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Orbiter Visualization Project Orbiter external graphics development.

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Old 02-16-2019, 12:15 PM   #4831
clipper
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Quote:
Originally Posted by skyeboy View Post
 In "true full screen" though, my anti-aliasing option gets greyed out.

I've tried using my nVidia control panel to add anti-aliasing; but it doesn't seem to have any effect. It's quite possible I'm picking the wrong .exe file? I've tried both "orbiter.exe" and "orbiter_ng.exe" but see no effect. Is there a file in the d3d9 module I need to pick instead for the control panel to over-ride?
AA doesn't work in True Full Screen mode at the moment. I managed to force it in the past using NVIDIA Profile Inspector (note that you should select the .exe in Modules/Server folder when using an external profiler to apply video settings) but it crashes as soon as you open a dialog window. As far as I know, this is a known issue and is not considered a bug.
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Old 02-16-2019, 05:47 PM   #4832
Kyle_E
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I can't say about the anti-aliasing but as far as the 2D panel, it is because the panels are stored as images and that is the highest resolution it has. If it were stretched by the D3D9 client, it would look squished. The XR series
https://www.alteaaerospace.com has an option for wide screens that extends the panel and adds extra MFDs.
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