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Orbiter Visualization Project Orbiter external graphics development. |
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#4831 |
Orbinaut
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#4832 |
Orbinaut
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I can't say about the anti-aliasing but as far as the 2D panel, it is because the panels are stored as images and that is the highest resolution it has. If it were stretched by the D3D9 client, it would look squished. The XR series
https://www.alteaaerospace.com has an option for wide screens that extends the panel and adds extra MFDs. |
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#4833 |
Orbinaut
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#-------------------------------------------------------------------------- # Define the 2D panel resolution that the XR5 should use. # # 0 = Autodetect (default) # 1 = Use 1280-pixel-wide panels # 2 = Use 1600-pixel-wide panels # 3 = Use 1920-pixel-wide panels # # The default value is 0 (autodetect). #-------------------------------------------------------------------------- 2DPanelWidth=0 In my case setting this to 3 makes no difference; as like you said there isn't a panel bitmap larger than this. However, is there some other configuration or 3rd party option I'm missing? Thanks again... |
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#4834 |
Orbinaut
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Sorry I can't say too much as I don't have a wide screen monitor, however the different panel sizes in the XR fleet should be included by default.
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#4835 |
O-F Administrator
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You can set the Panel scale setting via the Parameters page of the Orbiter Launchpad to scale any ship's 2D panels to fit a given screen resolution. For example, setting Panel scale to 1.25 would make 2D panels 25% larger (the 1920 panel becomes 2400 pixels wide), and setting it to 2.0 is good for a 4k monitor (the 1920 panel becomes 3840 pixels wide).
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d3d9client, graphicsclient |
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