Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addons
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon.

Reply
 
Thread Tools
  #1  
Old
Trekkie's Avatar
Trekkie Trekkie is offline
Starfleet Head of Ship Design

Default ASCM-6 Marconi United Earth Ship
by Trekkie 06-06-2019, 02:25 PM

New Ship from the Unites Earth has been released in the Hangar

Check it out and enjoy!
Reply With Quote
Views 2210 Comments 14
Thanked by:
Total Comments 14

Comments

Old 06-06-2019, 02:44 PM   #2
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Nice But shouldn't the class code be ACSM-6 for the Marconi? Its correct on the textures....

I just did some small text adventure version of the UES Suri (An Archer class) for learning Inform 7 for a university project. There is no plan adding such a small one to Orbiter, is there?
Urwumpe is offline   Reply With Quote
Thanked by:
Old 06-06-2019, 03:52 PM   #3
Trekkie
Starfleet Head of Ship Design
 
Trekkie's Avatar

Default

Quote:
Originally Posted by Urwumpe View Post
 Nice But shouldn't the class code be ACSM-6 for the Marconi? Its correct on the textures....

I just did some small text adventure version of the UES Suri (An Archer class) for learning Inform 7 for a university project. There is no plan adding such a small one to Orbiter, is there?
i think i was ahead on you with this one i have an archer mesh actually ready


and yeah i miss named the ship ill correct that later :D
Trekkie is offline   Reply With Quote
Old 06-06-2019, 04:08 PM   #4
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

That looks great Will you do it with four missile launcher doors or two like in the Bluescale plans?
Urwumpe is offline   Reply With Quote
Old 06-06-2019, 04:33 PM   #5
Trekkie
Starfleet Head of Ship Design
 
Trekkie's Avatar

Default

Quote:
Originally Posted by Urwumpe View Post
 That looks great Will you do it with four missile launcher doors or two like in the Bluescale plans?
this one has only two
Trekkie is offline   Reply With Quote
Old 06-06-2019, 04:45 PM   #6
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by Trekkie View Post
 this one has only two

Great I really like the blue scale plans there, pretty good inspiration.



Of course, making an interior of a Yorktown would be a horrible work without some procedural content.
Urwumpe is offline   Reply With Quote
Old 06-06-2019, 06:07 PM   #7
Trekkie
Starfleet Head of Ship Design
 
Trekkie's Avatar

Default

Quote:
Originally Posted by Urwumpe View Post
 Great I really like the blue scale plans there, pretty good inspiration.



Of course, making an interior of a Yorktown would be a horrible work without some procedural content.
i dont think i would even attempt interior bays only from space stations i might do that

---------- Post added at 06:07 PM ---------- Previous post was at 05:22 PM ----------

Quote:
Originally Posted by Urwumpe View Post
 Great I really like the blue scale plans there, pretty good inspiration.



Of course, making an interior of a Yorktown would be a horrible work without some procedural content.
The Archer is up for download bud
Trekkie is offline   Reply With Quote
Old 06-06-2019, 06:22 PM   #8
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by Trekkie View Post
 The Archer is up for download bud

Thank you.


I'll give it a try, but remember: My GPU crashes after about 20 Minutes right now.
Urwumpe is offline   Reply With Quote
Old 06-13-2019, 12:05 PM   #9
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

One annoying question... you don't have a Cabbage class cruiser around, do you?
Urwumpe is offline   Reply With Quote
Old 06-17-2019, 10:05 PM   #10
Trekkie
Starfleet Head of Ship Design
 
Trekkie's Avatar

Default

Quote:
Originally Posted by Urwumpe View Post
 One annoying question... you don't have a Cabbage class cruiser around, do you?
in fact i do, its on the way
Trekkie is offline   Reply With Quote
Old 06-17-2019, 11:10 PM   #11
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by Trekkie View Post
 in fact i do, its on the way

Fine... makes it easier to be even more annoying.


Right now, I managed to write such a gibberish between university and paid work:


Code:
cmake_minimum_required (VERSION 3.10)

find_package(OrbiterSDK 16.0 REQUIRED)
find_package(nlohmann_json 3.2.0 REQUIRED)

include_directories("./include")
include_directories("${ORBITERSDK_INCLUDE_DIR}")
link_directories(${ORBITERSDK_LIBRARY})
add_library(SFMVessel MODULE SFMVessel.cpp Interface.cpp)

message("Orbiter libraries are: ${ORBITERSDK_LIBRARIES}")

target_link_libraries(SFMVessel PRIVATE nlohmann_json::nlohmann_json ${ORBITERSDK_LIBRARIES})



install(TARGETS SFMVessel 
    LIBRARY DESTINATION Modules
    ARCHIVE DESTINATION OrbiterSDK/lib
)

Already have a installer (.exe) for something that does little more than finding JSON configuration files, but I have slow progress.
Urwumpe is offline   Reply With Quote
Old 06-18-2019, 06:16 AM   #12
Luke Reichelt
Orbinaut
Default

Just wondering, but how far along are you with the Ferengi shuttle and the Breen warship?
Luke Reichelt is offline   Reply With Quote
Old 06-18-2019, 10:00 AM   #13
Trekkie
Starfleet Head of Ship Design
 
Trekkie's Avatar

Default

Quote:
Originally Posted by Luke Reichelt View Post
 Just wondering, but how far along are you with the Ferengi shuttle and the Breen warship?
the Breen Warship is almost done just checking how it flies at the moment Shuttle coming up soon

---------- Post added at 10:00 AM ---------- Previous post was at 09:59 AM ----------

Quote:
Originally Posted by Urwumpe View Post
 Fine... makes it easier to be even more annoying.


Right now, I managed to write such a gibberish between university and paid work:


Code:
cmake_minimum_required (VERSION 3.10)

find_package(OrbiterSDK 16.0 REQUIRED)
find_package(nlohmann_json 3.2.0 REQUIRED)

include_directories("./include")
include_directories("${ORBITERSDK_INCLUDE_DIR}")
link_directories(${ORBITERSDK_LIBRARY})
add_library(SFMVessel MODULE SFMVessel.cpp Interface.cpp)

message("Orbiter libraries are: ${ORBITERSDK_LIBRARIES}")

target_link_libraries(SFMVessel PRIVATE nlohmann_json::nlohmann_json ${ORBITERSDK_LIBRARIES})



install(TARGETS SFMVessel 
    LIBRARY DESTINATION Modules
    ARCHIVE DESTINATION OrbiterSDK/lib
)

Already have a installer (.exe) for something that does little more than finding JSON configuration files, but I have slow progress.
there is no such thing as annoying questions
Trekkie is offline   Reply With Quote
Old 06-21-2019, 06:36 PM   #14
Luke Reichelt
Orbinaut
Default

Quote:
Originally Posted by Trekkie View Post
 the Breen Warship is almost done just checking how it flies at the moment Shuttle coming up soon

---------- Post added at 10:00 AM ---------- Previous post was at 09:59 AM ----------



there is no such thing as annoying questions
Okay then, how does it perform?
Luke Reichelt is offline   Reply With Quote
Old 06-24-2019, 12:55 AM   #15
Trekkie
Starfleet Head of Ship Design
 
Trekkie's Avatar

Default

Quote:
Originally Posted by Luke Reichelt View Post
 Okay then, how does it perform?
Doing great, will release in upcomming days
Trekkie is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Addons > Addons


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 06:51 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.