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Old 01-07-2017, 07:09 PM   #1
Slaintemaith
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Default Mouse look behaves erratically...

So I'm using the latest/greatest 2016 version with the DX9 client.
Everything is now finally as I want it (mostly--couple MFD conflicts--whatever) and I'm still plagued by the initial issue I had originally which is:
In internal/external views, as soon as you hit the right mouse button to look around, the view starts moving on its own.
Sometimes.
Usually.
Sometimes it doesn't, and one can pan around as planned.
I did actually look this up on the forums and I read somewhere (can't find it again now) that it has to do with TSRs in the background. So I tried disabling every one I could on the task list.
No change.

I CAN pan around with my joystick's hat switch just fine. No issues at all. I prefer not to, as I only like to use the joystick when I'm 'flying,' space is (until a 'pulse' mode is made for all vessels) too touchy to control thusly.

Anyone have any cheap/easy (or even nasty, expensive, evil) fixes for this?

Thanks for your time!

Last edited by Slaintemaith; 01-08-2017 at 01:47 AM.
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Old 01-08-2017, 03:47 AM   #2
Quick_Nick
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As a troubleshooting measure, try disconnecting all other input devices (joysticks and gamepads, but might as well do keyboard too) and see if the mouse problem persists.
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Old 01-08-2017, 03:44 PM   #3
Slaintemaith
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Egads, as a flight sim/gamer guy that's, uh, a LOT of peripherals...
I thought orbiter only listened to the USB inputs you told it to?

Still, I'll give it a try...
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Old 01-10-2017, 09:30 PM   #4
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So it does seem to have an issue with other USB devices. Which seems odd, since I only use the joystick in the controls settings. Is there something one can do to make Orbiter ignore other devices? I seem to recall something about this, but it's been too long.
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Old 01-11-2017, 06:12 AM   #5
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Quote:
Originally Posted by Slaintemaith View Post
 So it does seem to have an issue with other USB devices. Which seems odd, since I only use the joystick in the controls settings. Is there something one can do to make Orbiter ignore other devices? I seem to recall something about this, but it's been too long.
I'm not sure how to deal with how Orbiter does or doesn't treat various input devices.

But I would suggest figuring out which device is causing the issue and then simply calibrate it (e.g. with the Windows gamepad calibration tool). You most likely have some random or constant signal reaching outside of a deadzone.
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