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Addon Development Developers post news, updates, & discussions here about your projects in development. |
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#31 |
Moderator
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#32 |
Enthusiast !
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Suggestion: handle everything from a MFD where you can see available ports, ships, spawned EVA guys/girls, etc.
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#33 |
Moderator
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For 1.0 I just want to focus on the C++ API itself and providing a good framework so that vessels like the XR Series can implement oMMU. The plan is to implement more advanced features like that in future versions - I already have a ton of ideas there (Universal oMMU, habitats, basic 'base' management, cargo frameworks, etc.) but if I started expanding the scope that rapidly now oMMU would turn into a Star Citizen level project of over promising and never delivering (Though unfortunately without the $50,000+ / day income
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#34 |
shoemaker without legs
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It would be better to have a dialog box to manage vessels that don't have a ommu implementation, and lotherwise leave the implementation to the implementing vessel. |
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#35 |
Moderator
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Kinda works (boilerplate vessel for rendering testing):
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#36 |
Addon Developer
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Is there a beta for testing?
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#37 |
Moderator
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#38 |
Moderator
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![]() ![]() The intention is for a private alpha with the XR-Series in a few weeks, with release of the initial public beta version not long after that. |
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#39 |
Addon Developer
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So to transfer crew. Will the ships need to be docked?
The reason is lets say a vessel like my LER has a crew person and they want to exit into the habitat module. It would need to dock to it, right? My issues is sometimes docked landed vessel don't do to well. And because of terrain the docking may not visually align. |
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#40 |
Moderator
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There's no reason they have to be docked, I can add a function to the API to allow transfers by vessel handle if it'll be helpful. Also, apologies for blowing right past the estimated date for first release - I've been busier with other things than I had hoped.
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#41 |
Addon Developer
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Sounds good. So you would enter the handle to the transferee vessel? That sounds good.
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#42 |
Moderator
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This type of functionality would also be useful for bases as vessels / modules (e.g., how Ascension Ultra worked for managing ummus) - so it'll definitely be added. Maybe CSSC v2.0 would be a good test bed for this ![]() Last edited by Woo482; 03-20-2018 at 02:17 PM. |
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#43 |
Addon Developer
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Are thinking about cargo if the future? Like UCGO
UCGO kinda works but with no ummu to open it is dead weight/visual Look forward to testing on the Ranger and LEr on the moon |
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#44 |
Beta Tester
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#45 |
Not funny anymore
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But having a common SPI for cargo handling in Orbiter might be good, so multiple different cargo or producer/consumer add-ons can interoperate. |
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Tags |
development, eva, mmu, ommu |
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