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OFMM Discussions for the OFMM project.

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Old 01-24-2012, 05:41 PM   #16
garyw
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I'll see how things go with OFMM-1 but if anyone is interested in stepping up please let me know. Maybe a joint OFMM ownership with myself and one other would be an option?
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Old 01-24-2012, 07:49 PM   #17
dgatsoulis
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Quote:
Originally Posted by Scruce View Post
 Apparently, garyw has stepped down from OFMM. This has been said by him in O-F's ChatBox a few days ago, the exact message is in the archives somewhere.

Take this post with a pinch of salt as it is not completely verifiable information, but has a likely probability.
Thank you very much for the clarification.

Quote:
Originally Posted by garyw View Post
 NET=No Earlier Than and I've had more pressing matters such as finding a new job.
I had no idea that you had such a problem. I really hope things turn out ok.

Quote:
Originally Posted by garyw View Post
 I don't want to discuss that point here but it does seem that some people are not happy with how I've been running OFMM so rather than to cause any issues I'd rather step down from it.
The people that were not happy with OFMM, after they had read the mission layout and roster, should had probably not gotten involved with OFMM.
Any Orbinaut with "intermediate" skills can make an Earth-Mars-Earth journey in Orbiter.
It's not about flying the missions, it's about the community and getting people involved. Especially new inexperienced Orbinauts.

Quote:
Originally Posted by garyw View Post
 I will be able to post OFMM-1's scenario tomorrow, after that I need to think about my involvement with OFMM.
Once the scenario is posted, I will fly it to the best of my ability... But this isn't about an Earth-Moon trip. I can do this with 18 ships simultaneously. The only reason I signed up for this, was because of the leadership and the mission plan. If you step down, I step down.

Quote:
Originally Posted by garyw View Post
 I'll see how things go with OFMM-1 but if anyone is interested in stepping up please let me know. Maybe a joint OFMM ownership with myself and one other would be an option?
I believe we already have a self-nominee, in the OFMM Mission Discussions thread.
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Old 01-24-2012, 09:11 PM   #18
Dickie
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For what it's worth, I think a joint-OFMM management/ownership would be a better idea - not least because Gary had the idea and got the project going so I think it's only right that he should keep some involvement with the running of it.

Whatever happens I think it needs to be a group decision, and if it's decided that somebody is needed to help run the project then they need to have some experience behind them.



However, for the record I'd be happy with the status-quo - let's just go to Mars already!

Last edited by Dickie; 01-24-2012 at 10:34 PM. Reason: Too many 'because's!
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Old 01-24-2012, 10:23 PM   #19
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Can I serve as the comically inept tertiary backup commander?
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Old 01-24-2012, 10:36 PM   #20
garyw
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Lets get back to OFMM-1 and stop other discussions. The scenario WILL be up tomorrow.
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Old 01-25-2012, 11:19 PM   #21
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Default OFMM-1 - Communications satellite to Lunar Orbit

The scenario:

Quote:
BEGIN_DESC
OFMM-1 - This mission will take the NASA DSCS satellite delivered in OFMM-P1 and launch it on a Neptune-1 Rocket into Lunar orbit for two weeks of Earth - DSCS testing. At the end of the two week period the DSCS should be left in a 600 x 660km lunar orbit and in hibernation should it be required during the Mars missions.
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 55998.7218253052
END_ENVIRONMENT

BEGIN_SHIPS
Nep-1:Multistage\Multistage2
STATUS Landed Earth
POS -14.4367100 -7.9794500
HEADING 90.00
AFCMODE 7
PRPLEVEL 0:1.000000 1:1.000000 2:1.000000 3:1.000000 4:1.000000
NAVFREQ 0 0
CONFIG_FILE Config\Nep-1\OFMM-1.ini
GUIDANCE_FILE Config\Nep-1\guidance_nep-1.txt
CONFIGURATION 0
STAGE_STATE 2
STAGE_IGNITION_TIME 0.000000
CURRENT_BOOSTER 1
CURRENT_STAGE 1
CURRENT_INTERSTAGE 1
CURRENT_PAYLOAD 1
FAIRING 1
END
END_SHIPS
The custom INI file for the DSCS satellite

Code:
MISC]
cog=20
GNC_DEBUG=1
FOCUS=1

[TEXTURE_LIST]
TEX_1=Nep-1\exhaust
TEX_2=Nep-1\Ncontrail1
TEX_3=Nep-1\Ncontrail2
TEX_4=Nep-1\Explosivebolt
TEX_5=Nep-1\UDMHexhaust

