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Old 10-19-2016, 12:20 PM   #16
Notebook
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I'll have a look at those links.

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Old 10-19-2016, 12:55 PM   #17
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Had a look at those links, and I don't see how they will give the resolution needed.
I've always been uneasy about using Google Earth images, and this issue comes up every now and then.

I'm going to stop this add-on, and go back to my other project, the Westcott RPE test stand. Its mostly modelling and C++, and that's what I should be doing now.

If any hi-res public domain imagery starts appearing I'll go back to base making.

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Old 10-19-2016, 01:12 PM   #18
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Don't be put off by my mention of image sources!
Consider that just as "nice to have" if possible.

The image I linked from Wikipedia is the small version. If you open the "details" page, you get a 7000x7000 pixel image:
https://upload.wikimedia.org/wikiped..._USGS_2002.jpg

Is that enough ?

Last edited by 4throck; 10-19-2016 at 01:16 PM.
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Old 10-19-2016, 01:40 PM   #19
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Yes, saw that.
Problem is I'd have to slice it, match co-ordinates, do other things I don't know about. Too hard. I have a system that works...most of the time.
http://i89.photobucket.com/albums/k2...ps2vdugkig.jpg
A few pixels out there!

Its not you, Westcott is what needs to be finished. Meigs is just distraction activity.

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Old 10-19-2016, 08:29 PM   #20
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Good :-)

For the sake of discussion, I use Orbiter Base Maker to save merged tiles as a single file and then import back the changed image.
The program takes care of all the splitting (for 2010 of course).
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Old 07-28-2018, 04:49 PM   #21
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Not getting far with my Westcott stuff, so did more work on Meigs.

https://imgur.com/WUomhXH

https://imgur.com/EOC0pD5

https://imgur.com/nOM8We1

Just got the edges to blend, probably done next week.

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Old 07-28-2018, 05:21 PM   #22
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https://i.imgur.com/WUomhXH.png

So pretty. How big is it (in MB/GB)?
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Old 07-28-2018, 06:08 PM   #23
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Thanks Ljetibo, all the surface tiles are done, comes to 42MB.

I'll put some default buildings and landing pads around the runway. Its a small area so shouldn't add much.
If I started on Chicago, it would probably go on forever...


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Old 08-01-2018, 04:42 PM   #24
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Taking longer than I guessed, quite a bit of waterfront...

https://imgur.com/vl7e0EA

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Old 08-01-2018, 06:02 PM   #25
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Well, the Adler planetarium might be a good idea to add since it is an important landmark there...

https://en.wikipedia.org/wiki/Adler_Planetarium
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Old 08-01-2018, 09:59 PM   #26
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Was really just going to add airfield buildings and structures, like my Gan base. But it may be fun to try and get it looking like the FS4 era art work?



That's just about my mesh limits...

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Old 08-07-2018, 04:04 PM   #27
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Plodding on:

https://imgur.com/a/AEyV4

Really going off Marinas...

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Old 08-21-2018, 10:58 PM   #28
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Might have asked this before, is there any way of letting the light mask come through surface tiles?

This shows the current effect:
https://imgur.com/a/BxsOiPz

The coastal tiles are .dds 3 type, and are blended toward the edges.
Guessing I would have to make all the land tiles type 3 and give them some transparency?

Still wouldn't look right, they would appear dim.

Had a look in the PlanetTexture documentation:

Quote:
4.2 The Mask layer The Mask layer contains the planet water mask (for rendering specular reflection of water surfaces) and the night light texture, if applicable, in a combined 512512 pixel DXT1 texture file (1-bit transparency). The RGB channels of the texture provide the night light information, while the 1-bit alpha channel provides the water mask (alpha=0: water, alpha=1: land). Due to a limitation of the DXT1 format, pixels with alpha=0 do not contain RGB information. Therefore, night lights cannot be defined on water surfaces. A planet with neither night lights nor specular reflection surfaces does not need to provide a Mask layer.
Guessing its not possible? The Mask layer is working properly, just being covered by my new surface tiles?

What might work is making the land tiles type 1, so they have a 1 bit transparency. Then using the mask layer to "punch" a hole in the surface tile.
Would have to find and match the relevant piece of the Mask Layer to each surface tile.
As there are over a hundred, probably won't happen.


N.

Last edited by Notebook; 08-22-2018 at 09:00 AM.
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