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Old 09-04-2018, 01:30 PM   #511
Ripley
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Default Titan HiRes in D3D9 needs some adjusting

Quote:
Originally Posted by martins View Post
 ...Regarding the Titan issue: I recently created new textures for Titan in Orbiter2016 format...
About these new Titan textures, I've taken 4 screenshots (scenario is "The Solar System - Titan", starting paused):

Orbiter2016, default textures




Orbiter2016, D3D9Client2016-R3b, default textures




Orbiter2016, HiRes Titan textures + new config




Orbiter2016, D3D9Client2016-R3b, HiRes Titan textures + new config


Last edited by Ripley; 09-04-2018 at 08:17 PM. Reason: Added "HiRes" to the title
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Old 09-05-2018, 01:28 AM   #512
martins
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Default SVN commit #84

  1. Mesh: group is re-initialised after edit with Mesh::EditGroup so that visibility volume is updated (issue #1356)
  2. API: oapiWriteLogV: all output now prepends timestamp (issue #1339)
  3. API: new function oapiWriteLogError() for consistent error output to log file
  4. Bug fix: Inconsistent save/load of vessel AF mode to/from scenario file. Default mode for both saving and loading is now "disabled" (0) [issue #268]
  5. Local light sources: sources with VIS_COCKPIT visibility flag are now skipped in external views, and sources with VIS_EXTERNAL are skipped in cockpit views to avoid filling the available slots with inactive lights [issue #1319]
OVP r.65 implements point 5 above in the D3D7 client.
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Old 09-05-2018, 10:12 PM   #513
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Heads up for the D3D9 folks +/ about point 1 and this: both the "self" and "planetary" shadows don't appear to be updated for groups with animations done with oapiEditMeshGroup(), and maybe some others "standard" animations.

---------- Post added at 11:12 PM ---------- Previous post was at 11:00 PM ----------

Just looked at the new oapiWriteLogError() and it's really nice... almost makes me want to have CTDs.
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Old 09-13-2018, 10:11 PM   #514
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While playing with the vessel's position to check the ECEF and ECI stuff, I noticed that there is a step between the tiles in the equator in the Pacific. Went to lat 0, lon 0 and none of the 4 tiles that meet there appear to match...
It's maybe a 0.5m gap. I don't have the tiles extracted to check if the gap also appears in tileedit, like similar offset in the terrain, actually +/- in the area where the hurricane is hitting the States (the post with that issue should be somewhere in this thread).
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Old 09-14-2018, 02:29 PM   #515
martins
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Hm, yes, I can reproduce those step changes along the equator, although curiously not at lat=0, lon=0. Did you notice them anywhere other than for tiles having an edge on the equator? Do they only occur over water, or also over land tiles?

I didn't check in tileedit yet, but I would be surprised if it shows up there. All ocean tiles should have an elevation of 0, and the Earth elevation data have a vertical resolution of 1m, so a step of <1m can't be represented in the data. For now I don't have a strong suspicion, but maybe something is going wrong in the geometric transformation for the tile (in which case it should also occur over land).
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Old 09-14-2018, 04:01 PM   #516
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Quote:
Originally Posted by martins View Post
 Hm, yes, I can reproduce those step changes along the equator, although curiously not at lat=0, lon=0. Did you notice them anywhere other than for tiles having an edge on the equator? Do they only occur over water, or also over land tiles?

I didn't check in tileedit yet, but I would be surprised if it shows up there. All ocean tiles should have an elevation of 0, and the Earth elevation data have a vertical resolution of 1m, so a step of <1m can't be represented in the data. For now I don't have a strong suspicion, but maybe something is going wrong in the geometric transformation for the tile (in which case it should also occur over land).
I first noticed it in the equator, +/- south of Edwards (about lon: -117, if I recall correctly), then went to the 0/0 and in there the mismatch is not only North/South, but also East/West.
Other than that, the only issue I found was in the East US, and that shows up in tileedit. Give me a few minutes to track down the original post (I probably should have created a bug report for it ).

---------- Post added at 05:01 PM ---------- Previous post was at 04:06 PM ----------

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Originally Posted by GLS View Post
 Other than that, the only issue I found was in the East US, and that shows up in tileedit. Give me a few minutes to track down the original post (I probably should have created a bug report for it ).
Here it is.
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Old 09-14-2018, 07:12 PM   #517
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For easier reproduction: The scenario!
It's a bit better to see with D3D9Client, as the water is animated.
But the step is present also in Inline Graphic Client.
Attached Files
File Type: zip Step in the World.zip (680 Bytes, 2 views)
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Old 09-21-2018, 11:04 PM   #518
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There seems to be a small typo in the "Atmospheric parameter configuration" window: An implementation of the Jacchia71-Gill (J71C) atmospheric model.
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Old 10-04-2018, 11:12 AM   #519
Upkeep
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I hope someone can help me.

