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Old 11-15-2019, 06:11 PM   #886
Donamy
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The view should line up on a grapple target. This is from the Canada2 pdf.
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canada2page7.jpg  
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Old 11-15-2019, 06:24 PM   #887
gattispilot
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Thanks. I wonder if we need a white circle on the screen to align with. But not all attachment point have that target like the mfr. So I wonder how you tell how far you are away and if you are at the correct angle?

Last edited by gattispilot; 11-15-2019 at 06:28 PM.
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Old 11-15-2019, 08:50 PM   #888
Donamy
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The MFR was installed by the EVA guy.
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Old 11-18-2019, 11:42 AM   #889
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So made a window for eva:

I can make the eva guy and tether. But how to retether? I need some code help on how to tell EVA1 vessel to be attached to attachment point ft_pad_att.
This makes the guys:
Code:
void Atlantis::SpawnEVA(void)
{
	if (EVA1 == 0){
	//if (EXT_status == HATCH_DOWN){
		if (GetAttachmentStatus(ft_pad_att) == NULL)
		{
			SetAttachmentParams(ft_pad_att, attp_pos[1], _V(0, 1, 0), _V(0, 0, -1));

			//OBJHANDLE hVessel;
			VESSELSTATUS vs;
			GetStatus(vs);
			hMMU = oapiCreateVessel("EVA1", "SHUTTLEEVA1", vs);


			VESSEL *v = oapiGetVesselInterface(hMMU);
			ATTACHMENTHANDLE hAttWFC = v->GetAttachmentHandle(true, 0);
			AttachChild(hMMU, ft_pad_att, hAttWFC);
			oapiSetFocusObject(hMMU);
			EVA1 = 1;
			//}
		}
	}
}



I wonder if movement should be up on the window for the eva guys. That way you can be focused on the shuttle but move the guys?

Last edited by gattispilot; 11-18-2019 at 01:28 PM.
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Old 11-18-2019, 06:19 PM   #890
Donamy
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Movement from the window would be nice.
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Old 11-20-2019, 11:45 AM   #891
gattispilot
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I thought about that. But movement is really moving the tether attachment point. So you would have to have window for eva1 movement and a window for the body movement.

But I need to figure how to to re-tether. So attach vessel back to attachment point

---------- Post added 11-19-19 at 05:50 AM ---------- Previous post was 11-18-19 at 12:24 PM ----------

Progress:
So now eva is done with the window. OPen the hatch and press which eva guy you want. It makes the guy and tethers it.
Then move to the ft restraint, pfr, mfr.

switch to it and press the key it attaches the guy to it.


Then press the tether button and it re-attaches to where the tether was last.

---------- Post added 11-20-19 at 05:45 AM ---------- Previous post was 11-19-19 at 05:50 AM ----------

So we get this:

I might be able to add straight arrows when in linear and curved arrows for rotation.
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Old 11-20-2019, 07:25 PM   #892
Marg
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At first I could not understand what window is it all about? Flight deck rear payload bay "windows"? too small for EVA guys to through...
Now I understand
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Old 11-21-2019, 11:35 AM   #893
gattispilot
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funny
So on the eva guy movement.
does this look right:
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Old 11-22-2019, 02:05 PM   #894
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So I think this is the way I may do it. Have linear and rotation keys at the same time on the window.

On the window the keys will have straight arrows or curved arrows.
The change is that movement along the z axis (forward/backwards) are on the up/down keys. and then up/down would be to the side.

Any thoughts?

---------- Post added at 08:05 AM ---------- Previous post was at 07:14 AM ----------

Maybe just label the keys rather than arrows

on the rotation just PITCH +,PITCH -, BANK = BANK - ROT + ROT -?
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Old 11-22-2019, 07:36 PM   #895
Donamy
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Can't read the button words.
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Old 11-23-2019, 12:38 PM   #896
gattispilot
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Sorry. So like this:

here the focus is on the shuttle but you can control the eva guy thru the window

---------- Post added 11-23-19 at 06:38 AM ---------- Previous post was 11-22-19 at 03:33 PM ----------


Here from the focus of the Shuttle. You can control the Foot restraint, 2 EVA guys and RMS.

Last edited by gattispilot; 11-23-2019 at 12:44 PM.
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Old 11-23-2019, 10:23 PM   #897
Donamy
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can those be placed on another screen ?
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Old 11-23-2019, 11:12 PM   #898
gattispilot
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Quote:
Originally Posted by Donamy View Post
 can those be placed on another screen ?
Not sure what you mean?


I wish there was a fix for this:





here I attached the mfr to the rms


then exited and reloaded:

Last edited by gattispilot; 11-23-2019 at 11:15 PM.
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Old 11-24-2019, 05:29 AM   #899
Donamy
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That's the rotation bug in Orbiter, that's been discussed many times.

With most dialog boxes, you can slide them to another monitor if you have you computer set up to display multi-monitors.\
That way you have nice clear screen to look at the orbiter and the nice beautiful earth below, without all the clutter.

Last edited by Donamy; 11-24-2019 at 05:33 AM.
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Old 11-24-2019, 02:30 PM   #900
gattispilot
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Oh. Not sure. Don't know why not.

So I guess, grap the item and exit and reload?


I think this is the most complete zip.:
https://drive.google.com/open?id=1x2...nEFco8zMNkL-Fx

It has the eva guys.
Should be good for testing. The only thing it may need is more documents.

---------- Post added at 08:30 AM ---------- Previous post was at 05:32 AM ----------

So trying to figure out why using the same attachment code from HST_ex the STS 125 will not auto attach.
So it seems the inner ring is upside down to the other HSt_ex.

but here is sts 125.


not sure which way is correct.

Last edited by gattispilot; 11-24-2019 at 12:20 PM.
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