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Orbiter Web Forum A forum for general Orbiter-related comments and discussion. Post your questions about Orbiter and addons in the appropriate forums below. Upload your Orbiter screen shots to our gallery HERE! |
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#7171 |
Enthusiast !
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![]() ![]() Coming along slowly! Constellation now has spotlights to land on the polar regions. |
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#7172 |
Orbinaut
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![]() ![]() I put Ulysses into polar orbit around the Sun and got a nice portrait looking down at the 4 inner planets. I ended up approaching Jupiter from its south pole and it sent me going over the Sun's north pole first and then looping around to the solar south pole, I believe that the real Ulysses actually did the opposite if I'm not mistaken. |
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#7174 |
Certain Super User
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Sadly the radiators seem to show the reflection map with the closed payload pay doors. ![]() |
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#7175 |
Beta Tester
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Yes. Too bad reflections can't act like shadows, and not go through the mesh.
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#7176 |
Addon Developer
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This should really change to a system where each reflection map generates its own camera. I don't think a reasonable number (8?) would hurt the frame rates that bad, even on maximum settings. |
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#7177 |
Certain Super User
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It would be enough if the reflection map just represents the current state of the mesh = gets recomputed. But I would guess it takes a moment to calculate. |
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#7178 |
Beta Tester
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What DaveS said could help to reduce the problem. But the main issues is that how to attach the cameras into the right locations. (i.e. how to communicate all the information to the client). I am working on some optimizations to the shadows and after that I'll look into the reflection issues. Last edited by jarmonik; 06-06-2018 at 06:58 PM. |
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#7180 |
thing
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Some "in development" screenshots of SpaceX Crew Dragon. Exterior meshes courtesy of Donamy, interior(with super-comfy seats!) and control panel by me, original Astronaut model(much modified) from NASA 3D Resources.....still working on the panel and other items....
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Thanked by: | 4throck, Donamy, Felix24, francisdrake, gattispilot, Interceptor, IronRain, kuddel, Kyle, MikeB, n122vu, NukeET, PhantomCruiser, Snax, Star Voyager, Urwumpe, vchamp, Wolf |
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#7182 |
thing
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Hi,
the "Control Panel" is my first attempt at using the VC functions for clickable buttons, etc. I expect the layout will change quite a bit once I get my head around how the button and area-redraw stuff works. Hopefully most of the useful functions will be "clickable" and have some kind of status indication. I may well re-model the panel mesh, once I have a better idea of what I can do with it. |
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#7183 |
Addon Developer
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![]() When reading the novel 'Titan' by Brandon Q. Morris (german language) I tried to recreate a Titan-landing scenario, using the MAV lander with the super-sonic decelerator. Landing is easy. The atmosphere is so dense that the vessel is very slow after the atmospheric entry. But below the clouds the Titan surface is white, untextured. The texture addons on Orbithangar are for Orbiter 2010 or earlier, and it is not included in the MinorBodies texture pack. Would there be an easy way to promote textures to the 2016 format? _____ The Titan hi-res textures have been updated. Thank you, Martin! Last edited by francisdrake; 08-06-2018 at 07:39 PM. Reason: Textures have been updated. |
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#7184 |
Orbiter Founder
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It's odd that your surface is untextured, since the old-style texture (Textures/Titan.tex) should still be present and working. I'll check this out tonight. In any case, maybe it's time to re-do the textures for the 2016 format. A quick check on Astrogeology showed these files: https://astrogeology.usgs.gov/search...aic_Global_4km (lo-resolution global surface mosaic) https://astrogeology.usgs.gov/search...5N_450M_AvgMos (high-resolution surface between -65 ... + 45 deg latitude) https://astrogeology.usgs.gov/search...GTDR/gtdr-data (elevation; very coarse and noisy from the look of it) Does anybody know of better sources? |
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#7185 |
Addon Developer
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