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Old 02-12-2019, 04:14 PM   #7516
clipper
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Riding the rings with Titan in the background (GemFX)




Last edited by clipper; 02-12-2019 at 05:43 PM.
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Old 02-13-2019, 04:22 PM   #7517
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XR2 EVA (GemFX)

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Old 02-13-2019, 09:59 PM   #7518
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Shouldn't be much longer. Working on some details and Manuals.
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Old 02-14-2019, 09:26 AM   #7519
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Quote:
Originally Posted by clipper View Post
 XR2 EVA (GemFX)

I'm confused, what are we looking at ? For some reeason it reminds me of the whale probe from Star Trek: The Voyage Home
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Old 02-14-2019, 10:00 AM   #7520
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It's an XR-2 with the nose cone open.
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Old 02-17-2019, 12:18 PM   #7521
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Old 02-17-2019, 02:57 PM   #7522
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Quote:
Originally Posted by galleto View Post
 




Are you using Reshade?
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Old 02-17-2019, 05:41 PM   #7523
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Quote:
Originally Posted by Wolf View Post
 Are you using Reshade?
yup. here is the config

https://pastebin.com/0Luv61gq

for the ambient occlusion to look properly the global preprocessor definitions in the ReShade.ini need to look like this:

https://pastebin.com/ugkgsGQ3

and the mxao.fx inside reshade-shaders/shaders must be edited to set MXAO_SMOOTHNORMALS and MXAO_TWO_LAYER to 1, and if you can spare some gpu juice you can set MXAO_ENABLE_IL to 1 as well.

Last edited by galleto; 02-17-2019 at 05:45 PM.
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Old 02-17-2019, 09:29 PM   #7524
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Quote:
Originally Posted by galleto View Post
 yup. here is the config

https://pastebin.com/0Luv61gq

for the ambient occlusion to look properly the global preprocessor definitions in the ReShade.ini need to look like this:

https://pastebin.com/ugkgsGQ3

and the mxao.fx inside reshade-shaders/shaders must be edited to set MXAO_SMOOTHNORMALS and MXAO_TWO_LAYER to 1, and if you can spare some gpu juice you can set MXAO_ENABLE_IL to 1 as well.
Thanks for sharing the setup Galleto
I love the XR2 pic. So sharp and the earth atmosphere layer looks so good!
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Old 02-17-2019, 10:07 PM   #7525
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Originally Posted by Wolf View Post
 Thanks for sharing the setup Galleto
I love the XR2 pic. So sharp and the earth atmosphere layer looks so good!
thank you!
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Old 02-19-2019, 06:09 AM   #7526
1987VCRProductions
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STS-51-I, Discovery makes a rendezvous with Leasat-3:





Leasat-3 was deployed by Discovery on mission 51-D, but the satellite failed to spin up, deploy its antenna, and fire its kick motor, thus becoming stuck in LEO.

The scenario uses Shuttle Fleet 4.8 repainted with SSU textures, and was run in Orbiter 2010 P1.
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Old 02-20-2019, 02:17 AM   #7527
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Orbit OPS before rendezvous with the HST.
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DRagon2_SAL orbit OPS.jpg  
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Old 02-20-2019, 04:37 PM   #7528
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Quote:
Originally Posted by galleto View Post
 yup. here is the config

https://pastebin.com/0Luv61gq



Sorry, where am I supposed to paste/copy those settings (which .cfg file)?




Quote:
Originally Posted by galleto View Post
 for the ambient occlusion to look properly the global preprocessor definitions in the ReShade.ini need to look like this:

https://pastebin.com/ugkgsGQ3

and the mxao.fx inside reshade-shaders/shaders must be edited to set MXAO_SMOOTHNORMALS and MXAO_TWO_LAYER to 1, and if you can spare some gpu juice you can set MXAO_ENABLE_IL to 1 as well.

Where can I locate the Reshade.ini file? I can't find it..
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Old 02-20-2019, 10:33 PM   #7529
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Quote:
Originally Posted by Wolf View Post
 Sorry, where am I supposed to paste/copy those settings (which .cfg file)?
Where can I locate the Reshade.ini file? I can't find it..

You can also tune a planet appearance from the Atmospheric Controls Panel. To get something like in the screen shot you would need to reduce "Height" slider and "Gamma" slider from a rayleigh settings.
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Old 02-20-2019, 10:39 PM   #7530
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Quote:
Originally Posted by jarmonik View Post
 You can also tune a planet appearance from the Atmospheric Controls Panel. To get something like in the screen shot you would need to reduce "Height" slider and "Gamma" slider from a rayleigh settings.
Yes, but the entire atmosphere rendering needs a bit of an overhaul to get rid of the sharp edges that appears when the sun angle gets low as well as proper sunrise/set effects at ground level. This is nothing that ReShade can help with.

---------- Post added at 11:39 PM ---------- Previous post was at 11:37 PM ----------

Quote:
Originally Posted by Wolf View Post
 Where can I locate the Reshade.ini file? I can't find it..
Reshade.ini can found in the Modules/Server subfolder.
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