS2017 Community. And they were built fresh, both times.
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Old 10-30-2017, 10:26 PM   #1122
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 It seems to be limited to on-orbit. And yes, inline client shows the same drop (from 144 Hz, monitor refresh rate) down to below 30 FPS. Sources compiled in Release mode, using VS2017 Community. And they were built fresh, both times.
That excludes the SRBs... I'll look at the changes I made, and report back.

---------- Post added at 10:26 PM ---------- Previous post was at 09:23 PM ----------

I loaded the STS-1 in-orbit scenario and it looks OK with my usual 30-40 FPS.
Looking at the changes, the only obvious thing is the Check Bounds code we had and that I removed, but I'm not sure that was even running in the Release config.
Did you try the Debug config?
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Old 10-30-2017, 11:00 PM   #1123
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Originally Posted by GLS View Post
 That excludes the SRBs... I'll look at the changes I made, and report back.

---------- Post added at 10:26 PM ---------- Previous post was at 09:23 PM ----------

I loaded the STS-1 in-orbit scenario and it looks OK with my usual 30-40 FPS.
Looking at the changes, the only obvious thing is the Check Bounds code we had and that I removed, but I'm not sure that was even running in the Release config.
Did you try the Debug config?
Yes. It's very intermittent. Sometimes it shows up and sometimes it doesn't.
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Old 10-30-2017, 11:17 PM   #1124
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 Yes. It's very intermittent. Sometimes it shows up and sometimes it doesn't.
Could it be that the Windows update fragmented your hard drive? If the surface data files are fragmented, it would make some parts of the surface load slower, and in orbit it should be loading new data all the time...
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Old 10-30-2017, 11:41 PM   #1125
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 Could it be that the Windows update fragmented your hard drive? If the surface data files are fragmented, it would make some parts of the surface load slower, and in orbit it should be loading new data all the time...
I don't think it's a disk fragmentation issue as I'm using an M.2 NVMe SSD.
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