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Old 12-19-2016, 09:39 PM   #1
Default Changing properties of a vessel with LUA

Might be a very basic question. I'm learning/experimenting with lua. Is it possible to change values for orbiter vessels in lua? Suppose I wanted to remove power from a system (let's call it HUDSystem) and make the HUDSystem.Voltage() equal to 0 with a lua script? Can it be done? How?

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Old 12-21-2016, 02:09 PM   #2
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Step back a bit.

You can access or set vessel parameters listed on Orbiter's API documentation.
Orbiter simulates the "engine system" and for that yes, you can set fuel to 0. The same goes for radios, for example.

But there's no support for user defined systems, such as your HUDsystem.
You would have to program such a system, and handle it's integration with Orbiter, save and load states from scenarios, etc.

I's not impossible, but depends on what you want to do.

On the previous versions of Orbiter LUA disregarded keyboard events, so it's not really that useful for interaction. Perhaps that bug has been solved, I don't know.

Last edited by 4throck; 12-21-2016 at 02:12 PM.
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Old 01-13-2017, 01:36 AM   #3
Addon Developer

HI! How is New Jersey snow?

You may check

function victimize(vctmvi)
at the end of any of the loads for Bombsight Script MFD such as Mk_82.cfg

There, in order to turn a vessel into a smoking pit I changed almost every parameter in the vessel. It may not work for all vessels but works for the simple ones ( my Makeshift targets included.)



Last edited by BEEP; 01-13-2017 at 01:38 AM.
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