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Old 10-06-2016, 04:29 PM   #46
gattispilot
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The SSU crawler looks good. I can make a mesh that is similar. But fred's animation is great. I guess the crawler should be smaller in size so the post should interfere
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Old 10-06-2016, 05:00 PM   #47
DaveS
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Here's my Crawler photos and images folder on Dropbox: https://www.dropbox.com/sh/u2mo4gcev...HuqYQuzNa?dl=0
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Old 10-06-2016, 05:16 PM   #48
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Originally Posted by gattispilot View Post
 How are you lowering the tower? With the new touchdown points it will cause issues. I will make a new one that has one set of touchdown for on the ground and another set when on the hill
Changing my ship to the tower, using SLS Tower Control, Clicking Lower, and enjoying
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Kek.jpg  
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Old 10-06-2016, 05:21 PM   #49
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Originally Posted by DaveS View Post
 Here's my Crawler photos and images folder on Dropbox: https://www.dropbox.com/sh/u2mo4gcev...HuqYQuzNa?dl=0
That's an impressive collection.

---------- Post added at 05:21 PM ---------- Previous post was at 05:20 PM ----------

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 Changing my ship to the tower, using SLS Tower Control, Clicking Lower, and enjoying
I've warned you.
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Old 10-06-2016, 05:25 PM   #50
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Originally Posted by Longjap View Post
 That's an impressive collection.

---------- Post added at 05:21 PM ---------- Previous post was at 05:20 PM ----------



I've warned you.
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Old 10-06-2016, 06:07 PM   #51
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So does the center platform raise up or is it 4 contact points?

Yes looks like alot of images
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Old 10-06-2016, 06:14 PM   #52
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Originally Posted by gattispilot View Post
 So does the center platform raise up or is it 4 contact points?

Yes looks like alot of images
Yes, the chassis can be lifted by the 16 hydraulic JEL cylinders. The JEL system is used to ensure that the ML platform is perfectly level at all times, even when traversing the 5% grade of the pad ramp.
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Old 10-06-2016, 06:32 PM   #53
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Ok. Thanks. Not sure I can code the level part.
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Old 10-07-2016, 06:41 AM   #54
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It's to bad pylon doesn't work with orbiter beyond 2006,there was a great addon that simulated the shuttle crawler,and the Jel system DaveS talks about it would automatically leave the VAB,and crawl the space Shuttle to the launchpad climb the hill,and detatch the MLP all why keeping the shuttle level.
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Old 10-07-2016, 08:26 AM   #55
DaveS
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 It's to bad pylon doesn't work with orbiter beyond 2006,there was a great addon that simulated the shuttle crawler,and the Jel system DaveS talks about it would automatically leave the VAB,and crawl the space Shuttle to the launchpad climb the hill,and detatch the MLP all why keeping the shuttle level.
Already implemented in SSU, although currently it is broken in Orbiter 2016 (propulsion doesn't work):

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Old 10-07-2016, 08:53 AM   #56
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Well in D3D9 no transparent boosters. Not sure why in online graphics transparent ones?
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Old 10-07-2016, 10:24 AM   #57
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Originally Posted by DaveS View Post
 Already implemented in SSU, although currently it is broken in Orbiter 2016 (propulsion doesn't work):

Do we have a ticket for that issue already? If not, can you file one, please, so we don't forget to fix this. The crawler is too good to be left broken.

And maybe we should create a "Crawler SDK" manual describing how other projects can use the SSU crawler then.
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Old 10-07-2016, 12:37 PM   #58
gattispilot
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This is what I am basing my crawler on:
http://www.axmpaperspacescalemodels....l#.V_eWqslCg7E

Not sure of the color is looks to bright blue/grey
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Old 10-07-2016, 01:24 PM   #59
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Originally Posted by gattispilot View Post
 Well in D3D9 no transparent boosters. Not sure why in online graphics transparent ones?
See if this works in your version:
Textures.zip
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Old 10-07-2016, 01:38 PM   #60
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Originally Posted by fred18 View Post
 I think that a way to do it could also be to play with particle stream and exhaust textures. check the jarvis_m core stage exhausts and particle definitions, i remember a nice effect of the exhaust, as if they were animated.
I cannot get the Jarvis to work yet. I've tried the particle stream and I think I can produce what I want. The problem is the textures generated in the stream are rotated as they go. It's a 90 degree turn every? time a new one is created:

http://makeagif.com/i/WIxafP

I would like them facing all the same way, maybe a slight translation in the Z axis. I'm not sure where I can change that.
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