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Old 09-19-2018, 02:52 AM   #61
Zandy12
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Hey francisdrake and everybody. Great work on the addon! It works very well and I enjoy using it. The launch animations are fantastic.

ISSUES:

- The scenario with the falcon9 crashes at startup with the d3d9 client. I have the log file if you want it but it doesn't specify any particular issue.

- The ISS scenario works great though in d3d9 but the edwards one doesn't
(I don't have the Atlas V addon so I couldn't test that scenario).

- Chute animation after reentry is fair just the top chutes aren't properly being jettisoned after the 2nd chutes are deployed. Not a biggie though.

- The VC is buggy once the Service Module is jettisoned for reentry.

- w/o the d3d9 client everything works great.

IDEAS:

- It would be cool if the addon had an autopilot reentry mode for the capsule similar to the Cargo Dragon addon by Brianj.

- Making a damage model and textures for this addon would be pretty cool.

- I really hope Boeing comes out with official physical parameters for the CST-100 so the physics can be more realistic but so far i'm impressed with the addon just is.

Again great job on the addon!
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Old 09-19-2018, 05:58 PM   #62
francisdrake
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Thanks for the feedback! And for the nice words!

The Falcon9 scenario requires BrianJ's addon installed:
Falcon9 for Orbiter2016


The Atlas V is included in the package. You just have to install Mulitstage2015 first:
Multistage2015 - for Orbiter 2016


Next weekend I will release a maintenance update with cleaned meshes (more stable in D3D9 then) and a reset cockpit position in capsule-only mode.

The reentry autopilot is amazing! I am afraid this is beyond my programming skills. Still, I will have a look how this works, but don't expect too much on short hand.

On physical parameters: All are educated guesses, aside from the total mass (13 ton) and a few figures published on the RCS thrusters. If there is a nerdy interest, I can publish the spreadsheet with my assumptions.
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Old 09-20-2018, 02:49 PM   #63
barrygolden
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reach out to brianj to help with the deorbit and landing and he's great with the re-entry damage as well

---------- Post added 09-20-18 at 02:49 PM ---------- Previous post was 09-19-18 at 09:35 PM ----------

hate to change the subject but when I use your MAV its upside down on Mars any thoughts ?
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Old 09-22-2018, 09:57 PM   #64
francisdrake
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Visual glitch

I am experiencing visual glitches like the one above. These are faces extending into infinity. I removed all isolated vertices, but still. I assume this is the reason for the 'sudden deaths' while loading. Probably the default graphics client is more forgiving than the D3D9 client.

Has anyone experienced glitches like this, maybe with another model?
And how can they be identified and removed?
I ran the Shipedit mesh check, but it said "No problems found".
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Old 09-22-2018, 10:02 PM   #65
gattispilot
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It looks like something is scaled?
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Old 09-23-2018, 12:58 AM   #66
Donamy
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Try welding all vertices and optimizing the faces.
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Old 09-23-2018, 06:30 AM   #67
francisdrake
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New version 06 on the front page.
Corrected the invisible cockpit in reentry mode.
In the virtual cockpit now the eyepoint can be moved up and down with ctrl-arrow up, down. This is to 'stand up' and have a better view on the target during docking.
Thanks to gattis for this tip!

Some mesh bugs crept in or became worse. This version is somewhat unstable on scenario loading, especially in the D3D9 client.
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Old 09-23-2018, 10:11 AM   #68
gattispilot
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So in d3d9 the CST at ISS loaded. But the Launch on LC41 AtlasV gives a ctd. land at edwards CTD also in d3d9
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