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Orbiter Beta Topics related to Beta releases of Orbiter and Orbiter development. |
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#466 |
Donator
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gravity gradient damping is enabled, but that's not the issue here,
unit_test.lua stops as soon as it reached "proc.wait_sysdt(0.5)" in "function pass()". I could work around this by just removing that proc.wait_sysdt()-call, but as soon as the test comes to "wheels-down & wait 7 seconds",...that work-around was not an option anymore ![]() I'll have to check a pristine version to be absolutely sure! ...I am pretty sure somewhere on my Drive I have something like that ![]() ---------- Post added at 19:46 ---------- Previous post was at 17:18 ---------- I've checked again and sure enough a pristine version worked ![]() Pristine version always helps ![]() I assume the issue originated from incompatibilities with some LIBs/DLLs I had installed to use this Lua Debugger. ---------- Post added 05-12-17 at 12:27 ---------- Previous post was 04-12-17 at 19:46 ---------- Hi Martin, I've ported my changes based on rev. 73 of Orbiter BETA and uploaded it to the first post of the Orbiter BETA Lua development thread (LuaScript 2017-12-05.zip). This hopefully helps. Note, that the added functions do not contain any documentation (yet), as I am not 100% familiar with the ldoc syntax. I'll add documentations as soon as I find the time. Specifically I have not yet learned how to document "multiple" possible return values... Maybe you could write as an example how the documentation for Interpreter::v_get_status should be, so that it looks O.K. Here's my dumb approach: PHP Code:
Kuddel Last edited by kuddel; 12-05-2017 at 01:06 PM. |
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#467 |
Addon Developer
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Won't the thread title get updated to r73?
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#468 |
Orbiter Founder
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#469 |
Addon Developer
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Due to this issue I'm forced to use oapiEditMeshGroup() for animations (yes, I can tell it's very expensive), but performance aside, this introduces another "issue": when the original position of an animated group is outside of the screen, it disappears, even though it is very much in view...
![]() Any chance one of these things gets fixed? (didn't try MeshgroupTransform() as it only works in MOGE) |
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#470 |
Aspiring Addon Developer
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Hey Guys.
I'm coming in very late with this, but every revision after 65 (25/11/16) ctd on me at scenario startup. Do I need to update VC Redistributable maybe ? I have "Visual C++ Redistributable Packages for Visual Studio 2013" at present. Orbiter log tells (me) nothing.... PHP Code:
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#471 |
Addon Developer
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Question: could there be any issues in inputing, e.g., 2.71m elevation in tileedit when the elevation resolution is 1m (as in the released Orbiter 2016), or is it all rounded to the current resolution?
Request: could the tileedit "Erase modification" work with a continuous click (mouse pressed), like "Set value" does? |
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#472 |
Addon Developer
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#473 |
Addon Developer
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#474 |
Addon Developer
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I found what looks to be a 4 or 5m offset in the elevation data at about 78.88ºN, 33.88ºW. Several tiles show this offset starting at level 11 (39/71).
It's not that (visually) noticeable in the sim, but in tileedit the color contrast is very evident. |
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#475 |
Addon Developer
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![]() Thus, launching east produces a 28.45º orbit... but I get a 28.6º ![]() |
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#476 |
O-F Administrator
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Do you have "Nonspherical gravity sources" enabled in the Orbiter launchpad settings?
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#478 |
Addon Developer
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Also about the "missing oblateness" of the planets: Jupiter and Saturn should be visibly flat at the poles, but are shown as spheres. It's probably not a case of functionality, like mentioned above for the case of Earth, but more a "visual issue".
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#479 |
Addon Developer
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#480 |
Addon Developer
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