Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addon Development
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addon Development Developers post news, updates, & discussions here about your projects in development.

Reply
 
Thread Tools
Old 02-02-2018, 08:40 PM   #31
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by GLS View Post
 That doesn't seem clear...
Well, how to solve this? The FWC cases of modern ICBMs are also not painted as far as I can tell, so there is no reason to paint them except aesthetics.
Urwumpe is offline   Reply With Quote
Old 02-02-2018, 09:01 PM   #32
GLS
Addon Developer
 
GLS's Avatar
Default

Quote:
Originally Posted by Urwumpe View Post
 Well, how to solve this? The FWC cases of modern ICBMs are also not painted as far as I can tell, so there is no reason to paint them except aesthetics.
They are painted in the photo, and that is not from when the Enterprise was there.
It could be from the pad being near the ocean and with all the humidity there... or it could be so the stack looked like the "usual".
GLS is offline   Reply With Quote
Old 02-02-2018, 11:14 PM   #33
barrygolden
Orbinaut
 
barrygolden's Avatar
Default

Well I like the unpainted look. makes them look different from the other ones. I think the SSU guys used the unpainted ones
barrygolden is offline   Reply With Quote
Old 02-02-2018, 11:45 PM   #34
GLS
Addon Developer
 
GLS's Avatar
Default

Quote:
Originally Posted by barrygolden View Post
 Well I like the unpainted look. makes them look different from the other ones. I think the SSU guys used the unpainted ones
We had them black before, but when that photo showed up we changed them to white.
GLS is offline   Reply With Quote
Old 02-03-2018, 12:12 AM   #35
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by GLS View Post
 They are painted in the photo, and that is not from when the Enterprise was there.
It could be from the pad being near the ocean and with all the humidity there... or it could be so the stack looked like the "usual".
Well, that would be rather aesthetics then - the Trident 2 missile is submarine based and still does not use paint on the FW parts.
Urwumpe is offline   Reply With Quote
Old 02-23-2018, 11:50 AM   #36
Wolf
Donator
 
Wolf's Avatar
Default

I am pleased to announce that SSU 4.2 Photoreal is almost ready to leave the OFP.
Note: I believe these textures are far better than the Fleet ones I made, still due to some mesh limitations and the fact that these are somehow temporary textures (waiting for SSU 5.0 to be realeased) some flaws and errors still persist when it comes to very small details (super high zoom in views).

Some anticipations:

Click image for larger version

Name:	0201.jpg
Views:	18
Size:	106.9 KB
ID:	15590

Click image for larger version

Name:	0160.jpg
Views:	16
Size:	144.8 KB
ID:	15591
disregard the OMS POD (still default one in this shot)


Nose and Cockpit TPS completely re-designed


Need a wingtip Tile repair? Read the serial number and turn it to Huston



Wolf is offline   Reply With Quote
Thanked by:
Old 02-23-2018, 12:03 PM   #37
Wolf
Donator
 
Wolf's Avatar
Default

Unfortunately the mesh in the side hatch area still generates this:

Click image for larger version

Name:	0109.jpg
Views:	20
Size:	235.6 KB
ID:	15592

If it's not too much of a trouble maybe it could be fixed
Wolf is offline   Reply With Quote
Old 02-23-2018, 03:39 PM   #38
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 Unfortunately the mesh in the side hatch area still generates this:

Attachment 15592

If it's not too much of a trouble maybe it could be fixed
I'll take a look at it.

---------- Post added at 04:39 PM ---------- Previous post was at 04:23 PM ----------

Quote:
Originally Posted by Wolf View Post
 I am pleased to announce that SSU 4.2 Photoreal is almost ready to leave the OFP.
Note: I believe these textures are far better than the Fleet ones I made, still due to some mesh limitations and the fact that these are somehow temporary textures (waiting for SSU 5.0 to be realeased) some flaws and errors still persist when it comes to very small details (super high zoom in views).

