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Old 01-12-2019, 01:45 AM   #16
boogabooga
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Originally Posted by petriw View Post
 Hi everyone, I'm the developer of Reentry.

First of all, thanks for good feedback here. I'm making most of the code, textures and models myself but in no way an expert on 3D modelling. I do try to revisit the models from time to time, and update them as my skills progress but mostly been focused on the orbital mechanics and the system integrations for Mercury, Gemini and Apollo. Hopefully the graphics will continue to improve as the project continues.

The state vectors itself should be quite realistic as far as I understand, but the docking flow, from a technical perspective, has been a hard nut to solve and is in the works.

I hope to create a good and fun simulator that is easy to start with, and can get more players interested in realistic space flight simulators such as Orbiter, NASSP etc.

I really appreciate all the feedback I can get as I wish to make a good game, so feel free to reach out as you try Reentry.
Thank you for being honest and not shilling the forum!
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Old 01-12-2019, 06:27 PM   #17
Ouacaze
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Thanks everyone for your comments.
Petriw, that's some nice work for a single developer. Keep it up
Have you ever using a graphics engine like https://www.ogre3d.org/ ? I guess it could save some time.
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Old 01-14-2019, 11:23 AM   #18
4throck
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Originally Posted by petriw View Post
 At one point I was thinking that these panels I have been making (the models) could be used for an Orbiter add-on. I know it's possible to create working 3D panels in Orbiter, but I don't know the details.

As Urwumpe mentioned, you would soon start to fight Orbiter itself.
Orbiter has major problems with clipping and lights on the cockpit views, advanced materials, etc, etc.
The mesh format is TXT based so you can't really have big meshes.


So I'd focus on your own simulator. It only needs more work and eye candy for more sales.
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