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Orbiter Visualization Project Orbiter external graphics development.

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Old 11-20-2018, 01:25 AM   #4651
Snax
Space Cowboy
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Quote:
Originally Posted by Donamy View Post
 Which shuttle and which Orbiter version are you using ?
Quote:
Originally Posted by DaveS View Post
 That would be SSU and Orbiter 2016.
This is indeed SSU v5 with Orbiter 2016.

Quote:
Originally Posted by Donamy View Post
 Why can't something like that be released ? That's all I need to start making some ISS building missions.
I managed to get your STS-88 mission work with the Unity module in the cargohold, but not properly positionned as I've read somewhere the attachment system on the cargohold is WIP.
If you want to try SSU v5 out of curiosity without having to do all the stuff with Visual Studio, I can provide you a zip folder of it.
The grapple of the RMS' end effector however works like a charm, it's very interesting tonmanipklate it
I deployed the HST and assembled Unity to Zarya.

Quote:
Originally Posted by DaveS View Post
 Mostly because none of it is fit for public consumption. Alot of things are broken [...] The crawler for example, just spins out of control as soon as the scenario has finished loading [...] So that needs to be taken care of.
This explains a lot haha !

Last edited by Snax; 11-20-2018 at 01:34 AM.
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Old 11-20-2018, 01:30 AM   #4652
Donamy
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Quote:
Originally Posted by Snax View Post
 This is SSU v5 with Orbiter 2016.


I managed to get your STS-88 mission work with the Unity module in the cargohold, but not properly positionned as I've read somewhere the attachment system on the cargohold is WIP.
If you want to try SSU v5 out of curiosity without having to do all the stuff with Visual Studio, I can provide you a zip folder of it.


That would be cool.
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Old 11-20-2018, 03:51 PM   #4653
Snax
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There you go !
1. Space Shuttle Ultra v5.zip

there are some instructions in there like set the MFD resolution to 512px and install the two fonts in order to read the MFDs

Have fun !

Last edited by Snax; 12-05-2018 at 05:19 PM.
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Old 11-20-2018, 09:00 PM   #4654
Donamy
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Visuals look good, but do the RMS panel switches work for you ?
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Old 11-20-2018, 10:23 PM   #4655
Donamy
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It works with ISS A2Z.
Attached Thumbnails
SSU with ISS A2Z.jpg  
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Old 11-21-2018, 01:08 AM   #4656
Snax
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Yes, SSU+A2Z is the best combo for me so far.
As for the panel, it works good, but however I've seen sometimes when I timewarp too much and too quickly, some switches don't work anymore, someone else already reported it so I'm sure in the next versions they will be solved.
For now we just need to quit the simulation and relaunch the last scenario and it's all good.

But if you mean you can click the switches but nothing happens, here's how I do it.
  1. PANEL R13L
    PLBAY MECH PWR SYS 1..........................ON (image)
    PLBAY MECH PWR SYS 2..........................ON (image)
    ---
  2. PANEL A8L
    RMS SELECT...........................................PORT (image)
    ---
  3. PANEL A8U
    MASTER ALARM......................................DEPRESSED (image)
    ---
  4. PANEL A8L
    PORT RMS.............................................DEPLOY (image)
    RETENTION LATCHES..............................RELEASE (image)
    ---
  5. PANEL A8U
    SHOULDER BRACE RELEASE.....................hold on PORT for ~10secs (image)
    MODE.............................................. .....SINGLE (so you can move each JOINT one at the time (in RCS rotation mode)
    JOINT............................................. ......as desired
    MODE.............................................. .....ORB UNL (in RCS translation mide)
    PARAMETER......................................... ..POSITION X/Y/Z (or as desired/required)
    END EFFECTOR.......................................MODE AUTO
  • Keyboard bindings
    CTRL+A for QWERTY / CTRL+Q for AZERTY.(switching between controlling the RCS or the RMS)
    NUMPAD2
    NUMPAD4
    NUMPAD6
    NUMPAD8
    Arrow Keys............................................(only on ORB UNL and in RCS translation mode)
    Ctrl+Enter........................................ ....(End Effector grapple) wait for CLOSE & CAPTURE talkbacks, then wait 3-4 seconds later, for the RIGID talkback
    Ctrl+Backspace.................................... .(End Effector release) same but backward.

And of course CTRL+Arrows to switch the cameras in the cockpit so you can go to the cameras inside the cargohold

Hope that helps

Last edited by Snax; 11-21-2018 at 01:54 AM.
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Old 11-21-2018, 04:15 AM   #4657
Donamy
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Thanks for the zip. I'm familiar with the controls, and everything is working after relaunching.

Did a fly around the Zarya/Unity config, then docked for STS-101 Atlantis. Now I have to change some attachment points, to get them to sit in the bay properly.
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Old 11-21-2018, 05:59 PM   #4658
Snax
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Cool, can't wait to see it !
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Old 11-21-2018, 11:11 PM   #4659
Donamy
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We should really move this discussion, and stop hi-jacking this one.
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Old 11-22-2018, 07:02 PM   #4660
Snax
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Agreed

Last edited by Snax; 11-23-2018 at 01:40 AM.
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Old 11-23-2018, 06:52 AM   #4661
Abdullah Radwan
Addon Developer
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I always have this message with D3D9 and Project ReShade for Orbiter:



Maybe an OOM? Log files are attached.
Attached Files
File Type: zip Log files.zip (198.1 KB, 1 views)
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Old 12-03-2018, 05:59 PM   #4662
Marg
Orbinaut
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just one more post - snax - link does not work....
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Old 12-05-2018, 05:19 PM   #4663
Snax
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Thanks Marg, I edited the link.
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Old 12-11-2018, 03:44 PM   #4664
Thymo
AGC nerd
Support Orbiter crash on plugin load

Hey all,

I recently got a new PC and I'm in the process of setting up Orbiter and my dev environment for NASSP again.
I'm running into issues getting the DXD9Client (r996M) to work with rev. 84 of Orbiter Beta.

After I've extracted the client into my beta directory, I go over to the modules tab in orbiter_ng and as soon as I try to load the plugin Orbiter immediately shuts down.
This is a fresh install, the only changes to the config are the texturedir location and verbose logging.
I'm not getting a lot of useful log information. My orbiter.log only displays that it loads some plugins and the plugin log doesn't exist.

Any help is appreciated to help me find out what's wrong.


Here's my orbiter log just in case:
Code:
**** Orbiter.log
000000.000: Build Sep  5 2018 [v.180905]
000000.000: Timer precision: 2.46747e-07 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 180905, API 180811]
000000.000: Module AtmConfig.dll ......... [Build 180905, API 180811]
000000.000: Module DGConfigurator.dll .... [Build 180905, API 180811
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Old 12-11-2018, 05:05 PM   #4665
Ripley
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Quote:
Originally Posted by Thymo View Post
 Hey all,
I recently got a new PC...
That makes a bell ring.
Did you install the latest DirectX9 June2010 update?
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