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Old 03-13-2018, 06:40 AM   #91
tornadotodd
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Originally Posted by Donamy View Post
 You can get a 14 day trial to try it out.

http://www.inivis.com/downloads.html
I tried it and love the UI, but the new version the mesh plugin does not work in.
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Old 03-13-2018, 02:36 PM   #92
DaveS
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Originally Posted by tornadotodd View Post
 I tried it and love the UI, but the new version the mesh plugin does not work in.
Works fine here. Did you place the msh_import.p/msh_export.p files in the Plugins folder?
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Old 03-13-2018, 07:52 PM   #93
Wolf
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I am not happy with hue/color of the Orbiters. Reducing the red component triggered some issues between the belly and the fuselage. There is also still a mismatching between the body/wing and the OMS pods blankets and tiles.
I am working on that.
A Rev.1 will be released and hopefully fix the issue.
In the meantime I am happy to get any other feedback or suggestion (to be added in the next revision).
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Old 03-13-2018, 08:36 PM   #94
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Originally Posted by Wolf View Post
 I am not happy with hue/color of the Orbiters. Reducing the red component triggered some issues between the belly and the fuselage. There is also still a mismatching between the body/wing and the OMS pods blankets and tiles.
I am working on that.
A Rev.1 will be released and hopefully fix the issue.
In the meantime I am happy to get any other feedback or suggestion (to be added in the next revision).
In that case, could I make some observations? Here's what I have seen so far:

  • The Window 7 DANGER triangle is a bit too close to the window so it needs to move further outboard.
  • The OMS Pod AFRSI blankets are a bit too rough. It should be identical to the AFRSI blankets used on the fuselage
  • Atlantis is lacking the red-brownish areas around the NASA meatball and the flag and "Atlantis" name on the wings. Also the names on the wing looks a bit compressed in height.
  • The tiles on the underbody looks a bit big. Here's a document that should prove useful in determining the correct size: https://www.dropbox.com/s/21ku5ih1wf...matic.pdf?dl=0
  • Also, the color is very green when it should be an even white.
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Old 03-15-2018, 03:04 PM   #95
Wolf
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Quote:
Originally Posted by DaveS View Post
 In that case, could I make some observations? Here's what I have seen so far:

  • The Window 7 DANGER triangle is a bit too close to the window so it needs to move further outboard.
  • The OMS Pod AFRSI blankets are a bit too rough. It should be identical to the AFRSI blankets used on the fuselage
  • Atlantis is lacking the red-brownish areas around the NASA meatball and the flag and "Atlantis" name on the wings. Also the names on the wing looks a bit compressed in height.
  • The tiles on the underbody looks a bit big. Here's a document that should prove useful in determining the correct size: https://www.dropbox.com/s/21ku5ih1wf...matic.pdf?dl=0
  • Also, the color is very green when it should be an even white.
Rev.1 just released on OH.

About your points above:

1 - Danger label repositioned (it was probably 3 cm too close to the window )
2 - OMS pods AFRSI are now less rough and less scorched. Color is now matching with the fuselage AFRSI
3 - Wing names have now been resized. The red-brownish areas around the labels are actually there (except for Discovery which had a "cleaner" wing surface compared to the other orbiters and my texture reflect this) unless you are referring to something else..The areas are not identical to the real ones but still IMHO they' re fine
4 - It looks to me the tiles in my textures are actually a bit tiny compared to the real ones: Look at the pics below where the ET umbelical doors show
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5 - Fixed: the orbiter color is even white now

Hope you are happy with this release
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Old 03-15-2018, 03:58 PM   #96
DaveS
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Originally Posted by Wolf View Post
 3 - Wing names have now been resized. The red-brownish areas around the labels are actually there (except for Discovery which had a "cleaner" wing surface compared to the other orbiters and my texture reflect this) unless you are referring to something else..The areas are not identical to the real ones but still IMHO they' re fine
I talking about this: https://www.dropbox.com/s/f2un72abe1...d2058.jpg?dl=0

Right now those areas are almost invisible compared to the background. In the actual photo (from STS-115) they stand out very well.
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Old 03-15-2018, 04:07 PM   #97
Wolf
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Originally Posted by DaveS View Post
 I talking about this: https://www.dropbox.com/s/f2un72abe1...d2058.jpg?dl=0

Right now those areas are almost invisible compared to the background. In the actual photo (from STS-115) they stand out very well.
And there they are

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Old 03-15-2018, 04:08 PM   #98
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So I had a look at the Rev 1 textures and they're still very green. This is reduced but enhanced version of the Atlantis texture, showing that green is the very dominant color. If everything was even, then color would be white like on the various emblems (flags and NASA meatballs): https://www.dropbox.com/s/wco5eegggb...green.jpg?dl=0
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Old 03-15-2018, 04:11 PM   #99
Wolf
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Originally Posted by DaveS View Post
 So I had a look at the Rev 1 textures and they're still very green. This is reduced but enhanced version of the Atlantis texture, showing that green is the very dominant color. If everything was even, then color would be white like on the various emblems (flags and NASA meatballs): https://www.dropbox.com/s/wco5eegggb...green.jpg?dl=0
In the sim they look quite ok to me. Compared to the SRB for example I don't see much difference
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Old 03-15-2018, 10:45 PM   #100
Wolf
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First visual test with the new textures

Night and daytime launch

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Old 03-16-2018, 03:10 AM   #101
Donamy
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Textures look really nice Wolf. Sorry, the creasing on the payload bay doors looks so horrible. The mesh got messed up some how.
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Old 03-16-2018, 03:18 AM   #102
DaveS
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 Textures look really nice Wolf. Sorry, the creasing on the payload bay doors looks so horrible. The mesh got messed up some how.


I think you need the new updated mesh thatís currently only available through the SSU SVN repository. As you probably can tell by going through this thread, alot of texture mapping issues were found and fixed which makes these textures look bad with the run of the mill SSU 4.2 mesh.
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Old 03-16-2018, 11:54 AM   #103
Wolf
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Originally Posted by DaveS View Post
 I think you need the new updated mesh thatís currently only available through the SSU SVN repository. As you probably can tell by going through this thread, alot of texture mapping issues were found and fixed which makes these textures look bad with the run of the mill SSU 4.2 mesh.
The mesh I m using is AFAIK the latest available. Have you released a new update in the last week?
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Old 03-16-2018, 12:28 PM   #104
DaveS
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Originally Posted by Wolf View Post
 The mesh I m using is AFAIK the latest available. Have you released a new update in the last week?


Nope, havenít touched it. I think Donamy isnít using SVN so he doesnít have the latest SSU resources which include the meshes.
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Old 03-16-2018, 03:38 PM   #105
Donamy
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I'm not using anything, just looking at Wolf's pictures.
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