Some anticipations:

Attachment 15590

Attachment 15591
disregard the OMS POD (still default one in this shot)


Nose and Cockpit TPS completely re-designed


Need a wingtip Tile repair? Read the serial number and turn it to Huston



Is it just me or does midbody labels look a bit squished? Also, there's some critical details missing such as the Flash Evaporator vent#3 on the port side of the aft compartment. Here's an annotated photo of Atlantis that shows some of the various penetrations of the port side of the aft compartment. Another thing that's missing is the TSM T0 umbilical carrier plate foot cavities on both sides. These are the rectangular cavities slightly aft and below the actual carrier plates.
DaveS is offline   Reply With Quote
Old 02-23-2018, 05:57 PM   #39
barrygolden
Orbinaut
 
barrygolden's Avatar
Default

I tried your addon for Atlantis and it messed up the textures what do I do

---------- Post added at 05:57 PM ---------- Previous post was at 05:25 PM ----------

Ok I was able to get the textures back

Last edited by barrygolden; 02-23-2018 at 05:29 PM.
barrygolden is offline   Reply With Quote
Old 02-24-2018, 10:11 PM   #40
Wolf
Donator
 
Wolf's Avatar
Default

Quote:
Originally Posted by barrygolden View Post
  I tried your addon for Atlantis and it messed up the textures what do I do

---------- Post added at 05:57 PM ---------- Previous post was at 05:25 PM ----------

Ok I was able to get the textures back
Those are 8192x8192 terxtures. The inline client cannot handle them (hence your vanilla Shuttle). You need D3D9 in order to use my textures

---------- Post added at 11:11 PM ---------- Previous post was at 12:12 AM ----------

Quote:
Originally Posted by DaveS View Post
 Is it just me or does midbody labels look a bit squished?
No it s not you, they were ok in the source file but then they look wrong in the sim. In fact I noticed the original NASA logo looks oval and the labels are also squished vertically.
Fixed
Wolf is offline   Reply With Quote
Old 02-24-2018, 10:16 PM   #41
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 Those are 8192x8192 terxtures. The inline client cannot handle them (hence your vanilla Shuttle). You need D3D9 in order to use my textures

---------- Post added at 11:11 PM ---------- Previous post was at 12:12 AM ----------



No it s not you, they were ok in the source file but then they look wrong in the sim. In fact I noticed the original NASA logo looks oval and the labels are also squished vertically.
Fixed
Have you tried matching them to the original SSU textures? They look alright.
DaveS is offline   Reply With Quote
Old 02-24-2018, 10:28 PM   #42
Wolf
Donator
 
Wolf's Avatar
Default

Quote:
Originally Posted by DaveS View Post
 Have you tried matching them to the original SSU textures? They look alright.
That s how I fixed them.
About the vents and umbelicals missing, I am not sure I ll add those. I am realizing this is getting a never ending job (I keep editing this and that in many different areas and thera are so many details still there that could be improved..)
It is not worth the effort since I am working on 4.2
The idea would be to go further with the editing when I will go back to 5.0
Wolf is offline   Reply With Quote
Thanked by:
Old 02-26-2018, 02:13 PM   #43
Wolf
Donator
 
Wolf's Avatar
Default

Ok I am pretty much done with 4.2.
Just one last thing: on top of the Side hatch one there is a second area where the mesh grossly alter the textures (front fuselage section between the boundary PBD/crew module and the flight deck upper windows).


view of the the LRSI tiles and PBD edge distortions both left and right of the windows
Click image for larger version

Name:	0407.jpg
Views:	10
Size:	193.7 KB
ID:	15597

detail (the DANGER triangular label clearly reveals the issue)
Click image for larger version

Name:	0447.jpg
Views:	10
Size:	164.1 KB
ID:	15596

Is that, together with the Side Hatch fixable?

Last edited by Wolf; 02-26-2018 at 02:16 PM.
Wolf is offline   Reply With Quote
Old 02-26-2018, 02:25 PM   #44
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 Ok I am pretty much done with 4.2.
Just one last thing: on top of the Side hatch one there is a second area where the mesh grossly alter the textures (front fuselage section between the boundary PBD/crew module and the flight deck upper windows).


view of the the LRSI tiles and PBD edge distortions both left and right of the windows
Attachment 15597

detail (the DANGER triangular label clearly reveals the issue)
Attachment 15596

Is that, together with the Side Hatch fixable?
Those issues should be fixed in the mesh revisions I have checked in so far which is the 4.2 mesh.
DaveS is offline   Reply With Quote
Old 02-26-2018, 02:51 PM   #45
Wolf
Donator
 
Wolf's Avatar
Default

Quote:
Originally Posted by DaveS View Post
 Those issues should be fixed in the mesh revisions I have checked in so far which is the 4.2 mesh.
So there is a new mesh update for 4.2 I am missing?
Wolf is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Addons > Addon Development


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 05:00 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.