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Old 09-02-2016, 08:42 AM   #76
4throck
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Originally Posted by Zach121k View Post
 Anyone else run the Atlantis demo and get the shuttle ascending to heaven?
For me, with the standard resolution earth textures, it drops to the ground and eventually settles close to a horizontal position.
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Old 09-02-2016, 09:47 AM   #77
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well just set 2016 up and as I feared the most important add on for me, Shuttle Fleet doesn't work so won't be changing over any time soon as its not worth it for a few pretty textures on the ground.. Great Job Martin but if I can't get Shuttle Fleet working my whole Orbiter setup is wasted and will stick to 2010
not angry not your fault, but for now will delete it and leave the package as a zip file
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Old 09-02-2016, 10:32 AM   #78
Nicholas Kang
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Hello, I am back. I just downloaded Orbiter 2016 and I found one (tiny) problem. I noticed that the little train that moves around Brighton beach on the moon and Habana base will not move at all. I accelerate time up to thousands of times of the original simulation time and still the little train lurks behind the barge or silos(?) in both habana and brighton beach. Anyone notice this effect?

I am using Windows xp with the latest stable d3d9 client installed for Orbiter 2016 core package. (I haven't installed the high-res files, maybe next week.)

Thanks for your attention.

Nicholas.
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Old 09-02-2016, 10:57 AM   #79
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The trains do not work with d3d9 client.
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Old 09-02-2016, 11:31 AM   #80
Nicholas Kang
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Originally Posted by jroly View Post
 The trains do not work with d3d9 client.
How to make the train work then? You see, they shouldn't exist without motion, as if they were ancient artifacts displayed in museums.

Thanks for answering, jroly.

Regards,

Nicholas.
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Old 09-02-2016, 11:55 AM   #81
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 How to make the train work then? You see, they shouldn't exist without motion, as if they were ancient artifacts displayed in museums.
You have to program them to work. Do you know C++?
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Old 09-02-2016, 11:55 AM   #82
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It's a known issue with the D3D9 graphics client. For now, if you want moving trains you'll need to use the in-line graphics.

Last edited by PhantomCruiser; 09-02-2016 at 11:59 AM.
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Old 09-02-2016, 12:19 PM   #83
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Originally Posted by hutchison66 View Post
 Great Job Martin but if I can't get Shuttle Fleet working my whole Orbiter setup is wasted and will stick to 2010
not angry not your fault, but for now will delete it and leave the package as a zip file
David413 - the author of Shuttle Fleet - does not frequent these forums anymore AFAIK. He visits DanSteph's forums, though. Therefore your post would make much more sense over there.
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Old 09-02-2016, 12:28 PM   #84
Nicholas Kang
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Originally Posted by Enjo View Post
 You have to program them to work. Do you know C++?
Quote:
Originally Posted by PhantomCruiser View Post
 It's a known issue with the D3D9 graphics client. For now, if you want moving trains you'll need to use the in-line graphics.
Hello Enjo and (Mentor) PhantomCruiser, I am not familiar with C++, though I know about basic input/output iostream, iomanip, int, float, double long double long long int etc. I can only create very basic and primitive equation solver using an online compiler. All in all, I am still a beginner. Enjo, you are defintely already an expert. Never mind, I shall wait until the next release of d3d9 graphic client to solve this problem. After all, the little train isn't disturbing, it is not the main actor in most simulator, except for the fact that, keep an eye not to crash the train and its passengers while flying the delta-glider.

Thanks for telling me to use the in-line graphic, mentor PC (opps, that's rude). I already checked the train that works with the in-line graphic. It is working fine.

Enjo, I have one off-topic question. When will you publish your LaunchMFD for Orbiter 2016? I have trouble getting DG to the ISS in Orbiter 2016.

Thanks, Enjo and mentor PC.

Best wishes,

Nicholas.
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Old 09-02-2016, 01:41 PM   #85
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I love it. Graphics are way better. I only have one complaint and that is adding and positioning vessels in a scenario. I wish it was more like Prepared flight sim; pick a spot, change the vessel and go. And a slew function would be cool, too.

But thanks for the new version, Martin. You have given me at least ten years of fun with this hobby.
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Old 09-02-2016, 02:52 PM   #86
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Originally Posted by Face View Post
 That was removed intentionally (and pretty early in the beta) AFAIK. You can use the sidebar displays instead.
I just wanted to disable the info display if I'm recording video.
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Old 09-02-2016, 02:54 PM   #87
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Quote:
Originally Posted by Nicholas Kang View Post
 Enjo, I have one off-topic question. When will you publish your LaunchMFD for Orbiter 2016? I have trouble getting DG to the ISS in Orbiter 2016.
Use the Beta 55 version. Check my sig.
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Old 09-02-2016, 03:24 PM   #88
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 I just wanted to disable the info display if I'm recording video.
Right-click on the main menu. Select Hide or Auto-hide for menu and infobars.

You can even suppress the permanent or flashing pause/resume notifications if they interfere with the video.

Edit: If you hide the main menu, you can get it back with F4.
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Old 09-02-2016, 06:07 PM   #89
hutchison66
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Originally Posted by Face View Post
 David413 - the author of Shuttle Fleet - does not frequent these forums anymore AFAIK. He visits DanSteph's forums, though. Therefore your post would make much more sense over there.
Yeah I know and he won't probably update it, I was just saying that with out Shuttle fleet I have no use for 2016 I have 100 different Missions and there is nothing like Shuttle fleet to replace it.
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Old 09-02-2016, 06:34 PM   #90
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Originally Posted by hutchison66 View Post
 Yeah I know and he won't probably update it, I was just saying that with out Shuttle fleet I have no use for 2016 I have 100 different Missions and there is nothing like Shuttle fleet to replace it.
Why do you think that he won't update it? Also, what about SSU? I wouldn't call that "nothing like Shuttle fleet".
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