[PARTICLESTREAM_1]
NAME=con1
SRCSIZE=1.8
SRCRATE=1000
V0=130.0
SRCSPREAD=0
LIFETIME=0.1
GROWTHRATE=-4
ATMSLOWDOWN=2.0
LTYPE=EMISSIVE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=0
ATMSMAP=ATM_PLOG
AMIN=0.7e-7
AMAX=1
TEX=Nep-1\Ncontrail1

[PARTICLESTREAM_2]
NAME=con2
TEX=Nep-1\Ncontrail2
SRCSIZE=1.6
SRCRATE=150
V0=110.0
SRCSPREAD=0.1
LIFETIME=4
GROWTHRATE=14
ATMSLOWDOWN=1.0
LTYPE=DIFFUSE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=1
ATMSMAP=ATM_PLOG
AMIN=1e-4
AMAX=2

[PARTICLESTREAM_3]
NAME=con3
TEX=Nep-1\Ncontrail2
SRCSIZE=1.9
SRCRATE=1100.0
V0=110.0
SRCSPREAD=0.05
LIFETIME=0.40
GROWTHRATE=14
ATMSLOWDOWN=0.0
LTYPE=EMISSIVE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=0
ATMSMAP=ATM_PLOG
AMIN=0.7e-7
AMAX=1

[PARTICLESTREAM_4]
NAME=maxq
SRCSIZE=5
SRCRATE=120
V0=12
SRCSPREAD=0
LIFETIME=0.18
GROWTHRATE=6
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=4
ATMSMAP=ATM_PLOG
AMIN=0.7e-7
AMAX=1
TEX=Nep-1\Ncontrail1

[PARTICLESTREAM_5]
NAME=explosivebolt
SRCSIZE=3
SRCRATE=500
V0=90.0
SRCSPREAD=0.05
LIFETIME=0.15
GROWTHRATE=40
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_PSQRT
LMIN=0
LMAX=2
ATMSMAP=ATM_PLIN
AMIN=-1
AMAX=1
TEX=Nep-1\Explosivebolt

[BOOSTER_1]
N=1
MeshName="Nep-1\bolt1"
Height=1
Diameter=1
EmptyMass=0.001
FuelMass=0.001
Thrust=0.00001
angle=0
off=(0,0,0)
eng_1=(0,0,54.5)
eng_diameter=0
Burndelay=55
BurnTime=10
ENG_PSTREAM1=maxq
Rot_Speed=(0,0,0)
speed=(0,0,-30)

[BOOSTER_2]
N=1
MeshName="Nep-1\bolt2"
Height=1
Diameter=1
EmptyMass=0.001
FuelMass=0.001
Thrust=0.00001
angle=0
off=(0,0,0)
eng_1=(-1.662,1.662,39.23)
eng_2=(-1.662,-1.662,39.23)
eng_3=(1.662,-1.662,39.23)
eng_4=(1.662,1.662,39.23)
eng_diameter=0
Burndelay=146
BurnTime=1
ENG_PSTREAM1=explosivebolt
Rot_Speed=(0,0,0)
speed=(0,0,-30)

[STAGE_1]
Height=40
Diameter=10
EmptyMass=55420
FuelMass=477745
Thrust=8896250
BurnTime=145
off=(0.,0.,19.628)
eng_1=(0,0,-19.628)
eng_diameter=2.2
ENG_TEX=Nep-1\exhaust
ENG_PSTREAM1=con2
ENG_PSTREAM2=con3
MeshName="Nep-1\Ns1"
SPEED=(0,0,-3)
ROT_SPEED=0

[SEPARATION_12]
Height=4.6
Diameter=5
Emptymass=1500
MeshName="Nep-1\Nint"
OFF=(0,0,41.528)
ROT_SPEED=0
SEPARATION_DELAY=15

[STAGE_2]
Height=12
Diameter=5
EmptyMass=3848
FuelMass=77980
Thrust=822000
BurnTime=319
off=(0.,0.,44.615)
MeshName="Nep-1\Ns2"
eng_1=(1,0,-4.87)
eng_2=(-1,0,-4.87)
eng_diameter=0.95
ENG_TEX=Nep-1\exhaust
ENG_PSTREAM1=con1
SPEED=(0,0,-3)
ROT_SPEED=0

