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Old 08-24-2016, 01:21 AM   #1
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Default How large of an object mesh can RC4 handle?

I'm working on a new base addon. Part of the planned addon is a circular track approx 100m wide but approx 50 km in diameter (it circles the Pavonis Mons caldera). Can RC 4 handle an object mesh of this size or would I be better off just painting a track texture on the applicable terrain tile?
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Old 08-24-2016, 06:20 AM   #2
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Not sure if it could handle it, but it does sound like a clear case for tiles, yes. I assume you'll have to even that thing out in any case.
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Old 08-24-2016, 08:46 PM   #3
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I think it can handle it. In the past, there have been some add-ons with extremely large meshes, such as:

Stanford torus:

O'Neill Island 3:

The "Big Wheel":

As a suggestion, you could try just a small piece of the overall project, and scale it up until it stops working or it is complete.

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Old 08-24-2016, 11:10 PM   #4

I've made for myself for a terrain at London, four meshes sitting side by side, on the ground, in form of domes. They was, each 39 km on 22 km, meaning around 80 km x 45 km for all. Textured with tiles. There was no reals problems to load the scene.
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Last edited by fort; 08-24-2016 at 11:12 PM.
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Old 08-25-2016, 09:29 PM   #5
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Thankyou all for your advice. Nothing for it but to give it a try. BTW, I'm planning a rendition of Sheffield and the Pavonis Mons complex from Green Mars. Initial planning is in 3 phases. I haven't tried to see if Kulch's Space Elevator will work with RC4 yet. I suspect it won't and may have to write my own. Anyone tried it yet?
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