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Old 04-04-2018, 11:32 AM   #46
BenSisko
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Woo482, any updates?
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Old 04-04-2018, 11:43 AM   #47
Loru
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I'm working on meshes ATM
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Old 04-04-2018, 03:19 PM   #48
Woo482
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Quote:
Originally Posted by BenSisko View Post
 Woo482, any updates?
I've made some progress, but it's a busy time of year (I have two assignments, a project proposal and 5 exams due ) so there's been a larger delay than I would've hoped for, apologies. As of now the main crew management API is done, I'm just working on the oMMUs themselves - Orbiter 2016's touchdown points have made smooth ground movement somewhat complicated so that has been a hold up, but progress is being made there.

---------- Post added at 16:19 ---------- Previous post was at 16:10 ----------

Well, progress may be too loose a term - it works perfectly at high time accelerations at least

Last edited by Woo482; 04-04-2018 at 03:13 PM.
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Old 04-04-2018, 03:19 PM   #49
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Orbiter 2016's touchdown points have made smooth ground movement somewhat complicated so that has been a hold up, but progress is being made there.
Ha, tell me about it!
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Old 04-04-2018, 08:26 PM   #50
gattispilot
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 Ha, tell me about it!
me Too!!!

I don't think it can be perfect.
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Old 04-04-2018, 08:40 PM   #51
BenSisko
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Woo,
No apologies necessary! Real life is real life!! I can wait until Tuesday

---------- Post added at 04:40 PM ---------- Previous post was at 04:28 PM ----------

I just watched the video, that oMMu is really movin'. I think you've made the Flash
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Old 06-14-2018, 01:44 PM   #52
gattispilot
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Any updates? I finally got my LER to drive. now it needs a crew.
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Old 06-14-2018, 07:40 PM   #53
Woo482
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Sorry, I've been busy and haven't had the time to work on it properly - I'll have a look at how far along it currently is and put together a proper status update over the weekend.
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Old 06-14-2018, 11:34 PM   #54
4throck
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No rush, but it would be great to have it....

I have Orion+Altair for 2016 working reasonably well, and some moon EVAs would be great.
It would also integrate well with the LER.

So oMMU is greatly anticipated !
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Old 06-15-2018, 07:35 AM   #55
Urwumpe
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Will be with a GPL compatible license, so we could include it in SSU as well?
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Old 06-15-2018, 09:01 AM   #56
jedidia
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I don't think there's any GPL-compatible closed-source licenses...
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Old 06-15-2018, 10:36 AM   #57
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Quote:
Originally Posted by Urwumpe View Post
 Will be with a GPL compatible license, so we could include it in SSU as well?
AFAIK, WooMMu will be closed source, so you can't link to it in plain GPL code. However, you could perhaps implement the WooMMu linking part as a separate module licensed with something like MIT, that offers functions via "operating system" channels like clbkGeneric. In other words: load it as module, let it interact with your GPL-vessels only via Orbiter.

Sure, this might ignite the discussion whether or not Orbiter is even the "operating system" for the GPL-vessels to start with, but we have another thread for that. If you are seeing GPL vessels as linkable to Orbiter, the above method should be as compatible as it gets.
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Old 06-15-2018, 10:56 AM   #58
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Originally Posted by Face View Post
 Sure, this might ignite the discussion whether or not Orbiter is even the "operating system" for the GPL-vessels to start with, but we have another thread for that. If you are seeing GPL vessels as linkable to Orbiter, the above method should be as compatible as it gets.
Yeah, exactly, that would be a possible workaround. But still, I had to ask there, for avoiding annoying discussions what a system dependency is in our case, because if we extend the definition in our application to other Orbiter add-ons, I fear to open a really bad can of worms there.

Its much easier to develop closed-source add-ons and just don't give a damn.
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Old 06-15-2018, 11:03 AM   #59
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Quote:
Originally Posted by Urwumpe View Post
 Its much easier to develop closed-source add-ons and just don't give a damn.
Indeed it is, as sad a conclusion that might be for the Orbiter community. If the SSU project needs some help with the above mentioned work-around (and a similar thing for XRSound), I'm willing to help, though. The described code would be so trivial to do that I wouldn't have a problem contributing it as MIT code to SSU.
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Old 06-15-2018, 11:06 AM   #60
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Quote:
Originally Posted by Face View Post
 Indeed it is, as sad a conclusion that might be for the Orbiter community. If the SSU project needs some help with the above mentioned work-around (and a similar thing for XRSound), I'm willing to help, though. The described code would be so trivial to do that I wouldn't have a problem contributing it as MIT code to SSU.
I'll see, when it oMMU is close enough to release. Maybe everything will look different than compared to today.
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