Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Beta
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Orbiter Beta Topics related to Beta releases of Orbiter and Orbiter development.

Reply
 
Thread Tools
Old 08-24-2016, 01:21 AM   #1
llarian
Orbinaut
 
llarian's Avatar
Default How large of an object mesh can RC4 handle?

I'm working on a new base addon. Part of the planned addon is a circular track approx 100m wide but approx 50 km in diameter (it circles the Pavonis Mons caldera). Can RC 4 handle an object mesh of this size or would I be better off just painting a track texture on the applicable terrain tile?
llarian is offline   Reply With Quote
Old 08-24-2016, 06:20 AM   #2
jedidia
shoemaker without legs
 
jedidia's Avatar
Default

Not sure if it could handle it, but it does sound like a clear case for tiles, yes. I assume you'll have to even that thing out in any case.
jedidia is offline   Reply With Quote
Thanked by:
Old 08-24-2016, 08:46 PM   #3
NukeET
Gen 1:1
 
NukeET's Avatar

Default

I think it can handle it. In the past, there have been some add-ons with extremely large meshes, such as:

Stanford torus:
http://www.orbithangar.com/searchid.php?ID=4955


O'Neill Island 3:
http://www.orbithangar.com/searchid.php?ID=4581


The "Big Wheel":
http://www.orbithangar.com/searchid.php?ID=2548


As a suggestion, you could try just a small piece of the overall project, and scale it up until it stops working or it is complete.

NukeET is offline   Reply With Quote
Old 08-24-2016, 11:10 PM   #4
fort
Orbinaut
Default

I've made for myself for a terrain at London, four meshes sitting side by side, on the ground, in form of domes. They was, each 39 km on 22 km, meaning around 80 km x 45 km for all. Textured with tiles. There was no reals problems to load the scene.
Attached Thumbnails
dome.jpg  

Last edited by fort; 08-24-2016 at 11:12 PM.
fort is offline   Reply With Quote
Thanked by:
Old 08-25-2016, 09:29 PM   #5
llarian
Orbinaut
 
llarian's Avatar
Default

Thankyou all for your advice. Nothing for it but to give it a try. BTW, I'm planning a rendition of Sheffield and the Pavonis Mons complex from Green Mars. Initial planning is in 3 phases. I haven't tried to see if Kulch's Space Elevator will work with RC4 yet. I suspect it won't and may have to write my own. Anyone tried it yet?
llarian is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Beta


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 12:12 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.