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Addon Development Developers post news, updates, & discussions here about your projects in development. |
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#1 |
Addon Developer
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Hi guys,
since I have resumed lately my work in orbiter and I have plenty of projects coming up from next week, I'm making a bit of a stand point of my pipeline: 1) Multistage2015: Correct the bug of camera in Orbiter2010 Change crawler movement and hangar creation method taking out the false scenario hack and using the new technique refined with GeneralVehicle (already almost done) Correct the SLS ini file with the correct boogabooga one 2) GeneralVehicle: add the "no steer" option asked by Gattisplot. It will be quite easy to do. 3) SpaceNetwork: I need to resume the work done. Probably rewrite part of the code and then conclude the MFD. This is already working, it would be bad not to finish this, and it's vital for realism of the new projects. 3) New projects: MSL: I have started a complete MSL project, starting with the rover mesh taken from nasa website. I'm building the aeroshell. Plan is to have a full mission, and a beautiful EDL. This will take some months for sure, it's a huge and difficult project. I'd like to add also SpaceNetwork support to have complete simulation of MarsOdissey and MRO bridge link towards Earth Cassini: as asked, and as I have been thinking I'd like to develop a full Cassini-Huygens mission addon. This would include also some onboard instrumentation and the SpaceNetwork support to delivery data on ground and to be used for data relay from Huygens. I think that's it for now... some of them are really ambitious, hope I can face the challenge. Cheers Fred |
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#2 |
Addon Developer
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On the MSL You can use the meshes I have Aeroshell, skycrane, rover, Cruise.
I have these for 2010 but converting the MSL rover using General Vehicle. If we want to combine efforts I am ok with it ![]() |
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Thanked by: |
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#3 |
Orbinaut
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both of you guys take on really tuff stuff but it really keeps this site flying
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#4 |
Enthusiast !
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MSL rover using General Vehicle would be great. That would solve most of the issues with 2016 compatibility I guess.
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