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Orbiter Visualization Project Orbiter external graphics development.

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Old 02-01-2018, 09:58 AM   #4471
jarmonik
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Originally Posted by Face View Post
 I think the only requirement on your project on the free plan is that it is open source. AFAIK there is no requirement to host it all on github. Given that OVP is dual licensed GPL/LGPL to start with, that should be no problem.
That's not necessarily entirely true. Aren't the terms and conditions described in Orbiter Freeware License apart of the OVP. Also we have software in the D3D9Client package that also includes the same non-sell-ability statement as the Orbiter Freeware License does.

That shouldn't be a problem unless GitHub is really picky about OSD. I once did try to read the Teams of Service form GitHub and the only thing I got out of it was a nasty headache. So, might be better to e-mail the GitHub and ask about it. A payed account on GitHub would do the trick but it's likely not worth it.

The Orbiter-Wiki could be more stress free solution.

btw. The "Terms of Use" button in Orbiter.exe doesn't work. Is that a known issue.

Last edited by jarmonik; 02-01-2018 at 10:01 AM.
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Old 02-01-2018, 11:06 AM   #4472
Face
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Originally Posted by jarmonik View Post
 That's not necessarily entirely true. Aren't the terms and conditions described in Orbiter Freeware License apart of the OVP. Also we have software in the D3D9Client package that also includes the same non-sell-ability statement as the Orbiter Freeware License does.

That shouldn't be a problem unless GitHub is really picky about OSD. I once did try to read the Teams of Service form GitHub and the only thing I got out of it was a nasty headache. So, might be better to e-mail the GitHub and ask about it. A payed account on GitHub would do the trick but it's likely not worth it.

The Orbiter-Wiki could be more stress free solution.

btw. The "Terms of Use" button in Orbiter.exe doesn't work. Is that a known issue.
Well, sure, open-source and Orbiter will obviously never be stress-free . However, I don't think that github will have a problem with it, because you don't have commercial use involved. After all, they are not as picky as the FSF.

Orbiter-Wiki is also only half of a solution, because you'd have to think about the download host (and its possible license mambo-jumbo) as well for the complete package.
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Old 02-04-2018, 08:34 PM   #4473
francisdrake
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Sorry, that may be a dumb question: Is there a way to render planetary night surfaces a little brighter than totally dark?

I only recently started to use the D3D9 client. The view and microtexturing is absolutely stunning! But the planetary night sides are totally dark. Increasing the "Planet glow" in the Advanced video tab changes very little.

If I up the ambient light level in the visual effects tab, the vessel gets quite bright, but the planet stays dark. I understand that a planet night side (especially without an atmosphere) is indeed totally dark, but I tend to get lost during orbital maneuvers and would prefer to have at least an idea which direction is planet side, and which is up.
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