Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Web Forum
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Orbiter Web Forum A forum for general Orbiter-related comments and discussion. Post your questions about Orbiter and addons in the appropriate forums below. Upload your Orbiter screen shots to our gallery HERE!

Reply
 
Thread Tools
Old 07-31-2018, 11:53 AM   #1186
Snax
Orbinaut
Default

Tried get as close as the real thing !
This is STS-134 final launch on Orbiter.
It's crazy how real datas can be simulated in Orbiter and synced with the real audio footage ! Thanks SSU Team !

The layout is a copy/pasta from the real one with modifications for my youtube livestreams



Enjoy
Snax is offline   Reply With Quote
Old 07-31-2018, 01:51 PM   #1187
Donamy
Beta Tester


Default

I had butterflies !! Great job !!
Donamy is offline   Reply With Quote
Thanked by:
Old 07-31-2018, 05:44 PM   #1188
Snax
Orbinaut
Default

Me too, each time I watch it :p

Thanks
Snax is offline   Reply With Quote
Old 08-12-2018, 02:25 PM   #1189
Snax
Orbinaut
Default

Did a timelapse as a demonstration for a friend who didn't know much about the ISS. He didn'tk now the solar panels were following the sun.


And here is the Space Shuttle Ultra, doing its RPM prior to docking
I didn't find any "checklist" for it but I did the calculation that the rotation is around 0.5/s right as it took for the real orbiter around 8 minutes to complete the 360 rotation.

Snax is offline   Reply With Quote
Old 08-17-2018, 11:35 AM   #1190
Snax
Orbinaut
Default

Hi there, it's me again

I did a timelapse of the reentry with the SpaceShuttleUltra, starting 400'000ft to a full stop on the runway 33 at KSC !
Enjoy

PS: Yes I forgot the declutter the HUD on final.

Snax is offline   Reply With Quote
Old 09-02-2018, 12:34 PM   #1191
dgatsoulis
Orbinaut
 
dgatsoulis's Avatar
Default

Hey everyone, long time no see.
Got back to Orbiter a few weeks ago, here is a little something I've been working on.

dgatsoulis is offline   Reply With Quote
Old 09-02-2018, 01:58 PM   #1192
IronRain
Moderator
 
IronRain's Avatar


Default

Cool video and welcome back!
IronRain is offline   Reply With Quote
Thanked by:
Old 09-02-2018, 09:34 PM   #1193
NukeET
Gen 1:1
 
NukeET's Avatar

Default

NICE! What base did you use for New Rome?



NukeET is offline   Reply With Quote
Thanked by:
Old 09-03-2018, 03:49 AM   #1194
dgatsoulis
Orbinaut
 
dgatsoulis's Avatar
Default

Quote:
Originally Posted by NukeET View Post
 NICE! What base did you use for New Rome?



Orcus Patera

dgatsoulis is offline   Reply With Quote
Thanked by:
Old 09-03-2018, 04:39 AM   #1195
NukeET
Gen 1:1
 
NukeET's Avatar

Default

Quote:
Originally Posted by dgatsoulis View Post
 Orcus Patera


Thought so. What threw me off was it obviously isn't in Orcus Paterae, but somewhere in the vicinity of Valles Marineris. What's the long and lat?
NukeET is offline   Reply With Quote
Old 09-03-2018, 11:49 AM   #1196
Proximus
Orbinaut
 
Proximus's Avatar
Default

I hate to be that guy, but what add-on's are you using?
I was not aware UCGO stuff worked with 2016? Or The XR stuff either??
Proximus is offline   Reply With Quote
Thanked by:
Old 09-03-2018, 03:57 PM   #1197
dgatsoulis
Orbinaut
 
dgatsoulis's Avatar
Default

Quote:
Originally Posted by NukeET View Post
 Thought so. What threw me off was it obviously isn't in Orcus Paterae, but somewhere in the vicinity of Valles Marineris. What's the long and lat?
79.99W 5.43S.
I rotated everything 180 to have the large pads near the edge of the cliff. I cut the single large mesh with the landing pads into smaller ones with anim8or and had them WRAPTOSURFACE in the config file.
Pretty happy with the result.

Quote:
Originally Posted by Proximus View Post
 I hate to be that guy, but what add-on's are you using?
I was not aware UCGO stuff worked with 2016? Or The XR stuff either??
1.UCGO for the Arrow and Azure meshes.
The Arrow has been converted to a Spacecraft4 vessel
-external animations, VC, 2 MFDS (no buttons working) thrusters, engines etc.

And assisted by a lua script.
-animations in VC, lights, attachments management, O2, additional functional displays and more.





(both displays in the pics above function properly and are handled via animations in lua).

The Azure Rover has been converted to Fred18's GeneralVehicle.

2.XR2 for Orbiter 2016. You just can't do anything UMmu related. (Crew egress, ingress and transfer have been disabled).

Lee's and Kara's meshes have also been turned into GV. In order for them to be able to maneuver in space, I added attitude thrusters in the GV config file.
GeneralVehicle wasn't very happy with this, so I had to recompile it, disabling the GV controls when the "vehicles" are not in contact with a surface.
That single line of added code allows to turn any mesh into a vessel that maneuvers in space like a spacecraft and behaves like a car when it's on the surface. Works great.

3.The 2001 pod is from Gattispilot's and BenSisko's "Vessel's of 2001 and 2010" with the simple addition of a config file to turn it into XR2 payload. It works just fine in Orbiter 2016, animations included.

4.Orcus Patera (customized).

Probably forgetting some stuff but that's the basic setup.

Last edited by dgatsoulis; 09-03-2018 at 06:52 PM. Reason: West not East, thanks NukeET!
dgatsoulis is offline   Reply With Quote
Old 09-03-2018, 05:52 PM   #1198
Donamy
Beta Tester


Default

Can you use the scripts, when not focused on the vessel ?
Donamy is offline   Reply With Quote
Old 09-03-2018, 06:27 PM   #1199
NukeET
Gen 1:1
 
NukeET's Avatar

Default

Quote:
Originally Posted by dgatsoulis View Post
 1.UCGO for the Arrow and Azure meshes.
The Arrow has been converted to a Spacecraft4 vessel
-external animations, VC, 2 MFDS (no buttons working) thrusters, engines etc. And assisted by a lua script.
-animations in VC, lights, attachments management, O2, additional functional displays and more.
...

The Azure Rover has been converted to Fred18's GeneralVehicle.

2.XR2 for Orbiter 2016. You just can't do anything UMmu related. (Crew egress, ingress and transfer have been disabled).

Lee's and Kara's meshes have also been turned into GV. In order for them to be able to maneuver in space, I added attitude thrusters in the GV config file.
GeneralVehicle wasn't very happy with this, so I had to recompile it, disabling the GV controls when the "vehicles" are not in contact with a surface.
That single line of added code allows to turn any mesh into a vessel that maneuvers in space like a spacecraft and behaves like a car when it's on the surface. Works great.

3.The 2001 pod is from Gattispilot's and BenSisko's "Vessel's of 2001 and 2010" with the simple addition of a config file to turn it into XR2 payload. It works just fine in Orbiter 2016, animations included.

4.Orcus Patera (customized).

Probably forgetting some stuff but that's the basic setup.
I like this list of workarounds.
NukeET is offline   Reply With Quote
Thanked by:
Old 09-03-2018, 06:36 PM   #1200
4throck
Enthusiast !
 
4throck's Avatar
Default

The SC4 Arrow seems very stable on the surface, great work there!
dgatsoulis, can you share the "addon" on the forum ? I'd love to fly to that base
4throck is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Web Forum


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 10:50 PM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.