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Orbiter Visualization Project Orbiter external graphics development.

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Old 09-25-2019, 05:22 PM   #5026
DaveS
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Quote:
Originally Posted by Marg View Post
 For some reason I do not see cloud microtextures... I know this mcwgogs addon, and effect is absent. Client is installed, microtexture checkbox is checked, but Orbiter though is not r.90 but otherwise everything runs OK.
I've noticed the same, the micro-texture blending with the cloud layer texture isn't that strong and it seems to be a hit-or-miss situation on whether or not it's going to work. It's nothing like Orbiter 2006/2010.

Last edited by DaveS; 09-25-2019 at 05:42 PM. Reason: Misunderstood the second question, so I deleted my reply to it
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Old 09-25-2019, 05:28 PM   #5027
GLS
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Originally Posted by Marg View Post
 For some reason I do not see cloud microtextures... I know this mcwgogs addon, and effect is absent. Client is installed, microtexture checkbox is checked, but Orbiter though is not r.90 but otherwise everything runs OK.

I tried to update Orbiter, but TortoiseSVN somehow fails. Is it address issue?
I see "svn://orbiter-forum.com/orbiter" but should it be like "svn://svn.orbiter-forum.com/orbiter" (with another svn in address?)
Orbiter BETA address should be:
Code:
svn://svn.orbiter-forum.com/orbiter/
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Old 09-25-2019, 07:00 PM   #5028
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Originally Posted by Marg View Post
 I see "svn://orbiter-forum.com/orbiter" but should it be like "svn://svn.orbiter-forum.com/orbiter" (with another svn in address?)
Assuming you use TortoiseSVN, you can easily relocate the repository URL:
  1. Right-click on your working-copy (base-)folder,
  2. select TortoiseSVN->Relocate...
  3. and enter the new URL (svn://svn.orbiter-forum.com/orbiter)
  4. and confirm with OK.
That should do it
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Old 09-25-2019, 08:51 PM   #5029
Marg
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thanks to kuddel now everything should be OK, but I noticed sometimes in a scenario I do not have shadows and selfshadows cast by vessels. But just occasionally. It was relatively "cloudy day" in that particular scenario...
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Old 10-08-2019, 11:53 AM   #5030
jarmonik
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Originally Posted by Marg View Post
 ...but I noticed sometimes in a scenario I do not have shadows and selfshadows cast by vessels. But just occasionally. It was relatively "cloudy day" in that particular scenario...

Screen shots could help to identify the problem. Also, In the configurations there are selfshadowing option like "Near by objects", "All visible objects" which might have an effect.

---------- Post added at 14:53 ---------- Previous post was at 14:52 ----------

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Originally Posted by kuddel View Post
 I am currently thinking a bout a repository-relayout, but that definitely should be postponed!

What kind of layout changes ? I have no idea what you mean by that.
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Old 10-08-2019, 04:16 PM   #5031
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Originally Posted by jarmonik View Post
 What kind of layout changes ? I have no idea what you mean by that.
General structure changes, to...
- move ModHTML.exe and over.exe to a "build-tools" branch, and reference them from trunk/, and branches/[*]
- move the sources of ModHTML.exe to the "build-tools" branch
- include the sources of over.exe to the "build-tools" branch
[*] As ModHTML.exe is identical in all branches/ and trunk/ it seemed favorable if it only needs to be committed at one place - and all branches automatically get the "newest" version on update.
The HTML templates also didn't seem to fit (spread all over the branches/ and trunk/)


...but that's not really very important, just a little "housekeeping" that I thought might be needed.

Last edited by kuddel; 10-08-2019 at 05:43 PM.
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