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OrbitHangar Addons & Comments Addons uploaded at Orbithangar.com will automatically generate a new thread in this forum for comments. The thread link will also be included on the addons page. |
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#16 |
Addon Developer
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Code:
GeneralVehicle is distributed as FREEWARE. Its code is distributed along with the dll. Nobody is authorized to exploit the module or the code or parts of them commercially directly or indirectly. You CAN distribute the dll together with your addon but in this case you MUST: - Include credit to the author in your addon documentation; - Add to the addon documentation the official link of Orbit Hangar Mods for download and suggest to download the latest and updated version of the module. You CAN use parts of the code of GeneralVehicle, but in this case you MUST: - Give credits in your copyright header and in your documentation for the part you used. - Let your project be open source and its code available for at least visualization by other users. You CAN NOT use the entire code for making and distributing the very same module claiming it as your work entirely or partly. You CAN NOT claim that GeneralVehicle is an invention of yourself or a work made up by yourself, or anyhow let intend that it is not made and coded by the original author. You install and use GeneralVehicle at your own risk, author will not be responsible for any claim or damage subsequent to its use or for the use of part of it or of part of its code. Be also aware that I am not a professional programmer so code may be difficult to read and may present issues that I am not aware of. |
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#17 |
Addon Developer
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Ok. So I guess basically no.
Not sure where you are going with the MSL. BUt I can send the meshs,.... for the skycrane, backshell. I had a scrotched backshell with chutes but I need to modifiy it. |
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#19 |
Addon Developer
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Ok. So open source mean you include the the cpp, h files?
I have no problem with that at all. If I redid the LER for example with the General Vehicle movement code. If I give the source code and credit then I am ok? Updated Last edited by gattispilot; 06-12-2017 at 06:28 PM. |
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#20 |
ele2png user
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fred18 is more suited to answer this but IMO that about covers it. Also by default, you extend the same courtesy to anyone that might want to use parts of your code in their addons. Quote:
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#21 |
Addon Developer
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#22 |
Addon Developer
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Here is my msl rover. I made the mesh from a paper model and 4throck redid the textures.
Space open the box for the controls of the HGA, camera https://drive.google.com/open?id=0B0...ldSSzhJNFM3a3c ---------- Post added 06-13-17 at 05:50 AM ---------- Previous post was 06-12-17 at 07:01 PM ---------- So is there a way to steer but no steer animation? Like on a tank where the one side stop rotating on one side and the other side rotates? ![]() rover at skycrane crash site: ![]() |
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#23 |
Beta Tester
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#24 |
Addon Developer
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A fantastic replacement for UCGO
![]() Hope it grows in time to reach a level close to UCGO. It looks promising already. And has the source code available too. Lots of thanks. Now what to do about OrbiterSound?? Seems DanSteph has left for good. ![]() |
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#25 |
Addon Developer
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I have tried it yet though. Not sure how you could do it. You can hard code the ucgo locations in a dll I think General Vehicle is a needed add-on |
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#26 |
Addon Developer
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Well, at the very least, it's an excellent replacement for the "C" in UCGO (Universal Cars & carGO).
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#27 |
Addon Developer
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And it is pretty simply to use the meshes with UCGO to use in General Vehicle. |
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#28 |
Addon Developer
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#29 |
Addon Developer
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Relevant to sound, i still don't know how in c++ to change the pitch of a sound (that's what it would be needed for simulate the engine). If anybody can give me a hint on that i'll surely add it! |
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#30 |
shoemaker without legs
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