Since updating my Nvidia driver some weeks ago I have been unable to access Orbiter. I am running with driver 411.70, Windows 10 DirectX 12. It appears not to recognise the 3d element of the graphics card and Orbiter crashes immediately. I have used D3D9ClientBeta27-for Rev 73 and I am running the latest Orbiter Beta No 84. I do see my graphics driver in the video section (Nvidia GForce GX770) but not the 3d element. Also the resolution box remains blank. When I launch, it immediately crashes. I have tried regular Orbiter beta, Orbiter NG beta, standard Orbiter 2016 plus NG. All the same. The message I get is as follows:
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 770
000000.000: D3D9: ERROR: pD3D->GetDeviceCaps(Adapter, D3DDEVTYPE_HAL, &caps)
000000.000: D3D9: ERROR: ERROR: Failed to initialize 3D Framework
000000.000: D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0xD
000000.000: D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0xC

I realise I could try and go back to a much earlier Nvidia driver, but I don't really feel that is a permanent solution going forward as it may give me other problems later on other programmes.

I just wondered if there was any simple way around the problem.

Any help greatly appreciated.
Best wishes

Upkeep.
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Old 10-09-2018, 12:52 PM   #520
Upkeep
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I assume that no one can help me on the problem posted above. Have I posted this in the wrong place perhaps? Or maybe there is just no solution...other than going back to an old driver...

All the best

Upkeep
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Old 10-09-2018, 01:15 PM   #521
martins
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A failure of GetDeviceCaps seems strange. Maybe an unstable driver? I assume you tried different graphics options (fullscreen, windowed, different colour depths and resolutions) all with the same result?

I haven't seen any other reports with this. Maybe you could try a different driver, either earlier or later? Nvidia seems to suggest version 416.16 as current. Other than that I have no suggestions.
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Old 10-09-2018, 03:35 PM   #522
Upkeep
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Thank you very much for your response. Yes, I have tried all the different graphics options you suggested but with no success. I am now running with the very latest Nvidia driver which I installed a couple of days ago. This has not helped, sadly. I have also tried clean installs and reinstalls of recent Nvidia drivers, still no success.

As all the recent Nvidia drivers have not helped, I would probably have to go a long way back to find one that works for me (it has been like this for a couple of months or so).

But of course I could download one of these early drivers and try. But I do like to keep up with the latest drivers as other programs could be affected if I don't. However this is an option, of course.

Also, I was thinking of reinstalling Orbiter from scratch to see if that helped, but as the standard 2016 Orbiter and the Beta version don't work for me I doubt that would help much and I would lose all the downloaded scenery.

As an aside I have had a similar problem with the Garmin Training software which won't run for me and I get a message concerning Direct X 9.0 problems. I have DirectX 12 installed of course on Windows 10, but I understand the previous versions of DirectX are also included.

Anyway, I will keep on trying.

Thanks again for trying to help.

Best wishes
Upkeep
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Old 10-09-2018, 08:14 PM   #523
Ripley
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Quote:
Originally Posted by Upkeep View Post
 ...As an aside I have had a similar problem with the Garmin Training software which won't run for me and I get a message concerning Direct X 9.0 problems. I have DirectX 12 installed of course on Windows 10, but I understand the previous versions of DirectX are also included...
Did you actually install DirectX9 on your system, or do you think that "previous versions of DirectX are also included"?
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Old 10-10-2018, 09:45 AM   #524
Upkeep
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Thanks very much for the follow up, Ripley.

I have DirectX 12 installed. If I try to install DirectX9 it says I have a newer version installed. If I go to the DirectX files in Windows Systems I do see I have a collection of d3dx9.dlls and files, which I understand would handle an DirectX9 applications. This might not be the case of course.

I have assumed everything was down to a Nvidia driver update as the problem happened suddenly, though it could have been after a Windows Update of course. The strange thing is that no one else seems to have the problem.

Hope this clarifies things.

Thanks again for your help.

Best wishes Upkeep
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Old 10-10-2018, 10:14 AM   #525
Atkara
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Quote:
Originally Posted by Upkeep View Post
 I have DirectX 12 installed. If I try to install DirectX9 it says I have a newer version installed. If I go to the DirectX files in Windows Systems I do see I have a collection of d3dx9.dlls and files, which I understand would handle an DirectX9 applications. This might not be the case of course.
When you say you tried to install DirectX9, you mean you tried to install DirectX Redist. June 2010 and Win10 didn't accept it? From my brief experience with it (a couple of years ago) it don't recall it having any objections.
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