[STAGE_3]
;Fregat Space Tug
Height=4
Diameter=4
EmptyMass=1100
FuelMass=5435
Thrust=19600
Pitchthrust=19600
Yawthrust=19600
BurnTime=889
off=(0.,0.,50.308)
MeshName="Nep-1\Fregat"
eng_1=(0,0,-1)
eng_diameter=0.35
ENG_TEX=Nep-1\UDMHexhaust
SPEED=(0,0,-2)
ROT_SPEED=0

[FAIRING]
N=2
MeshName="Nep-1\Nf1L"
Diameter=6
Height=23
angle=0
off=(1.391,0,54.16)
SPEED=(4.6,0.0,1.8)
ROT_SPEED=(0.0,-12,0.0)
emptymass=3210

[PAYLOAD_1]
off=(0,0,53.187)
speed=(0,0,1.0)
rot_speed=(0,0,0)
MeshName="DSCS"
Module="spacecraft\spacecraft3"
name="DSCS"
Diameter=4
Height=8
Mass=1600
This file MUST be named OFMM-1.ini and placed in the [ORBITER]\config\nep-1 folder.

Required Add-ons:

Wideawake

Neptune-1

Multistage-2
Spacecraft3
stage.dll

DCS02


NOTE: No add on MFD for Earth - Moon has been suggested. It is the mission commanders DECISION to use whichever they feel comfortable with. The commander has sole discretion on how the mission is executed. Any deviations from the flight plan should be noted in a post mission report.

Enjoy!
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Old 01-27-2012, 03:24 AM   #22
dgatsoulis
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Scenario received and tested. Other than the missing bracket on the MISC section of the .ini file , everything works ok.
Launch will be ~1 day after the scenario start, in order to get the Nep-1 in a coplanar to the Moon parking orbit, with a daytime launch.
Scenario, photos and annotated playback will be posted on Sunday 29th of January.
In the mean time, I added a little bit of eye-candy.
The developers did a great job with the launch site, it would be a waste not to use it:

And a silly little repaint:


Last edited by dgatsoulis; 01-27-2012 at 01:13 PM.
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Old 01-27-2012, 03:34 AM   #23
Pipcard
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Awesome! It's nice to see some personalization.
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Old 01-27-2012, 03:55 AM   #24
dgatsoulis
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@Pipcard
I "hear" that you are good at making patches. Could you make one for this mission?
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Old 01-28-2012, 01:28 AM   #25
Pipcard
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Quote:
Originally Posted by dgatsoulis View Post
 @Pipcard
I "hear" that you are good at making patches. Could you make one for this mission?
Tomorrow. What do you want the patch to look like?

---------- Post added 01-27-12 at 05:28 PM ---------- Previous post was 01-26-12 at 07:56 PM ----------

Here's the patch:



As to why the DSCS is not facing Earth: it's called artistic license.

Last edited by Pipcard; 01-28-2012 at 02:05 AM.
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Old 01-28-2012, 02:07 AM   #26
dgatsoulis
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Quote:
Originally Posted by Pipcard View Post
 [/COLOR]Here's the patch:
{image}
That looks good... but lazy.
According to the mission roster, you are still the backup commander of this mission. Where is your name in that patch?
Why does my name not follow the curve of the patch?

Just kidding, great job!
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Old 01-28-2012, 02:21 AM   #27
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Quote:
Originally Posted by dgatsoulis View Post
 That looks good... but lazy.
According to the mission roster, you are still the backup commander of this mission. Where is your name in that patch?
Why does my name not follow the curve of the patch?

Just kidding, great job!
I'm going to put my name instead of yours in case you fail to complete this mission.

---------- Post added at 06:21 PM ---------- Previous post was at 06:14 PM ----------

Your name is now curved.
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Old 01-29-2012, 03:53 AM   #28
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I just vectorized the patch using vectormagic.com, but I didn't download the result; I used Print Screen instead and cleaned up the image a bit more in Inkscape and GIMP.

(because you have limited downloads unless you pay)
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Old 01-29-2012, 03:56 AM   #29
Arrowstar
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I don't suppose someone could get around to actually flying said mission?
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Old 01-29-2012, 03:58 AM   #30
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Quote:
Originally Posted by Arrowstar View Post
 I don't suppose someone could get around to actually flying said mission?
dgatsoulis will hopefully be done by tomorrow.
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