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Old 08-26-2019, 04:58 AM   #1
MarsGlider
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Default Orbiter 2016 has stopped loading

So I've decided to play orbiter again since I've heard that some great mods have been released. Orbiter worked at first but earlier today it has stopped loading and instead just leaves me on the loading page, I've tried a few basic trial and error things I know like uninstall and re-install, checking do see if any mods have been conflicting with it, and checking to see if it is using the right stuff. I do not have a log since I've uninstalled it again but currently I am re-installing so expect a log of it soon.
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Old 08-26-2019, 11:17 AM   #2
soumya-8974
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Post Re: Orbiter 2016 has stopped loading

Can you post the log? Otherwise, we cannot help you!
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Old 08-26-2019, 11:06 PM   #3
MarsGlider
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Default got the log!

finally got it, sorry for the wait. not sure if the attachment is added so I'll try to again if it isn't. Orbiter.log
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Old 08-27-2019, 10:19 AM   #4
Marijn
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Did you install the D3D9 client? Which one? Did you activate it? Launching the orbiter_ng.exe? Did you create the symlinks? Did you try different screen modes (Full screen window vs True Full Screen no alt-tab)?
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Old 08-27-2019, 12:41 PM   #5
Ripley
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Quote:
Originally Posted by MarsGlider View Post
 finally got it, sorry for the wait. not sure if the attachment is added so I'll try to again if it isn't. Attachment 16772
You could'have as well posted its content, between two CODE tags.
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Old 08-27-2019, 03:14 PM   #6
dbeachy1
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I noticed this in the log (highlight added):

Code:
 Devices accepted: 5
000000.000: [ ] RGB Emulation (SW)
000000.000: [x] Direct3D HAL (HW)
000000.000: [ ] Direct3D T&L HAL (HW)
000000.000: [x] Direct3D HAL (AMD Radeon(TM) R4 Graphics) (HW)
000000.000: [ ] Direct3D T&L HAL (AMD Radeon(TM) R4 Graphics) (HW)
...
000000.000: Graphics: Viewport: Fullscreen 1024 x 768 x 16
000000.000: Graphics: Hardware T&L capability: No
000000.000: Graphics: Z-buffer depth: 16 bit
000000.000: Graphics: Active lights supported: -1
...so Orbiter is trying to use a video mode that does not support Transform & Lighting, which can cause problems like you are seeing. What I suggest is to go into the video settings in the Orbiter launchpad and set the video mode to either Direct3D T&L HAL or Direct3D T&L HAL (AMD Radeon(TM) R4 Graphics) (HW). In addition, as a first test, I would try running Orbiter in windowed mode instead of full-screen. Once that works, you can try full-screen again.

Also, for best compatibility you want a color depth of 32 bits, not 16; e.g., you want it to look like this in the log:

Code:
000000.000: Graphics: Viewport: Fullscreen 1024 x 768 x 32
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: 8
EDIT:
Another option is to install the D3D9 video client and use that instead of the built-in DX7 video client: it has better performance as well as better compatibility.

Last edited by dbeachy1; 08-27-2019 at 03:27 PM. Reason: Added D3D9 note
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Old 08-31-2019, 05:49 AM   #7
MarsGlider
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So dbeachy1 you just got my orbiter running again, thanks for letting me know.
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